Dragon's Maze

Dragon's Maze contains 171 cards.
It is part of Return to Ravnica block.
Boros Mastiff

Boros Mastiff {1}{w}

Creature - Hound
Battalion — Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn.
2/2
Haazda Snare Squad

Haazda Snare Squad {2}{w}

Creature - Human Soldier
Whenever Haazda Snare Squad attacks, you may pay {W}. If you do, tap target creature an opponent controls.
They've been probation officers, army grunts, bounty hunters—anything to make their district safer.
1/4
Lyev Decree

Lyev Decree {1}{w}

Sorcery
Detain up to two target creatures your opponents control.
The Azorius have so many codes and statutes that you're always in violation of one of them.
Maze Sentinel

Maze Sentinel {5}{w}

Creature - Elemental
Vigilance
Multicolored creatures you control have vigilance.
The route has been known for millennia, but only by those with no means to tell it.
3/6
Renounce the Guilds

Renounce the Guilds {1}{w}

Instant
Each player sacrifices a multicolored permanent.
"Scores will die in the name of peace. That is what you call compromise?"
—Gideon Jura, to Aurelia
Riot Control

Riot Control {2}{w}

Instant
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
"Ravnicans need order. If they don't have it, we shall bring it to them."
—Isperia
Scion of Vitu-Ghazi

Scion of Vitu-Ghazi {3}{w}{w}

Creature - Elemental
When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate.
4/4
Steeple Roc

Steeple Roc {4}{w}

Creature - Bird
Flying, first strike
"Sometimes it forgets to loosen its grip before taking flight. I lost my roof that way."
—Ecaban, Boros scout
3/1
Sunspire Gatekeepers

Sunspire Gatekeepers {3}{w}

Creature - Human Soldier
When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
"You will pass with respect, or you will not pass at all."
2/4
Wake the Reflections

Wake the Reflections {w}

Sorcery
Populate.
"You see a bird, an oak, a packbeast. I see the potential for an army."
—Lalia, Selesnya dryad
Aetherling

Aetherling {4}{u}{u}

Creature - Shapeshifter
{U}: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step.
{U}: Aetherling can't be blocked this turn.
{1}: Aetherling gets +1/-1 until end of turn.
{1}: Aetherling gets -1/+1 until end of turn.
4/5
Hidden Strings

Hidden Strings {1}{u}

Sorcery
You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher
Maze Glider

Maze Glider {5}{u}

Creature - Elemental
Flying
Multicolored creatures you control have flying.
The pattern of the Implicit Maze extends in more than two dimensions.
3/5
Mindstatic

Mindstatic {3}{u}

Instant
Counter target spell unless its controller pays {6}.
"It's always satisfying to stymie the best efforts of a rival, but the reactions of the Gruul are particularly amusing."
—Bori Andon, Izzet blastseeker
Murmuring Phantasm

Murmuring Phantasm {1}{u}

Creature - Spirit
Defender
"The most insidious thing in the world is nonsense that sounds just plausible enough to listen to."
—Lazav
0/5
Opal Lake Gatekeepers

Opal Lake Gatekeepers {3}{u}

Creature - Vedalken Soldier
When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.
Sentries guard Ravnica's landmarks and outlying districts, unaware of these places' import to the maze.
2/4
Runner's Bane

Runner's Bane {1}{u}

Enchantment - Aura
Enchant creature with power 3 or less
When Runner's Bane enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Trait Doctoring

Trait Doctoring {u}

Sorcery
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Cipher
Uncovered Clues

Uncovered Clues {2}{u}

Sorcery
Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
The Implicit Maze winds through Ravnica, connecting arcane landmarks of all ten guilds.
Wind Drake

Wind Drake {2}{u}

Creature - Drake
Flying
Air currents whip through the city corridors, creating wind tunnels that accelerate urban drakes toward their prey.
2/2
Bane Alley Blackguard

Bane Alley Blackguard {1}{b}

Creature - Human Rogue
"I'm in the field of procurement, and business is good. The guilds want all kinds of maps and relics these days, though what they want them for I'm not quite sure."
1/3
Blood Scrivener

Blood Scrivener {1}{b}

Creature - Zombie Wizard
If you would draw a card while you have no cards in hand, instead draw two cards and lose 1 life.
Make sure you bleed the fine print.
2/1
Crypt Incursion

Crypt Incursion {2}{b}

Instant
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
The Golgari maze-runner Varolz hungers to prove his fortitude in battle, and his trail of victims feeds other hungers.
Fatal Fumes

Fatal Fumes {3}{b}

Instant
Target creature gets -4/-2 until end of turn.
Travelers in the undercity dread the horrors and assassins of the Dimir, but nearly as many die from more mundane hazards.
Hired Torturer

Hired Torturer {2}{b}

Creature - Human Rogue
Defender
{3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from his or her hand.
"Follow your passion, I always say. Might as well get paid to do what you love."
2/3