Eventide

Eventide contains 180 cards.
It is part of Lorwyn block.
Released: 2008-07-25
Archon of Justice

Archon of Justice {3}{w}{w}

Creature - Archon
Flying
When Archon of Justice dies, exile target permanent.
In dark times, Truth bears a blade.
4/4
Ballynock Trapper

Ballynock Trapper {3}{w}

Creature - Kithkin Soldier
{T}: Tap target creature.
Whenever you cast a white spell, you may untap Ballynock Trapper.
No matter how large or small, fierce or fleeting, the kithkin have a trap for it.
2/2
Cenn's Enlistment

Cenn's Enlistment {3}{w}

Sorcery
Create two 1/1 white Kithkin Soldier creature tokens.
Retrace
The more the scarier.
Endless Horizons

Endless Horizons {3}{w}

Enchantment
When Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library.
At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.
Endure

Endure {3}{w}{w}

Instant
Prevent all damage that would be dealt to you and permanents you control this turn.
The Aurora had lessened the kithkins' kindness, deepened their paranoia, and dulled their sense of pain.
Flickerwisp

Flickerwisp {1}{w}{w}

Creature - Elemental
Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Its wings disturb more than air.
3/1
Hallowed Burial

Hallowed Burial {3}{w}{w}

Sorcery
Put all creatures on the bottom of their owners' libraries.
"I'd rather hear the screams of battle than the quiet that follows."
—Talara, elvish safewright
Kithkin Spellduster

Kithkin Spellduster {4}{w}

Creature - Kithkin Wizard
Flying
{1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment.
Persist
2/3
Kithkin Zealot

Kithkin Zealot {1}{w}

Creature - Kithkin Cleric
When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.
The more his flock fears, the more power he wields.
1/3
Light from Within

Light from Within {2}{w}{w}

Enchantment
Chroma — Each creature you control gets +1/+1 for each white mana symbol in its mana cost.
"Muscle does not make one strong. It only masks the soul's light. True strength lies in purity of purpose."
—Donal Alloway, cenn of Kinscaer
Loyal Gyrfalcon

Loyal Gyrfalcon {3}{w}

Creature - Bird
Defender, flying
Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.
It's tethered not to keep it from fleeing but to keep it from eating everything in sight.
3/3
Patrol Signaler

Patrol Signaler {1}{w}

Creature - Kithkin Soldier
{1}{W}, {Q}: Create a 1/1 white Kithkin Soldier creature token.
Many a keen-eared bogle has run afoul of a clever and silently orchestrated kithkin ambush.
1/1
Recumbent Bliss

Recumbent Bliss {2}{w}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.
Kithkin somnomancers enjoy the peaceful dreams wafting from their victims.
Spirit of the Hearth

Spirit of the Hearth {4}{w}{w}

Creature - Cat Spirit
Flying
You have hexproof.
Thieves know that a snarl in the night means, "Rob another house."
4/5
Springjack Shepherd

Springjack Shepherd {3}{w}

Creature - Kithkin Wizard
Chroma — When Springjack Shepherd enters the battlefield, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.
"Better for a doun to lose its cenn than its springjacks."
1/2
Suture Spirit

Suture Spirit {1}{w}

Creature - Spirit
Flying
{W/B}{W/B}{W/B}: Regenerate target creature.
Is her need to heal born out of compassion or penance?
1/1
Banishing Knack

Banishing Knack {u}

Instant
Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
Suddenly he realized that everything was connected by invisible strings, strings that could be pulled—or cut.
Cache Raiders

Cache Raiders {3}{u}{u}

Creature - Merfolk Rogue
At the beginning of your upkeep, return a permanent you control to its owner's hand.
What the current doesn't take, they do.
4/4
Dream Fracture

Dream Fracture {1}{u}{u}

Instant
Counter target spell. Its controller draws a card.
Draw a card.
"Creation is a paradox. It hatches from its opposite."
—Olka, Mistmeadow witch
Dream Thief

Dream Thief {2}{u}

Creature - Faerie Rogue
Flying
When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.
Awylla's salvaged dreams would finally be put to good use.
2/1
Glamerdye

Glamerdye {1}{u}

Instant
Change the text of target spell or permanent by replacing all instances of one color word with another.
Retrace
Glen Elendra Archmage

Glen Elendra Archmage {3}{u}

Creature - Faerie Wizard
Flying
{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
Persist
2/2
Idle Thoughts

Idle Thoughts {3}{u}

Enchantment
{2}: Draw a card if you have no cards in hand.
Inspiration strikes the uncluttered mind.
Indigo Faerie

Indigo Faerie {1}{u}

Creature - Faerie Wizard
Flying
{U}: Target permanent becomes blue in addition to its other colors until end of turn.
"You should see your face right now."
1/1
Inundate

Inundate {3}{u}{u}{u}

Sorcery
Return all nonblue creatures to their owners' hands.
"For years, the landfolk have emptied their refuse into the waters. It's time to return the favor."