Dominaria

Ghitu Journeymage

Ghitu Journeymage {2}{R}

Creature - Human Wizard
When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.
The Ghitu of Shiv are as fierce and uncompromising as their volcanic home.
3/2
Ghitu Lavarunner

Ghitu Lavarunner {R}

Creature - Human Wizard
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
Tolarians teach the theory of pyromancy. The Ghitu prefer applied research.
1/2
Goblin Barrage

Goblin Barrage {3}{R}

Sorcery
Kicker—Sacrifice an artifact or Goblin.
Goblin Barrage deals 4 damage to target creature. If this spell was kicked, it also deals 4 damage to target player or planeswalker.
Goblin Chainwhirler

Goblin Chainwhirler {R}{R}{R}

Creature - Goblin Warrior
First strike
When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.
"The trick is, once you get moving, don't stop!"
3/3
Goblin Warchief

Goblin Warchief {1}{R}{R}

Creature - Goblin Warrior
Goblin spells you cast cost {1} less to cast.
Goblins you control have haste.
Not since the days of Pashalik Mons have the Rundvelt goblins been so united or effective.
2/2
Related card: Goblin Influx Array
Haphazard Bombardment

Haphazard Bombardment {5}{R}

Enchantment
When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them.
At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.
Jaya Ballard

Jaya Ballard {2}{R}{R}{R}

Legendary Planeswalker - Jaya
[+1]: Add {R}{R}{R}. Spend this mana only to cast instant or sorcery spells.
[+1]: Discard up to three cards, then draw that many cards.
[–8]: You get an emblem with "You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead."
Loyalty:
5
Jaya's Immolating Inferno

Jaya's Immolating Inferno {X}{R}{R}

Legendary Sorcery
Jaya's Immolating Inferno deals X damage to each of up to three targets.
Centuries ago, a pyromancer's spark ignited a fiery conflagration.
Keldon Overseer

Keldon Overseer {2}{R}

Creature - Human Warrior
Kicker {3}{R}
Haste
When Keldon Overseer enters the battlefield, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
3/1
Keldon Raider

Keldon Raider {2}{R}{R}

Creature - Human Warrior
When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card.
Keldon raiders' spoils are limited to what their colos can carry. No matter the value, the rest goes up in smoke.
4/3
Keldon Warcaller

Keldon Warcaller {1}{R}

Creature - Human Warrior
Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control.
"The Mountain gave the Flame to Kradak to light the furnaces of his people's hearts. The wanderers became Keldons, and he the first warlord."
—"The Flame of Keld"
2/2
Orcish Vandal

Orcish Vandal {1}{R}

Creature - Orc Warrior
{T}, Sacrifice an artifact: Orcish Vandal deals 2 damage to any target.
Every ancient relic is a weapon if you throw it hard enough.
1/1
Radiating Lightning

Radiating Lightning {3}{R}

Instant
Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.
As the Cabal legions pushed into Shiv, they learned not to stand so close together.
Rampaging Cyclops

Rampaging Cyclops {3}{R}

Creature - Cyclops
Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it.
Keldon warriors take advantage of the cyclops's inability to focus on more than one thing at a time.
4/4
Run Amok

Run Amok {1}{R}

Instant
Target attacking creature gets +3/+3 and gains trample until end of turn.
Keld faced an apocalypse to fulfill a dire prophecy. Now Keldons have nothing left to believe in except themselves.
Seismic Shift

Seismic Shift {3}{R}

Sorcery
Destroy target land. Up to two target creatures can't block this turn.
"Shiv is a restless land. It heaves ash, bleeds lava, and scabs over in black obsidian."
—The First Eruption
Shivan Fire

Shivan Fire {R}

Instant
Kicker {4}
Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage instead.
Sometimes Shivan dragons toy with their food. Other times they just cook it.
Siege-Gang Commander

Siege-Gang Commander {3}{R}{R}

Creature - Goblin
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
"Ready . . . uh . . . fire!"
2/2
Related card: Kayla's Kindling
Skirk Prospector

Skirk Prospector {R}

Creature - Goblin
Sacrifice a Goblin: Add {R}.
Deep beneath the ruined continent of Otaria, there's a mine where goblins still work, ignorant of the destruction above.
1/1
Related card: Goblin Influx Array
Skizzik

Skizzik {3}{R}

Creature - Elemental
Kicker {R}
Trample, haste
At the beginning of the end step, if Skizzik wasn't kicked, sacrifice it.
It skitters across Shiv, each tendril hitting the ground with a sharp snap.
5/3
Squee, the Immortal

Squee, the Immortal {1}{R}{R}

Legendary Creature - Goblin
You may cast Squee, the Immortal from your graveyard or from exile.
"You gotta be pretty smart to live long as me, but not being able to die helps."
2/1
Two-Headed Giant

Two-Headed Giant {2}{R}{R}

Creature - Giant Warrior
Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn.
He watches the pass in both directions, and all must pay his toll.
4/4
Valduk, Keeper of the Flame

Valduk, Keeper of the Flame {2}{R}

Legendary Creature - Human Shaman
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
The hammer strikes. The Flame awakens.
3/2
Verix Bladewing

Verix Bladewing {2}{R}{R}

Legendary Creature - Dragon
Kicker {3}
Flying
When Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.
4/4
Warcry Phoenix

Warcry Phoenix {3}{R}

Creature - Phoenix
Flying, haste
Whenever you attack with three or more creatures, you may pay {2}{R}. If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking.
War begins with one red ember.
2/2