The Dark

Erosion

Erosion {U}{U}{U}

Enchantment - Aura
Enchant land
At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.
Flood

Flood {U}

Enchantment
{U}{U}: Tap target creature without flying.
"A dash of cool water does wonders to clear a cluttered battlefield."
—Vibekke Ragnild, Witches and War
Ghost Ship

Ghost Ship {2}{U}{U}

Creature - Spirit
Flying
{U}{U}{U}: Regenerate Ghost Ship.
"That phantom prow split the storm as lightning cast its long shadow on the battlefield below."
—Mireille Gaetane, The Valeriad
2/4
Related card: Malach of the Dawn
Giant Shark

Giant Shark {5}{U}

Creature - Shark
Giant Shark can't attack unless defending player controls an Island.
Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn.
When you control no Islands, sacrifice Giant Shark.
4/4
Leviathan

Leviathan {5}{U}{U}{U}{U}

Creature - Leviathan
Trample
Leviathan enters the battlefield tapped and doesn't untap during your untap step.
At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.
Leviathan can't attack unless you sacrifice two Islands.
10/10
Mana Vortex

Mana Vortex {1}{U}{U}

Enchantment
When you cast this spell, counter it unless you sacrifice a land.
At the beginning of each player's upkeep, that player sacrifices a land.
When there are no lands on the battlefield, sacrifice Mana Vortex.
Merfolk Assassin

Merfolk Assassin {U}{U}

Creature - Merfolk Assassin
{T}: Destroy target creature with islandwalk.
1/2
Mind Bomb

Mind Bomb {U}

Sorcery
Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.
Psychic Allergy

Psychic Allergy {3}{U}{U}

Enchantment
As Psychic Allergy enters the battlefield, choose a color.
At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control.
At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.
Riptide

Riptide {U}

Instant
Tap all blue creatures.
Sunken City

Sunken City {U}{U}

Enchantment
At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}.
Blue creatures get +1/+1.
Tangle Kelp

Tangle Kelp {U}

Enchantment - Aura
Enchant creature
When Tangle Kelp enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.
Water Wurm

Water Wurm {U}

Creature - Wurm
Water Wurm gets +0/+1 as long as an opponent controls an Island.
1/1
Ashes to Ashes

Ashes to Ashes {1}{B}{B}

Sorcery
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
"All rivers eventually run to the sea. My job is to sort out who goes first."
—Maeveen O'Donagh, Memoirs of a Soldier
Banshee

Banshee {2}{B}{B}

Creature - Spirit
{X}, {T}: Banshee deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.
Some say Banshees are the hounds of Death, baying to herd their prey into the arms of their master.
0/1
Bog Imp

Bog Imp {1}{B}

Creature - Imp
Flying
On guard for larger dangers, we underestimated the power and speed of the Imp's muck-crusted claws.
1/1
Bog Rats

Bog Rats {B}

Creature - Rat
Bog Rats can't be blocked by Walls.
Their stench was vile and strong enough, but not nearly as powerful as their hunger.
1/1
Curse Artifact

Curse Artifact {2}{B}{B}

Enchantment - Aura
Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless they sacrifice that artifact.
Voska feared the artifact had come too easily.
Eater of the Dead

Eater of the Dead {4}{B}

Creature - Horror
{0}: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.
Even the putrid muscles of the dead can provide strength to those loathsome enough to consume them.
3/4
Frankenstein's Monster

Frankenstein's Monster {X}{B}{B}

Creature - Zombie
As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.
0/1
Grave Robbers

Grave Robbers {1}{B}{B}

Creature - Human Rogue
{B}, {T}: Exile target artifact card from a graveyard. You gain 2 life.
"If you don't have your health, you don't have anything."
—Proverb
1/1
Inquisition

Inquisition {2}{B}

Sorcery
Target player reveals their hand. Inquisition deals damage to that player equal to the number of white cards in their hand.
Many of those entrusted to Primata Delphine's care tended to express themselves with screams.
Marsh Gas

Marsh Gas {B}

Instant
All creatures get -2/-0 until end of turn.
"Comes right outta th' ground. If ya can smell it, it's too late."
—Keevy Bogsbury
Murk Dwellers

Murk Dwellers {3}{B}

Creature - Zombie
Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.
When Raganorn unsealed the catacombs, he found more than the dead and their treasures.
2/2
Nameless Race

Nameless Race {3}{B}

Creature
Trample
As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.
Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield.
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