Eldritch Moon

Faith Unbroken

Faith Unbroken {3}{W}

Enchantment - Aura
Enchant creature you control
When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.
Enchanted creature gets +2/+2.
Faithbearer Paladin

Faithbearer Paladin {4}{W}

Creature - Human Knight
Lifelink
"I've seen cathars riding to battle without a hint of fear. Perhaps that is its own sort of madness."
—Esler, Havengul mercenary
3/4
Fiend Binder

Fiend Binder {3}{W}

Creature - Human Soldier
Whenever Fiend Binder attacks, tap target creature defending player controls.
She had not believed any shred of humanity remained in these writhing monsters until the twisted form of her partner appeared before her.
3/2
Geist of the Lonely Vigil

Geist of the Lonely Vigil {1}{W}

Creature - Spirit Cleric
Defender, flying
Delirium — Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.
The flicker of candlelight and the echo of hymns told the villagers that the monastery wasn't truly abandoned.
2/3
Gisela, the Broken Blade
Brisela, Voice of Nightmares

Gisela, the Broken Blade {2}{W}{W}

Legendary Creature - Angel Horror
Flying, first strike, lifelink
At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
She now hears only Emrakul's murmurs.
4/3
Card has other part: Brisela, Voice of Nightmares
Related card: Bruna, the Fading Light
Give No Ground

Give No Ground {3}{W}

Instant
Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.
"Get behind me!"
Guardian of Pilgrims

Guardian of Pilgrims {1}{W}

Creature - Spirit Cleric
When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.
Immune to the physical warping caused by Emrakul, geists proved to be some of humanity's most important allies.
2/2
Ironclad Slayer

Ironclad Slayer {2}{W}

Creature - Human Warrior
When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.
The best weapon is the one at hand.
3/2
Ironwright's Cleansing

Ironwright's Cleansing {2}{W}

Sorcery
Exile target artifact or enchantment.
"Impurities must be pounded out."
Lone Rider
It That Rides as One

Lone Rider {1}{W}

Creature - Human Knight
First strike, lifelink
At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.
"Horse and rider are often of one mind."
—Ulda, Gavony Rider
1/1
Card has other part: It That Rides as One
It That Rides as One
Lone Rider

It That Rides as One

Creature - Eldrazi Horror
First strike, trample, lifelink
". . . but until this morning, I'd never seen them be of one body."
—Ulda, Gavony Rider
4/4
Card has other part: Lone Rider
Long Road Home

Long Road Home {1}{W}

Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
The person who finishes a journey is rarely the same as the one who starts it.
Lunarch Mantle

Lunarch Mantle {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn."
"A boon from the angels should never be cast aside."
—Manfried Ulmach, Chief Inquisitor
Peace of Mind

Peace of Mind {1}{W}

Enchantment
{W}, Discard a card: You gain 3 life.
Not all minds touched by the Eldrazi turn to raging psychosis. Some simply withdraw from this world into memories of a better one.
Providence

Providence {5}{W}{W}

Sorcery
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26.
Your life total becomes 26.
There is power in prayer, regardless of who is listening.
Repel the Abominable

Repel the Abominable {1}{W}

Instant
Prevent all damage that would be dealt this turn by non-Human sources.
"Fight for a better future, even if you may not live to see it."
—Grete, Order of Saint Traft
Sanctifier of Souls

Sanctifier of Souls {3}{W}

Creature - Human Cleric
Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn.
{2}{W}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
2/3
Selfless Spirit

Selfless Spirit {1}{W}

Creature - Spirit Cleric
Flying
Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.
"There is always more to give."
2/1
Sigarda's Aid

Sigarda's Aid {W}

Enchantment
You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.
The Order of Saint Traft found new strength with Sigarda's support.
Sigardian Priest

Sigardian Priest {1}{W}

Creature - Human Cleric
{1}, {T}: Tap target non-Human creature.
Many whose faith was destroyed by Avacyn turned to the only angel who remained true to humanity.
1/2
Spectral Reserves

Spectral Reserves {3}{W}

Sorcery
Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.
"My predecessors taught me of duty and commitment. It seems they have more to teach."
—Wendin, veteran cathar
Steadfast Cathar

Steadfast Cathar {1}{W}

Creature - Human Soldier
Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.
"The most resolute soldiers will press forward in the face of overwhelming odds."
—Gideon Jura
2/1
Subjugator Angel

Subjugator Angel {4}{W}{W}

Creature - Angel
Flying
When Subjugator Angel enters the battlefield, tap all creatures your opponents control.
The remnants of Innistrad's corrupted angelic hosts collapsed to form the Flight of Nightmares.
4/3
Thalia, Heretic Cathar

Thalia, Heretic Cathar {2}{W}

Legendary Creature - Human Soldier
First strike
Creatures and nonbasic lands your opponents control enter the battlefield tapped.
"Salvation will not be granted by the Lunarch Council. It must be earned—at the edge of a sword, if necessary."
3/2
Thalia's Lancers

Thalia's Lancers {3}{W}{W}

Creature - Human Knight
First strike
When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
"Let the points of our lances lead the way."
4/4