Duels of the Planeswalkers

Duels of the Planeswalkers contains 113 cards.
Air Elemental

Air Elemental {3}{u}{u}

Creature - Elemental
Flying
"The East Wind, an interloper in the dominions of Westerly Weather, is an impassive-faced tyrant with a sharp poniard held behind his back for a treacherous stab."
—Joseph Conrad, The Mirror of the Sea
4/4
Boomerang

Boomerang {u}{u}

Instant
Return target permanent to its owner's hand.
Early Jamuraan hunters devised a weapon that would return to its source. Tolarian Æthermancers developed a spell that skipped the weapon entirely.
Cancel

Cancel {1}{u}{u}

Instant
Counter target spell.
Cloud Sprite

Cloud Sprite {u}

Creature - Faerie
Flying
Cloud Sprite can block only creatures with flying.
The delicate sprites carry messages for Saprazzans, but they refuse to land in Mercadia City's filthy markets.
1/1
Related card: Cloudseeder
Counterbore

Counterbore {3}{u}{u}

Instant
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library.
Deluge

Deluge {2}{u}

Instant
Tap all creatures without flying.
"From the sea came all life, and to the sea it will return. The sooner the better."
—Emperor Aboshan
Denizen of the Deep

Denizen of the Deep {6}{u}{u}

Creature - Serpent
When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.
According to merfolk legend, a denizen of the deep swallows the horizon at the end of each day, bringing on the cold blanket of night.
11/11
Essence Scatter

Essence Scatter {1}{u}

Instant
Counter target creature spell.
Some wizards compete not to summon the most interesting creatures, but to create the most interesting aftereffects when a summons goes awry.
Evacuation

Evacuation {3}{u}{u}

Instant
Return all creatures to their owners' hands.
"Once I supply the breeze, you'll see your warriors for the smoke they truly are."
—Alexi, zephyr mage
Mahamoti Djinn

Mahamoti Djinn {4}{u}{u}

Creature - Djinn
Flying
Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
5/6
Mind Control

Mind Control {3}{u}{u}

Enchantment - Aura
Enchant creature
You control enchanted creature.
"Why fight the body when you can dominate the mind that rules it?"
—Jace Beleren
Mind Spring

Mind Spring {x}{u}{u}

Sorcery
Draw X cards.
Fragments of thought refract and multiply, surging in a geyser of dizzying insight.
Negate

Negate {1}{u}

Instant
Counter target noncreature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
Phantom Warrior

Phantom Warrior {1}{u}{u}

Creature - Illusion Warrior
Phantom Warrior can't be blocked.
"The construction of a defense is not accomplished by adding bricks."
—Jace Beleren
2/2
Snapping Drake

Snapping Drake {3}{u}

Creature - Drake
Flying
Foul-tempered, poorly trained, and mule-stubborn, the drake is the perfect test of the master's will.
3/2
Thieving Magpie

Thieving Magpie {2}{u}{u}

Creature - Bird
Flying
Whenever Thieving Magpie deals damage to an opponent, draw a card.
Other birds collect twigs for their nests. Magpies collect jewels for theirs.
1/3
Unsummon

Unsummon {u}

Instant
Return target creature to its owner's hand.
Mages routinely summon creatures from the Æther. It's only fair that they occasionally throw one back.
Abyssal Specter

Abyssal Specter {2}{b}{b}

Creature - Specter
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
To gaze under its hood is to invite death.
2/3
Ascendant Evincar

Ascendant Evincar {4}{b}{b}

Legendary Creature - Vampire
Flying
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
His soul snared by an angel's curse, Crovax twisted heroism into its purest shadow.
3/3
Consume Spirit

Consume Spirit {x}{1}{b}

Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life.
Crowd of Cinders

Crowd of Cinders {3}{b}

Creature - Elemental
Fear
Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
They envy the life-giving heat so much that they tear it from those who still possess it.
*/*
Drudge Skeletons

Drudge Skeletons {1}{b}

Creature - Skeleton
{B}: Regenerate Drudge Skeletons.
"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off."
—Nevinyrral, Necromancer's Handbook
1/1
Dusk Imp

Dusk Imp {2}{b}

Creature - Imp
Flying
Imps are just intelligent enough to have an understanding of cruelty.
2/1
Essence Drain

Essence Drain {4}{b}

Sorcery
Essence Drain deals 3 damage to target creature or player and you gain 3 life.
"The elves are right: Death inevitably leads to life. But the truly powerful don't just experience this cycle. They control it."
—Crovax, ascendant evincar
Eyeblight's Ending

Eyeblight's Ending {2}{b}

Tribal Instant - Elf
Destroy target non-Elf creature.
"Those without beauty are Lorwyn's greatest tumor. The winnowers have an unpleasant duty, but a necessary one."
—Eidren, perfect of Lys Alana