Dissension

Dissension contains 190 cards.
It is part of Ravnica block.
Released: 2006-05-05
Base set size: 180 cards.
Boosters:
  • Dissension Draft Booster (DIS-DRAFT)
  • Aurora Eidolon

    Aurora Eidolon {3}{W}

    Creature - Spirit
    {W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to any target this turn.
    Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.
    2/2
    Azorius Herald

    Azorius Herald {2}{W}

    Creature - Spirit
    Azorius Herald can't be blocked.
    When Azorius Herald enters the battlefield, you gain 4 life.
    When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it.
    "As peace should be—gentle yet unstoppable."
    —Augustin IV
    2/1
    Beacon Hawk

    Beacon Hawk {1}{W}

    Creature - Bird
    Flying
    Whenever Beacon Hawk deals combat damage to a player, you may untap target creature.
    {W}: Beacon Hawk gets +0/+1 until end of turn.
    1/1
    Blessing of the Nephilim

    Blessing of the Nephilim {W}

    Enchantment - Aura
    Enchant creature
    Enchanted creature gets +1/+1 for each of its colors.
    "Before the first stone was laid or the first elf-child born, the power of the nephilim was gathering. Let that power be spread by my hands."
    Brace for Impact

    Brace for Impact {4}{W}

    Instant
    Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
    Flesh can be tempered by spellcraft and forged ever stronger by the hammers of foes.
    Carom

    Carom {1}{W}

    Instant
    The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
    Draw a card.
    Her enemy's strength is her own.
    Celestial Ancient

    Celestial Ancient {3}{W}{W}

    Creature - Elemental
    Flying
    Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
    "We thought the clouds had moved from the night sky. Then the night sky moved, and the horizon grew wings."
    —Josuri
    3/3
    Condemn

    Condemn {W}

    Instant
    Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
    "No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now!"
    —Alovnek, Boros guildmage
    Freewind Equenaut

    Freewind Equenaut {2}{W}

    Creature - Human Archer
    Flying
    As long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature."
    Confront her, and feel the hooves of her steed. Ignore her, and feel the sting of her arrow.
    2/2
    Guardian of the Guildpact

    Guardian of the Guildpact {3}{W}

    Creature - Spirit
    Protection from monocolored
    The magic of the Guildpact gives aegis to the spirits pressed into its service. Upon entering the afterlife, they find new focus and are charged with defending the Guildpact against those who would see it broken.
    2/3
    Haazda Exonerator

    Haazda Exonerator {W}

    Creature - Human Cleric
    {T}, Sacrifice Haazda Exonerator: Destroy target Aura.
    "This aura threatens the sanctity of your soul. Wrenching it free won't be easy on either of us. If you're ready, we'll begin."
    1/1
    Haazda Shield Mate

    Haazda Shield Mate {2}{W}

    Creature - Human Soldier
    At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}.
    {W}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
    The Haazda shield is broad, protecting both the free and the guilded.
    1/1
    Mistral Charger

    Mistral Charger {1}{W}

    Creature - Pegasus
    Flying
    Some sky steeds break from the thundering herd to ride free on the open winds.
    2/1
    Paladin of Prahv

    Paladin of Prahv {4}{W}{W}

    Creature - Human Knight
    Whenever Paladin of Prahv deals damage, you gain that much life.
    Forecast — {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life.
    3/4
    Proclamation of Rebirth

    Proclamation of Rebirth {2}{W}

    Sorcery
    Return up to three target creature cards with mana value 1 or less from your graveyard to the battlefield.
    Forecast — {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with mana value 1 or less from your graveyard to the battlefield.
    Proper Burial

    Proper Burial {3}{W}

    Enchantment
    Whenever a creature you control dies, you gain life equal to that creature's toughness.
    Properly honored dead gain the peace of the grave and freedom from the call of the Ghost Quarter.
    Soulsworn Jury

    Soulsworn Jury {2}{W}

    Creature - Spirit
    Defender
    {1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell.
    In death, as in life, they protect the Grand Arbiter from exposure to contrary points of view.
    1/4
    Steeling Stance

    Steeling Stance {1}{W}{W}

    Instant
    Creatures you control get +1/+1 until end of turn.
    Forecast — {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn.
    Stoic Ephemera

    Stoic Ephemera {2}{W}

    Creature - Spirit
    Defender
    Flying
    When Stoic Ephemera blocks, sacrifice it at end of combat.
    "Life is fleeting, and so is death. Only the oath is eternal."
    5/5
    Valor Made Real

    Valor Made Real {W}

    Instant
    Target creature can block any number of creatures this turn.
    "As my father taught, 'Training will raise your shield to the blow, but courage fills the gaps the shield leaves open.'"
    Wakestone Gargoyle

    Wakestone Gargoyle {3}{W}

    Creature - Gargoyle
    Defender, flying
    {1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.
    Its pulsating cry shatters bonds of iron, granite, and servitude.
    3/4
    Court Hussar

    Court Hussar {2}{U}

    Creature - Vedalken Knight
    Vigilance
    When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.
    When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it.
    1/3
    Cytoplast Manipulator

    Cytoplast Manipulator {2}{U}{U}

    Creature - Human Wizard Mutant
    Graft 2
    {U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.
    0/0
    Enigma Eidolon

    Enigma Eidolon {3}{U}

    Creature - Spirit
    {U}, Sacrifice Enigma Eidolon: Target player mills three cards.
    Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand.
    2/2
    Govern the Guildless

    Govern the Guildless {5}{U}

    Sorcery
    Gain control of target monocolored creature.
    Forecast — {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn.