Eventide

Crag Puca

Crag Puca {U/R}{U/R}{U/R}

Creature - Shapeshifter
{U/R}: Switch Crag Puca's power and toughness until end of turn.
"Be happy when you see a puca shaped like mischief. It's far better than one shaped like death."
—Dindun of Kulrath Mine
2/4
Dominus of Fealty

Dominus of Fealty {U/R}{U/R}{U/R}{U/R}{U/R}

Creature - Spirit Avatar
Flying
At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
"Nothing is truly your own. It is his, whether you know it or not."
—The Seer's Parables
4/4
Inside Out

Inside Out {1}{U/R}

Instant
Switch target creature's power and toughness until end of turn.
Draw a card.
Seyden's temperament didn't take well to the puca's magic. Nor did his face.
Mindwrack Liege

Mindwrack Liege {3}{U/R}{U/R}{U/R}

Creature - Horror
Other blue creatures you control get +1/+1.
Other red creatures you control get +1/+1.
{U/R}{U/R}{U/R}{U/R}: You may put a blue or red creature card from your hand onto the battlefield.
4/4
Mirror Sheen

Mirror Sheen {1}{U/R}{U/R}

Enchantment
{1}{U/R}{U/R}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.
Even treefolk witches steer clear of the unpredictable woods near Glen Elendra. Spells refract off the glamer-polished trees and the eyes of lurking pucas.
Noggle Bandit

Noggle Bandit {1}{U/R}{U/R}

Creature - Noggle Rogue
Noggle Bandit can't be blocked except by creatures with defender.
Noggles believe that they were the first race ever to walk Shadowmoor. They don't "steal." They just take back what's rightfully theirs.
2/2
Noggle Bridgebreaker

Noggle Bridgebreaker {2}{U/R}{U/R}

Creature - Noggle Rogue
When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand.
"It's always funny till someone gets hurt. Then it's hilarious."
4/3
Noggle Hedge-Mage

Noggle Hedge-Mage {2}{U/R}

Creature - Noggle Wizard
When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents.
When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player or planeswalker.
2/2
Noggle Ransacker

Noggle Ransacker {2}{U/R}

Creature - Noggle Rogue
When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.
Noggles live purely by what they can scavenge. There is not a single thing a noggle eats, wears, or uses that did not once belong to another.
2/1
Nucklavee

Nucklavee {4}{U/R}{U/R}

Creature - Beast
When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.
When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.
It loathes all tastes but two: spells and flesh.
4/4
Riverfall Mimic

Riverfall Mimic {1}{U/R}

Creature - Shapeshifter
Whenever you cast a spell that's both blue and red, Riverfall Mimic has base power and toughness 3/3 until end of turn and can't be blocked this turn.
Mimics don't hide their natural form well, but their disguises work well enough on boggarts.
2/1
Shrewd Hatchling

Shrewd Hatchling {3}{U/R}

Creature - Elemental
Shrewd Hatchling enters the battlefield with four -1/-1 counters on it.
{U/R}: Target creature can't block Shrewd Hatchling this turn.
Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling.
Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.
6/6
Stream Hopper

Stream Hopper {U/R}

Creature - Goblin
{U/R}: Stream Hopper gains flying until end of turn.
Like many who dwell in Shadowmoor now, he was robbed of his better half by the Aurora.
1/1
Unnerving Assault

Unnerving Assault {2}{U/R}

Instant
Creatures your opponents control get -1/-0 until end of turn if {U} was spent to cast this spell, and creatures you control get +1/+0 until end of turn if {R} was spent to cast this spell.
The scales of battle rarely balance.
Canker Abomination

Canker Abomination {2}{B/G}{B/G}

Creature - Treefolk Horror
As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls.
Once the hideous disease takes hold, it spreads through both bark and mind.
6/6
Cankerous Thirst

Cankerous Thirst {3}{B/G}

Instant
If {B} was spent to cast this spell, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast this spell, you may have target creature get +3/+3 until end of turn.
Nothing warms the bark on a chilly day like a draught of elf.
Creakwood Liege

Creakwood Liege {1}{B/G}{B/G}{B/G}

Creature - Horror
Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
2/2
Deity of Scars

Deity of Scars {B/G}{B/G}{B/G}{B/G}{B/G}

Creature - Spirit Avatar
Trample
Deity of Scars enters the battlefield with two -1/-1 counters on it.
{B/G}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.
"His skin cuts swords."
—The Seer's Parables
7/7
Desecrator Hag

Desecrator Hag {2}{B/G}{B/G}

Creature - Hag
When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.
Loose earth is not a burial but an appetizer.
2/2
Doomgape

Doomgape {4}{B/G}{B/G}{B/G}

Creature - Elemental
Trample
At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
It eats and eats until the juiciest morsel it can find is itself.
10/10
Drain the Well

Drain the Well {2}{B/G}{B/G}

Sorcery
Destroy target land. You gain 2 life.
Trows have learned that it's not wise to eat cinders without a bucket or two of water nearby.
Gift of the Deity

Gift of the Deity {4}{B/G}

Enchantment - Aura
Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has deathtouch.
As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.
Hag Hedge-Mage

Hag Hedge-Mage {2}{B/G}

Creature - Hag Shaman
When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card.
When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card from your graveyard on top of your library.
2/2
Noxious Hatchling

Noxious Hatchling {3}{B/G}

Creature - Elemental
Noxious Hatchling enters the battlefield with four -1/-1 counters on it.
Wither
Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling.
Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling.
6/6
Odious Trow

Odious Trow {B/G}

Creature - Troll
{1}{B/G}: Regenerate Odious Trow.
Trows are the vile trolls that lurk in the bogs of Shadowmoor. They reappear each night to frighten the living and gnaw the dead.
1/1