Dark Ascension

Dark Ascension contains 171 cards.
It is part of Innistrad block.
Archangel's Light

Archangel's Light {7}{w}

Sorcery
You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
"This is the light of Avacyn. Even in her absence she offers us hope."
—Radulf, priest of Avacyn
Bar the Door

Bar the Door {2}{w}

Instant
Creatures you control get +0/+4 until end of turn.
"It may not look like much, but it's a good old door with strong wards. It'll hold."
—Olgard of the Skiltfolk
Break of Day

Break of Day {1}{w}

Instant
Creatures you control get +1/+1 until end of turn.
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn.
Burden of Guilt

Burden of Guilt {w}

Enchantment - Aura
Enchant creature
{1}: Tap enchanted creature.
"Grab an axe and defend the gate! Your despair is an extravagance we can ill afford."
—Thalia, Knight-Cathar
Curse of Exhaustion

Curse of Exhaustion {2}{w}{w}

Enchantment - Aura Curse
Enchant player
Enchanted player can't cast more than one spell each turn.
"I do believe your heresy will prove more difficult now that you have more pressing concerns."
—Bishop Argust
Elgaud Inquisitor

Elgaud Inquisitor {3}{w}

Creature - Human Cleric
Lifelink
When Elgaud Inquisitor dies, create a 1/1 white Spirit creature token with flying.
"It will take more than steel alone to purge this world of evil."
2/2
Faith's Shield

Faith's Shield {w}

Instant
Target permanent you control gains protection from the color of your choice until end of turn.
Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
Gather the Townsfolk

Gather the Townsfolk {1}{w}

Sorcery
Create two 1/1 white Human creature tokens.
Fateful hour — If you have 5 or less life, create five of those tokens instead.
In the memories of those they lost lies the strength needed to defend their city.
Gavony Ironwright

Gavony Ironwright {2}{w}

Creature - Human Soldier
Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4.
"I wish my work could shelter everyone, yet I pray we are never so few that it does."
1/4
Hollowhenge Spirit

Hollowhenge Spirit {3}{w}

Creature - Spirit
Flash
Flying
When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.
Some spirits mourn. Others terrorize.
2/2
Increasing Devotion

Increasing Devotion {3}{w}{w}

Sorcery
Create five 1/1 white Human creature tokens. If Increasing Devotion was cast from a graveyard, create ten of those tokens instead.
Flashback {7}{W}{W}
Lingering Souls

Lingering Souls {2}{w}

Sorcery
Create two 1/1 white Spirit creature tokens with flying.
Flashback {1}{B}
The murdered inhabitants of Hollowhenge impart to the living the terror they felt in death.
Loyal Cathar Unhallowed Cathar

Loyal Cathar {w}{w}

Creature - Human Soldier
Vigilance
When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step.
"I trust myself to do my duty, even unto death. It's what comes after that I'm afraid of."
—Constable Visil, to Thalia
2/2
Card has other part: Unhallowed Cathar
Unhallowed Cathar Loyal Cathar

Unhallowed Cathar

Creature - Zombie Soldier
(Color indicator: Unhallowed Cathar is black)
Unhallowed Cathar can't block.
"Just fight without fear. Your soul is protected by the hand of Avacyn and will never submit to evil."
—Thalia, to Constable Visil
2/1
Card has other part: Loyal Cathar
Midnight Guard

Midnight Guard {2}{w}

Creature - Human Soldier
Whenever another creature enters the battlefield, untap Midnight Guard.
"When you're on watch, no noise is harmless and no shadow can be ignored."
—Olgard of the Skiltfolk
2/3
Niblis of the Mist

Niblis of the Mist {2}{w}

Creature - Spirit
Flying
When Niblis of the Mist enters the battlefield, you may tap target creature.
"Not even a roaring fire could thaw the chill it put in my heart."
—Vonn, geist-trapper
2/1
Niblis of the Urn

Niblis of the Urn {1}{w}

Creature - Spirit
Flying
Whenever Niblis of the Urn attacks, you may tap target creature.
"I never had the nerve to open that bottle. I'll bet you're wishing right now you hadn't been so curious yourself."
—Old Rutstein
1/1
Ray of Revelation

Ray of Revelation {1}{w}

Instant
Destroy target enchantment.
Flashback {G}
"May angels carry him into the Blessed Sleep with dreams of sunlit days and moonless nights."
—Tomb inscription of Saint Raban
Requiem Angel

Requiem Angel {5}{w}

Creature - Angel
Flying
Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
When angels despair, what hope can remain for mortals?
5/5
Sanctuary Cat

Sanctuary Cat {w}

Creature - Cat
Cats prowl the corridors of Avacyn's churches in search of devils or signs of their mischief.
1/2
Seance

Seance {2}{w}{w}

Enchantment
At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
Silverclaw Griffin

Silverclaw Griffin {3}{w}{w}

Creature - Griffin
Flying, first strike
It patrols the grafs for miles around Thraben, ensuring that the unhallowed do not wake for long.
3/2
Skillful Lunge

Skillful Lunge {1}{w}

Instant
Target creature gets +2/+0 and gains first strike until end of turn.
"Valor is a currency of the living that serves us well."
—Cosper Lowe of the Silbern Guard
Sudden Disappearance

Sudden Disappearance {5}{w}

Sorcery
Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.
Thalia, Guardian of Thraben

Thalia, Guardian of Thraben {1}{w}

Legendary Creature - Human Soldier
First strike
Noncreature spells cost {1} more to cast.
"Thraben is our home and I will not see it fall to this unhallowed horde."
2/1