Dragon's Maze

Azorius Cluestone

Azorius Cluestone {3}

Artifact
{T}: Add {W} or {U}.
{W}{U}, {T}, Sacrifice Azorius Cluestone: Draw a card.
Its three sides represent the Sova, judges and arbitrators; the Jelenn, scribes and elocutors; and the Lyev, lawmages and enforcers.
Boros Cluestone

Boros Cluestone {3}

Artifact
{T}: Add {R} or {W}.
{R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card.
"In case of fire, treachery, citywide riot, political upheaval, or worldwide societal collapse, break glass."
—Cluestone inscription
Dimir Cluestone

Dimir Cluestone {3}

Artifact
{T}: Add {U} or {B}.
{U}{B}, {T}, Sacrifice Dimir Cluestone: Draw a card.
It waits in the chill of the undercity, holding nameless secrets for those who dare to touch it.
Golgari Cluestone

Golgari Cluestone {3}

Artifact
{T}: Add {B} or {G}.
{B}{G}, {T}, Sacrifice Golgari Cluestone: Draw a card.
Golgari mold collects whispers, intelligence that is later harvested by Jarad and his high chancellors.
Gruul Cluestone

Gruul Cluestone {3}

Artifact
{T}: Add {R} or {G}.
{R}{G}, {T}, Sacrifice Gruul Cluestone: Draw a card.
Forgotten under rocks and vines, Gruul symbols mark the sites of primitive rituals where shamans once chanted to the wild.
Izzet Cluestone

Izzet Cluestone {3}

Artifact
{T}: Add {U} or {R}.
{U}{R}, {T}, Sacrifice Izzet Cluestone: Draw a card.
It holds within it an unsolvable riddle. A creative answer yields an invitation to the guild.
Orzhov Cluestone

Orzhov Cluestone {3}

Artifact
{T}: Add {W} or {B}.
{W}{B}, {T}, Sacrifice Orzhov Cluestone: Draw a card.
A symbol of power and wealth, the only commodities that matter to the Orzhov.
Rakdos Cluestone

Rakdos Cluestone {3}

Artifact
{T}: Add {B} or {R}.
{B}{R}, {T}, Sacrifice Rakdos Cluestone: Draw a card.
"Burn. Bleed. Enjoy."
—Cluestone inscription
Selesnya Cluestone

Selesnya Cluestone {3}

Artifact
{T}: Add {G} or {W}.
{G}{W}, {T}, Sacrifice Selesnya Cluestone: Draw a card.
"Break it if you must. The loss of one relic is nothing next to the value of enriching us all."
—Suniel the Woodwise
Simic Cluestone

Simic Cluestone {3}

Artifact
{T}: Add {G} or {U}.
{G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card.
Simic symbols are among the most intricate and fragile, yet few vandalize them for fear of the strange lifeforms that might be released.
Azorius Guildgate

Azorius Guildgate

Land - Gate
Azorius Guildgate enters the battlefield tapped.
{T}: Add {W} or {U}.
The Azorius symbol stares down like a great eye, reminding visitors of the watchful presence of Isperia and her lawmages.
Boros Guildgate

Boros Guildgate

Land - Gate
Boros Guildgate enters the battlefield tapped.
{T}: Add {R} or {W}.
It promises protection to those in need and proclaims a warning to any who would threaten Ravnican law.
Dimir Guildgate

Dimir Guildgate

Land - Gate
Dimir Guildgate enters the battlefield tapped.
{T}: Add {U} or {B}.
In the cold corridors of the undercity, misinformation unfurls from Duskmantle like a spreading stain.
Golgari Guildgate

Golgari Guildgate

Land - Gate
Golgari Guildgate enters the battlefield tapped.
{T}: Add {B} or {G}.
Every part of the gate was reclaimed from forgotten ruins and imbued with new purpose by the Swarm.
Gruul Guildgate

Gruul Guildgate

Land - Gate
Gruul Guildgate enters the battlefield tapped.
{T}: Add {R} or {G}.
The scarred rubble around the gate is testament to past meetings of the Clans, summits that inevitably devolved into brawls.
Izzet Guildgate

Izzet Guildgate

Land - Gate
Izzet Guildgate enters the battlefield tapped.
{T}: Add {U} or {R}.
Beyond lies the culmination of all Izzet projects, a grand experiment led by the dragon Niv-Mizzet himself.
Maze's End

Maze's End

Land
Maze's End enters the battlefield tapped.
{T}: Add {C}.
{3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Orzhov Guildgate

Orzhov Guildgate

Land - Gate
Orzhov Guildgate enters the battlefield tapped.
{T}: Add {W} or {B}.
"We do not believe in hiding our wealth in the shadows. This is Orzhov, and this is how we reward greatness."
—Teysa Karlov, Grand Envoy of Orzhov
Rakdos Guildgate

Rakdos Guildgate

Land - Gate
Rakdos Guildgate enters the battlefield tapped.
{T}: Add {B} or {R}.
Maze-runners who pass through the Rakdos gate leave behind their scruples and a significant amount of skin.
Selesnya Guildgate

Selesnya Guildgate

Land - Gate
Selesnya Guildgate enters the battlefield tapped.
{T}: Add {G} or {W}.
The Selesnya welcome all to help them heal the city's wounds. The price, however, is devotion to the guild and a selfless belief in Trostani.
Simic Guildgate

Simic Guildgate

Land - Gate
Simic Guildgate enters the battlefield tapped.
{T}: Add {G} or {U}.
Simic biomancers don't concern themselves with guarding a gate. Their ever-present creations are enough to ward off trespassers.