Duel Decks: Divine vs. Demonic

Duel Decks: Divine vs. Demonic contains 62 cards.
Released: 2009-04-10
Akroma, Angel of Wrath

Akroma, Angel of Wrath {5}{w}{w}{w}

Legendary Creature - Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
"Wrath is no vice when inflicted upon the deserving."
6/6
Icatian Priest

Icatian Priest {w}

Creature - Human Cleric
{1}{W}{W}: Target creature gets +1/+1 until end of turn.
Grelden knelt and felt the cool, dry hand of the priest on his brow. Hours later, when his wits returned, he was covered in his enemies' blood on the field of victory.
1/1
Angelic Page

Angelic Page {1}{w}

Creature - Angel Spirit
Flying
{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its bearer.
1/1
Charging Paladin

Charging Paladin {2}{w}

Creature - Human Knight
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
"Hope shall be the blade that severs our bonds."
2/2
Venerable Monk

Venerable Monk {2}{w}

Creature - Human Monk Cleric
When Venerable Monk enters the battlefield, you gain 2 life.
Age wears the flesh but galvanizes the soul.
2/2
Angelic Protector

Angelic Protector {3}{w}

Creature - Angel
Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
"My family sheltered in her light, the dark was content to wait."
—Crovax
2/2
Serra Advocate

Serra Advocate {3}{w}

Creature - Angel
Flying
{T}: Target attacking or blocking creature gets +2/+2 until end of turn.
An angel's blessing prepares a soldier for war better than a thousand military drills.
2/2
Sustainer of the Realm

Sustainer of the Realm {2}{w}{w}

Creature - Angel
Flying
Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
You may break her shield, but you'll never break her spirit.
2/3
Angel of Mercy

Angel of Mercy {4}{w}

Creature - Angel
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
Every tear shed is a drop of immortality.
3/3
Serra Angel

Serra Angel {3}{w}{w}

Creature - Angel
Flying
Vigilance
Her sword sings more beautifully than any choir.
4/4
Twilight Shepherd

Twilight Shepherd {3}{w}{w}{w}

Creature - Angel
Flying, vigilance
When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist
5/5
Luminous Angel

Luminous Angel {4}{w}{w}{w}

Creature - Angel
Flying
At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
"The spread of evil's destruction shall always be matched by the rise of the noble fallen."
4/4
Reya Dawnbringer

Reya Dawnbringer {6}{w}{w}{w}

Legendary Creature - Angel
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
"You have not died until I consent."
4/6
Healing Salve

Healing Salve {w}

Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to target creature or player this turn.
Angelsong

Angelsong {1}{w}

Instant
Prevent all combat damage that would be dealt this turn.
Cycling {2}
Clash of sword and cry of beast fall mute when angels sound the call to prayer.
Otherworldly Journey

Otherworldly Journey {1}{w}

Instant - Arcane
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
"The landscape shimmered and I felt a chill breeze. When my vision cleared, I found myself alone among the corpses of my fallen friends."
—Journal found in Numai
Pacifism

Pacifism {1}{w}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Even those born to battle could only lay their blades at Akroma's feet.
Serra's Boon

Serra's Boon {2}{w}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
"The light of an angel's glance is warm, but her fixed stare blinds and burns."
—Calexis, deacon of the New Order of Serra
Angelic Benediction

Angelic Benediction {3}{w}

Enchantment
Exalted
Whenever a creature you control attacks alone, you may tap target creature.
"Even in single combat, I am never alone."
—Rafiq of the Many
Faith's Fetters

Faith's Fetters {3}{w}

Enchantment - Aura
Enchant permanent
When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.
Serra's Embrace

Serra's Embrace {2}{w}{w}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.
The touch of Serra's angels bears hopes aloft and empowers noble causes.
Righteous Cause

Righteous Cause {3}{w}{w}

Enchantment
Whenever a creature attacks, you gain 1 life.
"Until the world unites in vengeful fury and Phage is destroyed, I will not stay my hand."
—Akroma, angelic avenger
Angel's Feather

Angel's Feather {2}

Artifact
Whenever a player casts a white spell, you may gain 1 life.
If taken, it cuts the hand that clutches it. If given, it heals the hand that holds it.
Marble Diamond

Marble Diamond {2}

Artifact
Marble Diamond enters the battlefield tapped.
{T}: Add {W} to your mana pool.
Secluded Steppe

Secluded Steppe

Land
Secluded Steppe enters the battlefield tapped.
{T}: Add {W} to your mana pool.
Cycling {W}