Dominaria

Pierce the Sky

Pierce the Sky {1}{G}

Instant
Pierce the Sky deals 7 damage to target creature with flying.
Llanowar elves conceal their ballistae in the upper canopy of the forest, ready to clear the skies of any intruder.
Primordial Wurm

Primordial Wurm {4}{G}{G}

Creature - Wurm
"You can hear its tail thrashing from a mile away. Keep in mind that its jaws may already be half a mile closer."
—Jenson Carthalion, Yavimaya exile
7/6
Saproling Migration

Saproling Migration {1}{G}

Sorcery
Kicker {4}
Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.
Thallids herd saprolings from place to place in search of detritus to feed them.
Related card: Slimefoot, Thallid Transplant
Song of Freyalise

Song of Freyalise {1}{G}

Enchantment - Saga
I, II — Until your next turn, creatures you control gain "{T}: Add one mana of any color."
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
Spore Swarm

Spore Swarm {3}{G}

Instant
Create three 1/1 green Saproling creature tokens.
As the irrepressible power of a dormant Multani courses through Yavimaya, the forest passes judgment on travelers and natives alike. Only the fungus prospers.
Related card: Slimefoot, Thallid Transplant
Sporecrown Thallid

Sporecrown Thallid {1}{G}

Creature - Fungus
Each other creature you control that's a Fungus or Saproling gets +1/+1.
"The identifying ornamental growths of alpha thallids may be hereditary, or catalyzed by some chemical signal."
—Sarpadian Empires, vol. III
2/2
Related card: Slimefoot, Thallid Transplant
Steel Leaf Champion

Steel Leaf Champion {G}{G}{G}

Creature - Elf Knight
Steel Leaf Champion can't be blocked by creatures with power 2 or less.
One eye open to see the truth of the world. One eye covered to gaze at the goddess within.
5/4
Sylvan Awakening

Sylvan Awakening {2}{G}

Sorcery
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
"Yavimaya is aware, but not always awake. You will know the difference when you see it."
—Karn
Territorial Allosaurus

Territorial Allosaurus {2}{G}{G}

Creature - Dinosaur
Kicker {2}{G}
When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature.
A living remnant of the Ice Age.
5/5
Related card: Scalespeaker Shepherd
Thorn Elemental

Thorn Elemental {5}{G}{G}

Creature - Elemental
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
The first law of Yavimaya is that guests may kill only to survive. As fires aren't needed in the warm weather, cutting trees for wood means death.
7/7
Untamed Kavu

Untamed Kavu {1}{G}

Creature - Kavu
Kicker {3}
Vigilance, trample
If Untamed Kavu was kicked, it enters the battlefield with three +1/+1 counters on it.
2/2
Verdant Force

Verdant Force {5}{G}{G}{G}

Creature - Elemental
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
The bower shuddered. The stillness broke. The scurf shifted, and a being emerged from the flowers and ferns.
7/7
Related card: Slimefoot, Thallid Transplant
Wild Onslaught

Wild Onslaught {3}{G}

Instant
Kicker {4}
Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead.
Yavimaya Sapherd

Yavimaya Sapherd {2}{G}

Creature - Fungus
When Yavimaya Sapherd enters the battlefield, create a 1/1 green Saproling creature token.
"When their community grows cluttered, thallids begin a traditional bobbing dance, then trek out in all directions."
—Sarpadian Empires, vol. III
2/2
Related card: Slimefoot, Thallid Transplant
Adeliz, the Cinder Wind

Adeliz, the Cinder Wind {1}{U}{R}

Legendary Creature - Human Wizard
Flying, haste
Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
The passionate intensity of the Ghitu tempered by the cool insight of Tolarian training.
2/2
Arvad the Cursed

Arvad the Cursed {3}{W}{B}

Legendary Creature - Vampire Knight
Deathtouch, lifelink
Other legendary creatures you control get +2/+2.
"I won't abandon the Weatherlight. My destiny is to serve at Jhoira's side. This 'illness' means I must trust my faith more and myself less."
3/3
Aryel, Knight of Windgrace

Aryel, Knight of Windgrace {2}{W}{B}

Legendary Creature - Human Knight
Vigilance
{2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.
{B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.
4/4
Darigaaz Reincarnated

Darigaaz Reincarnated {4}{B}{R}{G}

Legendary Creature - Dragon
Flying, trample, haste
If Darigaaz Reincarnated would die, instead exile it with three egg counters on it.
At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield.
7/7
Garna, the Bloodflame

Garna, the Bloodflame {3}{B}{R}

Legendary Creature - Human Warrior
Flash
When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.
3/3
Grand Warlord Radha

Grand Warlord Radha {2}{R}{G}

Legendary Creature - Elf Warrior
Haste
Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end.
"The future is my gift to Keld."
3/4
Hallar, the Firefletcher

Hallar, the Firefletcher {1}{R}{G}

Legendary Creature - Elf Archer
Trample
Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.
3/3
Jhoira, Weatherlight Captain

Jhoira, Weatherlight Captain {2}{U}{R}

Legendary Creature - Human Artificer
Whenever you cast a historic spell, draw a card.
As she took the wheel of the Weatherlight for the first time in a millennium, Jhoira knew she'd been right to restore the ship. Anything was possible now.
3/3
Jodah, Archmage Eternal

Jodah, Archmage Eternal {1}{U}{R}{W}

Legendary Creature - Human Wizard
Flying
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
"Chronicles across the ages describe Jodah. They likely refer not to one mage, but to a family or an arcane title."
—Arkol, Argivian scholar
4/3
Muldrotha, the Gravetide

Muldrotha, the Gravetide {3}{B}{G}{U}

Legendary Creature - Elemental Avatar
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard.
"My child grew from rot and ruin, yet she bloomed."
—Multani
6/6
Oath of Teferi

Oath of Teferi {3}{W}{U}

Legendary Enchantment
When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.
"For the lost and forgotten, I will keep watch."