Eventide

Duergar Cave-Guard

Duergar Cave-Guard {3}{R}

Creature - Dwarf Warrior
Wither
{R/W}: Duergar Cave-Guard gets +1/+0 until end of turn.
Duergars who grow too large to live in the tunnels are sent topside to defend the entrances from intruders.
1/3
Fiery Bombardment

Fiery Bombardment {1}{R}

Enchantment
Chroma{2}, Sacrifice a creature: Fiery Bombardment deals damage to any target equal to the number of red mana symbols in the sacrificed creature's mana cost.
It kills two beasts with one thrown.
Flame Jab

Flame Jab {R}

Sorcery
Flame Jab deals 1 damage to any target.
Retrace
"Fire's out. Should be safe now."
—Gnarltrunk
Hatchet Bully

Hatchet Bully {3}{R}

Creature - Goblin Warrior
{2}{R}, {T}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to any target.
"It's not much for eating, but I think we can find somethin' to do with it."
3/3
Hateflayer

Hateflayer {5}{R}{R}

Creature - Elemental
Wither
{2}{R}, {Q}: Hateflayer deals damage equal to its power to any target.
It has no safe side.
5/5
Heartlash Cinder

Heartlash Cinder {1}{R}

Creature - Elemental Warrior
Haste
Chroma — When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.
1/1
Hotheaded Giant

Hotheaded Giant {3}{R}

Creature - Giant Warrior
Haste
Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn.
As he races the moon each night, he draws a glowing equator across the world.
4/4
Impelled Giant

Impelled Giant {4}{R}{R}

Creature - Giant Warrior
Trample
Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
3/3
Outrage Shaman

Outrage Shaman {3}{R}{R}

Creature - Goblin Shaman
Chroma — When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.
A boggart's mind is a tinderbox of volatile thoughts, hungry for a spark.
2/2
Puncture Blast

Puncture Blast {2}{R}

Instant
Wither
Puncture Blast deals 3 damage to any target.
Gnarltrunk didn't remember having quite that many knotholes.
Rekindled Flame

Rekindled Flame {2}{R}{R}

Sorcery
Rekindled Flame deals 4 damage to any target.
At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.
Stigma Lasher

Stigma Lasher {R}{R}

Creature - Elemental Shaman
Wither
Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.
The Extinguisher's curse lasted long after her departure.
2/2
Thunderblust

Thunderblust {2}{R}{R}{R}

Creature - Elemental
Haste
Thunderblust has trample as long as it has a -1/-1 counter on it.
Persist
7/2
Unwilling Recruit

Unwilling Recruit {X}{R}{R}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.
Frorn didn't want to be kept, but he didn't want to be thrown back either.
Aerie Ouphes

Aerie Ouphes {4}{G}

Creature - Ouphe
Sacrifice Aerie Ouphes: It deals damage equal to its power to target creature with flying.
Persist
3/3
Bloom Tender

Bloom Tender {1}{G}

Creature - Elf Druid
{T}: For each color among permanents you control, add one mana of that color.
Beauty is a seed, waiting to blossom under her capable hands.
1/1
Duskdale Wurm

Duskdale Wurm {5}{G}{G}

Creature - Wurm
Trample
"Last time, it tore up the Wilt-Leaf, turned Mistmeadow into a mudhole, and made the river jump its banks. On the bright side, we were eating venison for weeks."
—Donal Alloway, cenn of Kinscaer
7/7
Helix Pinnacle

Helix Pinnacle {G}

Enchantment
Shroud
{X}: Put X tower counters on Helix Pinnacle.
At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
Marshdrinker Giant

Marshdrinker Giant {3}{G}{G}

Creature - Giant Warrior
When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls.
When giants rise from their long slumbers, they rarely remember how fragile the waking world can be.
4/3
Monstrify

Monstrify {3}{G}

Sorcery
Target creature gets +4/+4 until end of turn.
Retrace
Gackt came to regret keeping his pet toads on his head.
Nettle Sentinel

Nettle Sentinel {G}

Creature - Elf Warrior
Nettle Sentinel doesn't untap during your untap step.
Whenever you cast a green spell, you may untap Nettle Sentinel.
Though Shadowmoor's monster-haunted wilds beckon, she never leaves her post.
2/2
Phosphorescent Feast

Phosphorescent Feast {2}{G}{G}{G}

Sorcery
Chroma — Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.
The boggarts gorged themselves until their bellies glowed.
Primalcrux

Primalcrux {G}{G}{G}{G}{G}{G}

Creature - Elemental
Trample
Chroma — Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.
When nature is backed into a corner, just like its children, it lashes out.
*/*
Regal Force

Regal Force {4}{G}{G}{G}

Creature - Elemental
When Regal Force enters the battlefield, draw a card for each green creature you control.
It rarely moves, standing stock still in its clearing. When it does stir, ravens stop their cawing and crickets their chirping. All of nature watches in awed silence.
5/5
Related card: Freyalise, Skyshroud Partisan
Savage Conception

Savage Conception {3}{G}{G}

Sorcery
Create a 3/3 green Beast creature token.
Retrace
Some beasts are born not of a mother, but of magic.