Duel Decks: Blessed vs. Cursed

Mist Raven

Mist Raven {2}{U}{U}

Creature - Bird
Flying
When Mist Raven enters the battlefield, return target creature to its owner's hand.
"When you see a raven, head for the hills. It knows when the ghost-tide is headed in."
—Sved, fisherman of Nephalia
2/2
Nephalia Smuggler

Nephalia Smuggler {U}

Creature - Human Rogue
{3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control.
"My drivers are trustworthy. I removed their tongues myself. Any other questions?"
1/1
Pore Over the Pages

Pore Over the Pages {3}{U}{U}

Sorcery
Draw three cards, untap up to two lands, then discard a card.
"'I'm certain that the fate of Markov Manor is connected to these cryptoliths . . .' This Tamiyo was on to something."
Tandem Lookout

Tandem Lookout {2}{U}

Creature - Human Scout
Soulbond
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
2/1
Tower Geist

Tower Geist {3}{U}

Creature - Spirit
Flying
When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Jenrik's tower is served by those who once sought to enter it uninvited.
2/2
Butcher's Cleaver

Butcher's Cleaver {3}

Artifact - Equipment
Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equip {3}
Outside the safety of Thraben, there is little distinction between tool and weapon.
Sharpened Pitchfork

Sharpened Pitchfork {2}

Artifact - Equipment
Equipped creature has first strike.
As long as equipped creature is a Human, it gets +1/+1.
Equip {1}
Not everyone can have a sword of blessed silver. Not everyone needs one, either.
Seraph Sanctuary

Seraph Sanctuary

Land
When Seraph Sanctuary enters the battlefield, you gain 1 life.
Whenever an Angel enters the battlefield under your control, you gain 1 life.
{T}: Add {C}.
Tranquil Cove

Tranquil Cove

Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}.
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Mindwrack Demon

Mindwrack Demon {2}{B}{B}

Creature - Demon
Flying, trample
When Mindwrack Demon enters the battlefield, mill four cards.
Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
4/5
Compelling Deterrence

Compelling Deterrence {1}{U}

Instant
Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
"So much for neighborly hospitality!"
Forbidden Alchemy

Forbidden Alchemy {2}{U}

Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback {6}{B}
Havengul Runebinder

Havengul Runebinder {2}{U}{U}

Creature - Human Wizard
{2}{U}, {T}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.
"So many corpses, so little time."
2/2
Makeshift Mauler

Makeshift Mauler {3}{U}

Creature - Zombie Horror
As an additional cost to cast this spell, exile a creature card from your graveyard.
"It always amazes me what perfectly good things people throw away."
—Ludevic, necro-alchemist
4/5
Relentless Skaabs

Relentless Skaabs {3}{U}{U}

Creature - Zombie
As an additional cost to cast this spell, exile a creature card from your graveyard.
Undying
4/4
Scrapskin Drake

Scrapskin Drake {2}{U}

Creature - Zombie Drake
Flying
Scrapskin Drake can block only creatures with flying.
"The cathars killed my skaabs down below. Let's see how high their swords can reach."
—Ludevic, necro-alchemist
2/3
Screeching Skaab

Screeching Skaab {1}{U}

Creature - Zombie
When Screeching Skaab enters the battlefield, mill two cards.
Its screeching is the sound of you losing your mind.
2/1
Stitched Drake

Stitched Drake {1}{U}{U}

Creature - Zombie Drake
As an additional cost to cast this spell, exile a creature card from your graveyard.
Flying
"The best skaabs are more powerful and more beautiful than the sum of their parts."
—Stitcher Geralf
3/4
Abattoir Ghoul

Abattoir Ghoul {3}{B}

Creature - Zombie
First strike
Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
Death took his humanity but not his skill with the knife.
3/2