mtg.wtf
Dragon's Maze
Call
{4}
{W}
{U}
Sorcery
Create four 1/1 white Bird creature tokens with flying.
Fuse
Card has other part:
Beck
Breaking
{U}
{B}
Sorcery
Target player mills eight cards.
Fuse
Card has other part:
Entering
Entering
{4}
{B}
{R}
Sorcery
Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse
Card has other part:
Breaking
Catch
{1}
{U}
{R}
Sorcery
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse
Card has other part:
Release
Release
{4}
{R}
{W}
Sorcery
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
Fuse
Card has other part:
Catch
Down
{3}
{B}
Sorcery
Target player discards two cards.
Fuse
Card has other part:
Dirty
Dirty
{2}
{G}
Sorcery
Return target card from your graveyard to your hand.
Fuse
Card has other part:
Down
Far
{1}
{U}
Instant
Return target creature to its owner's hand.
Fuse
Card has other part:
Away
Away
{2}
{B}
Instant
Target player sacrifices a creature.
Fuse
Card has other part:
Far
Flesh
{3}
{B}
{G}
Sorcery
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
Fuse
Card has other part:
Blood
Blood
{R}
{G}
Sorcery
Target creature you control deals damage equal to its power to any target.
Fuse
Card has other part:
Flesh
Give
{2}
{G}
Sorcery
Put three +1/+1 counters on target creature.
Fuse
Card has other part:
Take
Take
{2}
{U}
Sorcery
Remove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse
Card has other part:
Give
Profit
{1}
{W}
Instant
Creatures you control get +1/+1 until end of turn.
Fuse
Card has other part:
Loss
Loss
{2}
{B}
Instant
Creatures your opponents control get -1/-1 until end of turn.
Fuse
Card has other part:
Profit
Protect
{2}
{W}
Instant
Target creature gets +2/+4 until end of turn.
Fuse
Card has other part:
Serve
Serve
{1}
{U}
Instant
Target creature gets -6/-0 until end of turn.
Fuse
Card has other part:
Protect
Ready
{1}
{G}
{W}
Instant
Creatures you control gain indestructible until end of turn. Untap each creature you control.
Fuse
Card has other part:
Willing
Willing
{1}
{W}
{B}
Instant
Creatures you control gain deathtouch and lifelink until end of turn.
Fuse
Card has other part:
Ready
Toil
{2}
{B}
Sorcery
Target player draws two cards and loses 2 life.
Fuse
Card has other part:
Trouble
Trouble
{2}
{R}
Sorcery
Trouble deals damage to target player equal to the number of cards in that player's hand.
Fuse
Card has other part:
Toil
Turn
{2}
{U}
Instant
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse
Card has other part:
Burn
Burn
{1}
{R}
Instant
Burn deals 2 damage to any target.
Fuse
Card has other part:
Turn
Wear
{1}
{R}
Instant
Destroy target artifact.
Fuse
Card has other part:
Tear
Tear
{W}
Instant
Destroy target enchantment.
Fuse
Card has other part:
Wear
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