Darksteel

Darksteel contains 165 cards.
It is part of Mirrodin block.
Released: 2004-02-06
Auriok Glaivemaster

Auriok Glaivemaster {w}

Creature - Human Soldier
As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.
"Give me a bit of steel and I'll deliver it into the hearts of my enemies."
1/1
Echoing Calm

Echoing Calm {1}{w}

Instant
Destroy target enchantment and all other enchantments with the same name as that enchantment.
A single light unleashes a hail of cleansing.
Emissary of Hope

Emissary of Hope {1}{w}{w}

Creature - Spirit
Flying
Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.
2/1
Hallow

Hallow {w}

Instant
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
"Bend with the storm, then reply in kind."
Leonin Battlemage

Leonin Battlemage {3}{w}

Creature - Cat Wizard
{T}: Target creature gets +1/+1 until end of turn.
Whenever you cast a spell, you may untap Leonin Battlemage.
The strongest of the pride are measured not by the steel in their hands but by the steel in their souls.
2/3
Leonin Shikari

Leonin Shikari {1}{w}

Creature - Cat Soldier
You may activate equip abilities any time you could cast an instant.
Her instinct is as sharp as her blade.
2/2
Loxodon Mystic

Loxodon Mystic {3}{w}{w}

Creature - Elephant Cleric
{W}, {T}: Tap target creature.
As the nim storm across the plains, a lone priest stands in their path. At his silent gesture, the battle line breaks, and the tide turns.
3/3
Metal Fatigue

Metal Fatigue {2}{w}

Instant
Tap all artifacts.
The Auriok have fought the metal hordes for so long now that knowing how to cripple them has become an instinct.
Pristine Angel

Pristine Angel {4}{w}{w}

Creature - Angel
Flying
As long as Pristine Angel is untapped, it has protection from artifacts and from all colors.
Whenever you cast a spell, you may untap Pristine Angel.
4/4
Pteron Ghost

Pteron Ghost {1}{w}

Creature - Spirit
Flying
Sacrifice Pteron Ghost: Regenerate target artifact.
Defending to the death isn't always enough.
1/1
Pulse of the Fields

Pulse of the Fields {1}{w}{w}

Instant
You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
Before religion or civilization, there was order.
Purge

Purge {1}{w}

Instant
Destroy target artifact creature or black creature. It can't be regenerated.
For the first and last time, the horrific creature experienced terror.
Ritual of Restoration

Ritual of Restoration {w}

Sorcery
Return target artifact card from your graveyard to your hand.
Leonin raising ceremonies take place at the white sun's dawn, the rebirth of artifacts mirroring the birth of a new day.
Soulscour

Soulscour {7}{w}{w}{w}

Sorcery
Destroy all nonartifact permanents.
"I have seen the end of times, a future in which all our kind are torn from this world."
—Ushanti, leonin shaman
Steelshaper Apprentice

Steelshaper Apprentice {2}{w}{w}

Creature - Human Soldier
{W}, {T}, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.
Theirs is a craft brought about by necessity, now raised to the level of art.
1/3
Stir the Pride

Stir the Pride {4}{w}

Instant
Choose one —
• Creatures you control get +2/+2 until end of turn.
• Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."
Entwine {1}{W}
Test of Faith

Test of Faith {1}{w}

Instant
Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Those who survive the test bear a mark of power anyone can recognize.
Turn the Tables

Turn the Tables {3}{w}{w}

Instant
All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.
"Your arrogance is my best weapon."
Carry Away

Carry Away {u}{u}

Enchantment - Aura
Enchant Equipment
When Carry Away enters the battlefield, unattach enchanted Equipment.
You control enchanted Equipment.
Stealing goblin weapons would be easier if the goblins were smart enough to let go.
Chromescale Drake

Chromescale Drake {6}{u}{u}{u}

Creature - Drake
Affinity for artifacts
Flying
When Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.
3/4
Echoing Truth

Echoing Truth {1}{u}

Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
A single lie unleashes a tide of disbelief.
Hoverguard Observer

Hoverguard Observer {2}{u}{u}

Creature - Drone
Flying
Hoverguard Observer can block only creatures with flying.
It could be made to run silently, but its low hum reminds the Neurok that they are always watched.
3/3
Last Word

Last Word {2}{u}{u}

Instant
Last Word can't be countered by spells or abilities.
Counter target spell.
"Someday, someone will best me. But it won't be today, and it won't be you."
Machinate

Machinate {1}{u}{u}

Instant
Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
As long as there are questions to be asked, the vedalken will ask them.
Magnetic Flux

Magnetic Flux {2}{u}

Instant
Artifact creatures you control gain flying until end of turn.
After the researcher's astonishing success, his assistants spent six hours finding a way to return the specimens safely to the ground.