Eventide

Eventide contains 180 cards.
It is part of Lorwyn block.
Released: 2008-07-25
Base set size: 180 cards.
Boosters:
  • Eventide Draft Booster (EVE-DRAFT)
  • Archon of Justice

    Archon of Justice {3}{W}{W}

    Creature - Archon
    Flying
    When Archon of Justice dies, exile target permanent.
    In dark times, Truth bears a blade.
    4/4
    Ballynock Trapper

    Ballynock Trapper {3}{W}

    Creature - Kithkin Soldier
    {T}: Tap target creature.
    Whenever you cast a white spell, you may untap Ballynock Trapper.
    No matter how large or small, fierce or fleeting, the kithkin have a trap for it.
    2/2
    Cenn's Enlistment

    Cenn's Enlistment {3}{W}

    Sorcery
    Create two 1/1 white Kithkin Soldier creature tokens.
    Retrace
    The more the scarier.
    Endless Horizons

    Endless Horizons {3}{W}

    Enchantment
    When Endless Horizons enters the battlefield, search your library for any number of Plains cards, exile them, then shuffle.
    At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.
    Endure

    Endure {3}{W}{W}

    Instant
    Prevent all damage that would be dealt to you and permanents you control this turn.
    The Aurora had lessened the kithkins' kindness, deepened their paranoia, and dulled their sense of pain.
    Flickerwisp

    Flickerwisp {1}{W}{W}

    Creature - Elemental
    Flying
    When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
    Its wings disturb more than air.
    3/1
    Hallowed Burial

    Hallowed Burial {3}{W}{W}

    Sorcery
    Put all creatures on the bottom of their owners' libraries.
    "I'd rather hear the screams of battle than the quiet that follows."
    —Talara, elvish safewright
    Kithkin Spellduster

    Kithkin Spellduster {4}{W}

    Creature - Kithkin Wizard
    Flying
    {1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment.
    Persist
    2/3
    Kithkin Zealot

    Kithkin Zealot {1}{W}

    Creature - Kithkin Cleric
    When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.
    The more his flock fears, the more power he wields.
    1/3
    Light from Within

    Light from Within {2}{W}{W}

    Enchantment
    Chroma — Each creature you control gets +1/+1 for each white mana symbol in its mana cost.
    "Muscle does not make one strong. It only masks the soul's light. True strength lies in purity of purpose."
    —Donal Alloway, cenn of Kinscaer
    Loyal Gyrfalcon

    Loyal Gyrfalcon {3}{W}

    Creature - Bird
    Defender, flying
    Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.
    It's tethered not to keep it from fleeing but to keep it from eating everything in sight.
    3/3
    Patrol Signaler

    Patrol Signaler {1}{W}

    Creature - Kithkin Soldier
    {1}{W}, {Q}: Create a 1/1 white Kithkin Soldier creature token.
    Many a keen-eared bogle has run afoul of a clever and silently orchestrated kithkin ambush.
    1/1
    Recumbent Bliss

    Recumbent Bliss {2}{W}

    Enchantment - Aura
    Enchant creature
    Enchanted creature can't attack or block.
    At the beginning of your upkeep, you may gain 1 life.
    Kithkin somnomancers enjoy the peaceful dreams wafting from their victims.
    Spirit of the Hearth

    Spirit of the Hearth {4}{W}{W}

    Creature - Cat Spirit
    Flying
    You have hexproof.
    Thieves know that a snarl in the night means, "Rob another house."
    4/5
    Springjack Shepherd

    Springjack Shepherd {3}{W}

    Creature - Kithkin Wizard
    Chroma — When Springjack Shepherd enters the battlefield, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.
    "Better for a doun to lose its cenn than its springjacks."
    1/2
    Suture Spirit

    Suture Spirit {1}{W}

    Creature - Spirit
    Flying
    {W/B}{W/B}{W/B}: Regenerate target creature.
    Is her need to heal born out of compassion or penance?
    1/1
    Banishing Knack

    Banishing Knack {U}

    Instant
    Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
    Suddenly he realized that everything was connected by invisible strings, strings that could be pulled—or cut.
    Cache Raiders

    Cache Raiders {3}{U}{U}

    Creature - Merfolk Rogue
    At the beginning of your upkeep, return a permanent you control to its owner's hand.
    What the current doesn't take, they do.
    4/4
    Dream Fracture

    Dream Fracture {1}{U}{U}

    Instant
    Counter target spell. Its controller draws a card.
    Draw a card.
    "Creation is a paradox. It hatches from its opposite."
    —Olka, Mistmeadow witch
    Dream Thief

    Dream Thief {2}{U}

    Creature - Faerie Rogue
    Flying
    When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.
    Awylla's salvaged dreams would finally be put to good use.
    2/1
    Glamerdye

    Glamerdye {1}{U}

    Instant
    Change the text of target spell or permanent by replacing all instances of one color word with another.
    Retrace
    Glen Elendra Archmage

    Glen Elendra Archmage {3}{U}

    Creature - Faerie Wizard
    Flying
    {U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
    Persist
    2/2
    Idle Thoughts

    Idle Thoughts {3}{U}

    Enchantment
    {2}: Draw a card if you have no cards in hand.
    Inspiration strikes the uncluttered mind.
    Indigo Faerie

    Indigo Faerie {1}{U}

    Creature - Faerie Wizard
    Flying
    {U}: Target permanent becomes blue in addition to its other colors until end of turn.
    "You should see your face right now."
    1/1
    Inundate

    Inundate {3}{U}{U}{U}

    Sorcery
    Return all nonblue creatures to their owners' hands.
    "For years, the landfolk have emptied their refuse into the waters. It's time to return the favor."