Explorers of Ixalan

Explorers of Ixalan contains 47 cards.
Released: 2017-11-24
Base set size: 47 cards.
Beacon of Immortality

Beacon of Immortality {5}{W}

Instant
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
The cave floods with light. A thousand rays shine forth and meld into one.
Day of Judgment

Day of Judgment {2}{W}{W}

Sorcery
Destroy all creatures.
Related card: Key to the Archive
Path to Exile

Path to Exile {W}

Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Shielded by Faith

Shielded by Faith {1}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has indestructible.
Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.
Veteran's Reflexes

Veteran's Reflexes {W}

Instant
Target creature gets +1/+1 until end of turn. Untap that creature.
"Assume everything wants to kill you. At the very least, assume everything wants what's in your pack."
Vow of Duty

Vow of Duty {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
"I prefer loyalty to be a matter of respect, not of magic. But one does what one must."
—Kaalia of the Vast
Aether Gale

Aether Gale {3}{U}{U}

Sorcery
Return six target nonland permanents to their owners' hands.
The militia formed up in the central plaza awaiting the onslaught, but the giants never quite made it.
Blatant Thievery

Blatant Thievery {4}{U}{U}{U}

Sorcery
For each opponent, gain control of target permanent that player controls.
Centuries of association with the Sun Empire have taught the dinosaurs that shiny things are important.
Concentrate

Concentrate {2}{U}{U}

Sorcery
Draw three cards.
"The treasure in my mind is greater than any worldly glory."
Related card: Harmonize
Merfolk Sovereign

Merfolk Sovereign {1}{U}{U}

Creature - Merfolk Noble
Other Merfolk creatures you control get +1/+1.
{T}: Target Merfolk creature can't be blocked this turn.
"We are not an empire, and I am not a queen. But I speak with the shout of the rivers and the whisper of the clinging mist."
2/2
Threads of Disloyalty

Threads of Disloyalty {1}{U}{U}

Enchantment - Aura
Enchant creature with mana value 2 or less
You control enchanted creature.
"Over time, Konda grew ever more suspicious, fearing even his most loyal allies were being manipulated by unseen hands."
—The History of Kamigawa
Time Warp

Time Warp {3}{U}{U}

Sorcery
Target player takes an extra turn after this one.
Just when you thought you'd survived the first wave.
Related card: Key to the Archive
Unsummon

Unsummon {U}

Instant
Return target creature to its owner's hand.
Not to be. That is the answer.
Vow of Flight

Vow of Flight {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.
"Soaring is wasted on the winged."
—Edric, Spymaster of Trest
Bloodbond Vampire

Bloodbond Vampire {2}{B}{B}

Creature - Vampire Shaman Ally
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
"Let the vampires join us. In this war, we no longer have the luxury of choosing our comrades."
—General Tazri, allied commander
3/3
Child of Night

Child of Night {1}{B}

Creature - Vampire
Lifelink
Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.
2/1
Coat with Venom

Coat with Venom {B}

Instant
Target creature gets +1/+2 and gains deathtouch until end of turn.
"Every Silumgar blade carries the blessing of our dragonlord."
—Xathi the Infallible
Doom Blade

Doom Blade {1}{B}

Instant
Destroy target nonblack creature.
The void is without substance but cuts like steel.
Related card: Key to the Archive
Innocent Blood

Innocent Blood {B}

Sorcery
Each player sacrifices a creature.
Zombies mourn for the living and celebrate those who will soon be given the gift of death.
Necropolis Regent

Necropolis Regent {3}{B}{B}{B}

Creature - Vampire
Flying
Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
"Jarad fancies himself king of the undercity, but he's merely king of rot."
6/5
Urge to Feed

Urge to Feed {B}{B}

Instant
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
Vampire Interloper

Vampire Interloper {1}{B}

Creature - Vampire Scout
Flying
Vampire Interloper can't block.
He listens to every heartbeat, deciding which one of hundreds he will stop.
2/1
Vampire Nighthawk

Vampire Nighthawk {1}{B}{B}

Creature - Vampire Shaman
Flying, deathtouch, lifelink
2/3
Vampire Noble

Vampire Noble {2}{B}

Creature - Vampire Noble
"No emergency is so dire that it cannot be dealt with elegantly."
—Olivia Voldaren
3/2
Aggravated Assault

Aggravated Assault {2}{R}

Enchantment
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.