Duel Decks: Speed vs. Cunning

Echo Tracer

Echo Tracer {2}{U}

Creature - Human Wizard
Morph {2}{U}
When Echo Tracer is turned face up, return target creature to its owner's hand.
2/2
Kor Hookmaster

Kor Hookmaster {2}{W}

Creature - Kor Soldier
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
"For us, a rope represents the ties that bind the kor. For you, it's more literal."
2/2
Stonecloaker

Stonecloaker {2}{W}

Creature - Gargoyle
Flash
Flying
When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.
When Stonecloaker enters the battlefield, exile target card from a graveyard.
3/2
Aquamorph Entity

Aquamorph Entity {2}{U}{U}

Creature - Shapeshifter
As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.
Morph {2}{U}
*/*
Hussar Patrol

Hussar Patrol {2}{W}{U}

Creature - Human Knight
Flash
Vigilance
"You think no one is watching, you think you're smart enough to escape, and most foolish of all, you think no one cares."
—Arrester Lavinia, Tenth Precinct
2/4
Lightning Angel

Lightning Angel {1}{U}{R}{W}

Creature - Angel
Flying, vigilance, haste
Sudden vengeance, echoing fury.
3/4
Faerie Invaders

Faerie Invaders {4}{U}

Creature - Faerie Rogue
Flash
Flying
Small enough to penetrate the narrowest crack in a castle wall and numerous enough to hack apart a griffin.
3/3
Thousand Winds

Thousand Winds {4}{U}{U}

Creature - Elemental
Flying
Morph {5}{U}{U}
When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands.
5/6
Sphinx of Uthuun

Sphinx of Uthuun {5}{U}{U}

Creature - Sphinx
Flying
When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
5/6
Fleeting Distraction

Fleeting Distraction {U}

Instant
Target creature gets -1/-0 until end of turn.
Draw a card.
The first spell taught to young mages, it has spared the lives of many whose hands are too small to hold a sword.
Stave Off

Stave Off {W}

Instant
Target creature gains protection from the color of your choice until end of turn.
Swift Justice

Swift Justice {W}

Instant
Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
"Having conviction is more important than being righteous."
—Aurelia
Impulse

Impulse {1}{U}

Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
"You call it luck. I call it preparation."
Mana Leak

Mana Leak {1}{U}

Instant
Counter target spell unless its controller pays {3}.
The fatal flaw in every plan is the assumption that you know more than your enemy.
Lightning Helix

Lightning Helix {R}{W}

Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
Though less well-known than its army of soldiers, the Boros Legion's mage-priests are as respected by the innocent as they are hated by the ghosts of the guilty.
Related card: Key to the Archive
Hold the Line

Hold the Line {1}{W}{W}

Instant
Blocking creatures get +7/+7 until end of turn.
"Forgive me, Master Kami, but in the interest of my people I must halt your advance."
Inferno Trap

Inferno Trap {3}{R}

Instant - Trap
If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay this spell's mana cost.
Inferno Trap deals 4 damage to target creature.
"Do you smell something burning?"
Steam Augury

Steam Augury {2}{U}{R}

Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Keranos is a fickle god, delivering punishment as readily as prophecy.
Traumatic Visions

Traumatic Visions {3}{U}{U}

Instant
Counter target spell.
Basic landcycling {1}{U}
Whiplash Trap

Whiplash Trap {3}{U}{U}

Instant - Trap
If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost.
Return two target creatures to their owners' hands.
Arrow Volley Trap

Arrow Volley Trap {3}{W}{W}

Instant - Trap
If four or more creatures are attacking, you may pay {1}{W} rather than pay this spell's mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
Repeal

Repeal {X}{U}

Instant
Return target nonland permanent with mana value X to its owner's hand.
Draw a card.
"Your deed cannot be undone. You, however, can be."
—Agosto, Azorius imperator
Mystic Monastery

Mystic Monastery

Land
Mystic Monastery enters the battlefield tapped.
{T}: Add {U}, {R}, or {W}.
When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."
Terramorphic Expanse

Terramorphic Expanse

Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.
Island

Island

Basic Land - Island
({T}: Add {U}.)