Duel Decks: Speed vs. Cunning

Duel Decks: Speed vs. Cunning contains 81 cards.
Zurgo Helmsmasher

Zurgo Helmsmasher {2}{r}{w}{b}

Legendary Creature - Orc Warrior
Haste
Zurgo Helmsmasher attacks each combat if able.
Zurgo Helmsmasher has indestructible as long as it's your turn.
Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.
7/2
Frenzied Goblin

Frenzied Goblin {r}

Creature - Goblin Berserker
Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
The upside to not thinking about the consequences is that you'll always surprise those who do.
1/1
Infantry Veteran

Infantry Veteran {w}

Creature - Human Soldier
{T}: Target attacking creature gets +1/+1 until end of turn.
"Swords, to me! We must engage their line to protect our archers and mages. Let no one fail this task!"
1/1
Leonin Snarecaster

Leonin Snarecaster {1}{w}

Creature - Cat Soldier
When Leonin Snarecaster enters the battlefield, you may tap target creature.
Formerly oppressed by the polis of Meletis, leonin occasionally "mistake" their old enemies for game.
2/1
Dregscape Zombie

Dregscape Zombie {1}{b}

Creature - Zombie
Unearth {B}
The undead of Grixis are fueled by their hatred of the living.
2/1
Goblin Deathraiders

Goblin Deathraiders {b}{r}

Creature - Goblin Warrior
Trample
Every once in a while, when they aren't getting incinerated in lava, crushed under rock slides, or devoured by dragons, goblins experience moments of unmitigated glory in battle.
3/1
Hellraiser Goblin

Hellraiser Goblin {2}{r}

Creature - Goblin Berserker
Creatures you control have haste and attack each combat if able.
Don't let him lead the soldiers, but by all means let him lead the way.
2/2
Fleshbag Marauder

Fleshbag Marauder {2}{b}

Creature - Zombie Warrior
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons.
3/1
Goblin Warchief

Goblin Warchief {1}{r}{r}

Creature - Goblin Warrior
Goblin spells you cast cost {1} less to cast.
Goblin creatures you control have haste.
They poured from the Skirk Ridge like lava, burning and devouring everything in their path.
2/2
Hell's Thunder

Hell's Thunder {1}{r}{r}

Creature - Elemental
Flying, haste
At the beginning of the end step, sacrifice Hell's Thunder.
Unearth {4}{R}
4/4
Kathari Bomber

Kathari Bomber {1}{b}{r}

Creature - Bird Shaman
Flying
When Kathari Bomber deals combat damage to a player, create two 1/1 red Goblin creature tokens and sacrifice Kathari Bomber.
Unearth {3}{B}{R}
2/2
Shambling Remains

Shambling Remains {1}{b}{r}

Creature - Zombie Horror
Shambling Remains can't block.
Unearth {B}{R}
4/3
Mardu Heart-Piercer

Mardu Heart-Piercer {3}{r}

Creature - Human Archer
Raid — When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player.
"Those who have never ridden before the wind do not know the true joy of war."
2/3
Beetleback Chief

Beetleback Chief {2}{r}{r}

Creature - Goblin Warrior
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
Whether trained, ridden, or eaten, few goblin military innovations have rivaled the bug.
2/2
Krenko, Mob Boss

Krenko, Mob Boss {2}{r}{r}

Legendary Creature - Goblin Warrior
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
"He displays a perverse charisma fueled by avarice. Highly dangerous. Recommend civil sanctions."
—Agmand Sarv, Azorius hussar
3/3
Ogre Battledriver

Ogre Battledriver {2}{r}{r}

Creature - Ogre Warrior
Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn.
Ogres are driven by passion, rage, and another ogre standing behind them with a whip.
3/3
Flame-Kin Zealot

Flame-Kin Zealot {1}{r}{r}{w}

Creature - Elemental Berserker
When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.
Boros soldiers are like a cache of bombs ready to explode, and the flame-kin light their fuses.
2/2
Scourge Devil

Scourge Devil {4}{r}

Creature - Devil
When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.
Unearth {2}{R}
3/3
Oni of Wild Places

Oni of Wild Places {5}{r}

Creature - Demon Spirit
Haste
At the beginning of your upkeep, return a red creature you control to its owner's hand.
The oni leapt easily from peak to peak, toying with its victims, its voice a purr from the rumbling depths of nightmare.
6/5
Reckless Abandon

Reckless Abandon {r}

Sorcery
As an additional cost to cast Reckless Abandon, sacrifice a creature.
Reckless Abandon deals 4 damage to target creature or player.
The climax of a warlord's career is always death.
Shock

Shock {r}

Instant
Shock deals 2 damage to target creature or player.
"The beauty of it is they never see it coming. Ever."
—Razzix, sparkmage
Bone Splinters

Bone Splinters {b}

Sorcery
As an additional cost to cast Bone Splinters, sacrifice a creature.
Destroy target creature.
Witches of the Split-Eye Coven speak of a future when Grixis will overflow with life energy. For now, they must harvest vis from the living to fuel their dark magics.
Arc Trail

Arc Trail {1}{r}

Sorcery
Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player.
"Don't try to hit your enemies. Concentrate on the space between them, and fill the air with doom."
—Spear-Tribe teaching
Goblin Bombardment

Goblin Bombardment {1}{r}

Enchantment
Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.
With one motion, a pest is removed and a scourge inflicted.
Krenko's Command

Krenko's Command {1}{r}

Sorcery
Create two 1/1 red Goblin creature tokens.
Goblins are eager to follow orders, especially when those orders involve stealing, hurting, annoying, eating, destroying, or swearing.