Duel Decks: Zendikar vs. Eldrazi

Duel Decks: Zendikar vs. Eldrazi contains 75 cards.
Released: 2015-08-28
Avenger of Zendikar

Avenger of Zendikar {5}{g}{g}

Creature - Elemental
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
5/5
Affa Guard Hound

Affa Guard Hound {2}{w}

Creature - Hound
Flash
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
Once a welcoming hub for explorers, Affa became a place of guarded tongues and quick defenses.
2/2
Caravan Escort

Caravan Escort {w}

Creature - Human Knight
Level up {2}
LEVEL 1-4
2/2
LEVEL 5+
5/5
First strike
1/1
Kabira Vindicator

Kabira Vindicator {3}{w}

Creature - Human Knight
Level up {2}{W}
LEVEL 2-4
3/6
Other creatures you control get +1/+1.
LEVEL 5+
4/8
Other creatures you control get +2/+2.
2/4
Knight of Cliffhaven

Knight of Cliffhaven {1}{w}

Creature - Kor Knight
Level up {3}
LEVEL 1-3
2/3
Flying
LEVEL 4+
4/4
Flying, vigilance
2/2
Makindi Griffin

Makindi Griffin {3}{w}

Creature - Griffin
Flying
As the hedrons began to coalesce into colossal Eldrazi superstructures, the griffins were forced to seek new territory lest their aeries be crushed between the massive stone monoliths.
2/4
Oust

Oust {w}

Sorcery
Put target creature into its owner's library second from the top. Its controller gains 3 life.
"'Invincible' is just a word."
—Gideon Jura
Repel the Darkness

Repel the Darkness {2}{w}

Instant
Tap up to two target creatures.
Draw a card.
A boon to those who cannot see in the dark. A bane to those who live in it.
Sheer Drop

Sheer Drop {2}{w}

Sorcery
Destroy target tapped creature.
Awaken 3—{5}{W}
Beastbreaker of Bala Ged

Beastbreaker of Bala Ged {1}{g}

Creature - Human Warrior
Level up {2}{G}
LEVEL 1-3
4/4
LEVEL 4+
6/6
Trample
2/2
Daggerback Basilisk

Daggerback Basilisk {2}{g}

Creature - Basilisk
Deathtouch
"Petrifying gaze, deadly fangs, knifelike dorsal spines, venomous saliva . . . Am I missing anything? . . . Toxic bones? Seriously?"
—Samila, Murasa Expeditionary House
2/2
Frontier Guide

Frontier Guide {1}{g}

Creature - Elf Scout
{3}{G}, {T}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
"The elders say Zendikar has no safe, peaceful places. How would they know? They've never looked."
1/1
Graypelt Hunter

Graypelt Hunter {3}{g}

Creature - Human Warrior Ally
Trample
Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.
He'll cleave wood and bone alike to carve a path for his allies.
2/2
Grazing Gladehart

Grazing Gladehart {2}{g}

Creature - Antelope
Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.
"Don't be fooled. If it were as docile as it looks, it would've died off long ago."
—Yon Basrel, Oran-Rief survivalist
2/2
Groundswell

Groundswell {g}

Instant
Target creature gets +2/+2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
"This world will not be tamed."
Harrow

Harrow {2}{g}

Instant
As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
The Roil redraws the world as it passes, leaving only the hedrons unchanged.
Joraga Bard

Joraga Bard {3}{g}

Creature - Elf Rogue Ally
Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.
Adventuring bards recite Chanter's Epics, never-ending tales that keep their comrades' minds alert to danger.
1/4
Khalni Heart Expedition

Khalni Heart Expedition {1}{g}

Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Ondu Giant

Ondu Giant {3}{g}

Creature - Giant Druid
When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Some druids nurture gardens. Others nurture continents.
2/4
Primal Command

Primal Command {3}{g}{g}

Sorcery
Choose two —
• Target player gains 7 life.
• Put target noncreature permanent on top of its owner's library.
• Target player shuffles his or her graveyard into his or her library.
• Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
Retreat to Kazandu

Retreat to Kazandu {2}{g}

Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one —
• Put a +1/+1 counter on target creature.
• You gain 2 life.
Scute Mob

Scute Mob {g}

Creature - Insect
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
"Survival rule 781: There are always more scute bugs."
—Zurdi, goblin shortcutter
1/1
Tajuru Archer

Tajuru Archer {2}{g}

Creature - Elf Archer Ally
Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.
1/2
Territorial Baloth

Territorial Baloth {4}{g}

Creature - Beast
Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.
Its territory is defined by wherever it is at the moment.
4/4
Turntimber Basilisk

Turntimber Basilisk {1}{g}{g}

Creature - Basilisk
Deathtouch
Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.
2/1