Duel Decks: Elves vs. Inventors

Duel Decks: Elves vs. Inventors contains 76 cards.
Released: 2018-04-06
Ezuri, Renegade Leader

Ezuri, Renegade Leader {1}{G}{G}

Legendary Creature - Elf Warrior
{G}: Regenerate another target Elf.
{2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
Great hero or grand betrayer? The truth of Ezuri's legacy is clouded by the fog of legend.
2/2
Dwynen, Gilt-Leaf Daen

Dwynen, Gilt-Leaf Daen {2}{G}{G}

Legendary Creature - Elf Warrior
Reach
Other Elf creatures you control get +1/+1.
Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.
"This is our land. We will not allow eyeblights to poison its beauty."
3/4
Dwynen's Elite

Dwynen's Elite {1}{G}

Creature - Elf Warrior
When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.
Call one, call them all.
2/2
Elvish Aberration

Elvish Aberration {5}{G}

Creature - Elf Mutant
{T}: Add {G}{G}{G}.
Forestcycling {2}
4/5
Elvish Archdruid

Elvish Archdruid {1}{G}{G}

Creature - Elf Druid
Other Elf creatures you control get +1/+1.
{T}: Add {G} for each Elf you control.
"The elves tend the forest, and the forest sustains the elves. My role is to ensure that the cycle continues."
2/2
Elvish Branchbender

Elvish Branchbender {2}{G}

Creature - Elf Druid
{T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
"How do the vinebred feel? Fah! We do not ask the puppet how it feels when the puppeteer bids it dance."
2/2
Elvish Mystic

Elvish Mystic {G}

Creature - Elf Druid
{T}: Add {G}.
"Life grows everywhere. My kin merely find those places where it grows strongest."
—Nissa Revane
1/1
Elvish Vanguard

Elvish Vanguard {1}{G}

Creature - Elf Warrior
Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.
"Our lives are woven together like the trees' branches over our heads, forming a canopy that protects us all."
1/1
Ezuri's Archers

Ezuri's Archers {G}

Creature - Elf Archer
Reach
Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn.
Eyes and arrows trained ever skyward.
1/2
Fierce Empath

Fierce Empath {2}{G}

Creature - Elf
When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.
1/1
Gladehart Cavalry

Gladehart Cavalry {5}{G}{G}

Creature - Elf Knight
When Gladehart Cavalry enters the battlefield, support 6.
Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
6/6
Ivy Lane Denizen

Ivy Lane Denizen {3}{G}

Creature - Elf Warrior
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
"Skyknight gear? Well, I have drake-skin gauntlets, supple and fireproof. Or a ceratok chestplate that'll stop a crossbow bolt."
2/3
Jagged-Scar Archers

Jagged-Scar Archers {1}{G}{G}

Creature - Elf Archer
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.
{T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying.
*/*
Krosan Tusker

Krosan Tusker {5}{G}{G}

Creature - Boar Beast
Cycling {2}{G}
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.
6/5
Kujar Seedsculptor

Kujar Seedsculptor {1}{G}

Creature - Elf Druid
When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control.
Every leaf, tree, and building in Kujar has been placed to achieve maximum harmony, in accordance with the elvish philosophy known as the Great Conduit.
1/2
Lead the Stampede

Lead the Stampede {2}{G}

Sorcery
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Leaf Gilder

Leaf Gilder {1}{G}

Creature - Elf Druid
{T}: Add {G}.
Eidren, perfect of Lys Alana, ordered hundreds of trees uprooted and rearranged into a pattern he deemed beautiful. Thus the Gilt-Leaf Wood was born.
2/1
Llanowar Empath

Llanowar Empath {3}{G}

Creature - Elf Shaman
When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand.
2/2
Naturalize

Naturalize {1}{G}

Instant
Destroy target artifact or enchantment.
The remains of ancient civilizations litter the run-down land.
Nature's Way

Nature's Way {1}{G}

Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
Many elves incorporate the beauty of nature into their inventions. Very few capture its savagery.
Nissa's Judgment

Nissa's Judgment {4}{G}

Sorcery
Support 2.
Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.
Regal Force

Regal Force {4}{G}{G}{G}

Creature - Elemental
When Regal Force enters the battlefield, draw a card for each green creature you control.
It rarely moves, standing stock still in its clearing. When it does stir, ravens stop their cawing and crickets their chirping. All of nature watches in awed silence.
5/5
Sylvan Advocate

Sylvan Advocate {1}{G}

Creature - Elf Druid Ally
Vigilance
As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.
"The land gives of itself. Its abundance provides, even in times of chaos."
2/3
Talara's Battalion

Talara's Battalion {1}{G}

Creature - Elf Warrior
Cast this spell only if you've cast another green spell this turn.
Trample
The safewright Talara protects a delicate woodland waterfall. She has vowed to send wave after wave of warriors to slay any who would dare disturb its beauty.
4/3
Viridian Shaman

Viridian Shaman {2}{G}

Creature - Elf Shaman
When Viridian Shaman enters the battlefield, destroy target artifact.
She stands as a living symbol of the natural world and an enemy of the forces that threaten it.
2/2