Dragon's Maze

Call

Call {4}{W}{U}

Sorcery
Create four 1/1 white Bird creature tokens with flying.
Fuse
Card has other part: Beck
Breaking

Breaking {U}{B}

Sorcery
Target player mills eight cards.
Fuse
Card has other part: Entering
Entering

Entering {4}{B}{R}

Sorcery
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse
Card has other part: Breaking
Catch

Catch {1}{U}{R}

Sorcery
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse
Card has other part: Release
Release

Release {4}{R}{W}

Sorcery
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
Fuse
Card has other part: Catch
Down

Down {3}{B}

Sorcery
Target player discards two cards.
Fuse
Card has other part: Dirty
Dirty

Dirty {2}{G}

Sorcery
Return target card from your graveyard to your hand.
Fuse
Card has other part: Down
Far

Far {1}{U}

Instant
Return target creature to its owner's hand.
Fuse
Card has other part: Away
Away

Away {2}{B}

Instant
Target player sacrifices a creature.
Fuse
Card has other part: Far
Flesh

Flesh {3}{B}{G}

Sorcery
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
Fuse
Card has other part: Blood
Blood

Blood {R}{G}

Sorcery
Target creature you control deals damage equal to its power to any target.
Fuse
Card has other part: Flesh
Give

Give {2}{G}

Sorcery
Put three +1/+1 counters on target creature.
Fuse
Card has other part: Take
Take

Take {2}{U}

Sorcery
Remove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse
Card has other part: Give
Profit

Profit {1}{W}

Instant
Creatures you control get +1/+1 until end of turn.
Fuse
Card has other part: Loss
Loss

Loss {2}{B}

Instant
Creatures your opponents control get -1/-1 until end of turn.
Fuse
Card has other part: Profit
Protect

Protect {2}{W}

Instant
Target creature gets +2/+4 until end of turn.
Fuse
Card has other part: Serve
Serve

Serve {1}{U}

Instant
Target creature gets -6/-0 until end of turn.
Fuse
Card has other part: Protect
Ready

Ready {1}{G}{W}

Instant
Creatures you control gain indestructible until end of turn. Untap each creature you control.
Fuse
Card has other part: Willing
Willing

Willing {1}{W}{B}

Instant
Creatures you control gain deathtouch and lifelink until end of turn.
Fuse
Card has other part: Ready
Toil

Toil {2}{B}

Sorcery
Target player draws two cards and loses 2 life.
Fuse
Card has other part: Trouble
Trouble

Trouble {2}{R}

Sorcery
Trouble deals damage to target player equal to the number of cards in that player's hand.
Fuse
Card has other part: Toil
Turn

Turn {2}{U}

Instant
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse
Card has other part: Burn
Burn

Burn {1}{R}

Instant
Burn deals 2 damage to any target.
Fuse
Card has other part: Turn
Wear

Wear {1}{R}

Instant
Destroy target artifact.
Fuse
Card has other part: Tear
Tear

Tear {W}

Instant
Destroy target enchantment.
Fuse
Card has other part: Wear