Duel Decks: Jace vs. Vraska

Remand

Remand {1}{U}

Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Draw a card.
For the Azorius, the law can be a physical shield against chaos and anarchy.
Claustrophobia

Claustrophobia {1}{U}{U}

Enchantment - Aura
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Six feet of earth muffled his cries.
Griptide

Griptide {3}{U}

Instant
Put target creature on top of its owner's library.
"Beware the seagrafs just off the shore. These waters are filled with hungry geists looking for an easy meal."
—Captain Eberhart
Ray of Command

Ray of Command {3}{U}

Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
"Heel."
Control Magic

Control Magic {2}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
"Do as I think, not as I do."
—Jace Beleren
Summoner's Bane

Summoner's Bane {2}{U}{U}

Instant
Counter target creature spell. Create a 2/2 blue Illusion creature token.
"I don't need to have the perfect plan. My foe just has to have an imperfect one."
—Jace Beleren
Jace's Ingenuity

Jace's Ingenuity {3}{U}{U}

Instant
Draw three cards.
"Brute force can sometimes kick down a locked door, but knowledge is a skeleton key."
Future Sight

Future Sight {2}{U}{U}{U}

Enchantment
Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.
"Is the inevitable any less miraculous?"
—Veldka, wandering sage
Spelltwine

Spelltwine {5}{U}

Sorcery
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
Dread Statuary

Dread Statuary

Land
{T}: Add {C}.
{4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
The last reliable landmark in Tazeem just walked away.
Halimar Depths

Halimar Depths

Land
Halimar Depths enters the battlefield tapped.
When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.
{T}: Add {U}.
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Vraska the Unseen

Vraska the Unseen {3}{B}{G}

Legendary Planeswalker - Vraska
[+1]: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.
[–3]: Destroy target nonland permanent.
[–7]: Create three 1/1 black Assassin creature tokens with "Whenever this creature deals combat damage to a player, that player loses the game."
Loyalty:
5
Pulse Tracker

Pulse Tracker {B}

Creature - Vampire Rogue
Whenever Pulse Tracker attacks, each opponent loses 1 life.
"You can't think your way out of this, Jace. Thought implies life, and life requires a pulse—music to a hunter's ears."
—Vraska
1/1
Shadow Alley Denizen

Shadow Alley Denizen {B}

Creature - Vampire Rogue
Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn.
1/1
Tavern Swindler

Tavern Swindler {1}{B}

Creature - Human Rogue
{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
Rakdos cultists are her best customers. They never flinch at pain and are seldom good at math.
2/2
Related card: Xander's Wake
Wight of Precinct Six

Wight of Precinct Six {1}{B}

Creature - Zombie
Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
Even the lost and undead need a protector.
1/1
Death-Hood Cobra

Death-Hood Cobra {1}{G}

Creature - Phyrexian Snake
{1}{G}: Death-Hood Cobra gains reach until end of turn.
{1}{G}: Death-Hood Cobra gains deathtouch until end of turn.
2/2
Gatecreeper Vine

Gatecreeper Vine {1}{G}

Creature - Plant
Defender
When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.
Every inch of Ravnica is home to something.
0/2
River Boa

River Boa {1}{G}

Creature - Snake
Islandwalk
{G}: Regenerate River Boa.
"Sheath your swords! Cudgels only. I see a new pair of waterproof trek boots slithering away."
—Nablus, North Hada trapper
2/1
Vinelasher Kudzu

Vinelasher Kudzu {1}{G}

Creature - Plant
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.
It grows to hate you.
1/1