Duel Decks: Heroes vs. Monsters

Duel Decks: Heroes vs. Monsters contains 81 cards.
Released: 2013-09-06
Base set size: 81 cards.
Sun Titan

Sun Titan {4}{W}{W}

Creature - Giant
Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
A blazing sun that never sets.
6/6
Somberwald Vigilante

Somberwald Vigilante {R}

Creature - Human Warrior
Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.
He has nothing left but his resentment.
1/1
Figure of Destiny

Figure of Destiny {R/W}

Creature - Kithkin
{R/W}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.
{R/W}{R/W}{R/W}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.
{R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.
1/1
Cavalry Pegasus

Cavalry Pegasus {1}{W}

Creature - Pegasus
Flying
Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.
"It is hope, hooved and winged."
—Cymede, queen of Akros
1/1
Fencing Ace

Fencing Ace {1}{W}

Creature - Human Soldier
Double strike
His prowess gives the guildless hope that they can hold out against tyranny.
1/1
Thraben Valiant

Thraben Valiant {1}{W}

Creature - Human Soldier
Vigilance
"Once more into Devil's Breach, soldiers. I want another devil tail for my collection."
2/1
Stun Sniper

Stun Sniper {R}{W}

Creature - Human Archer
{1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature.
The tips of her bolts are blunt, but her aim is deadly sharp.
1/1
Truefire Paladin

Truefire Paladin {R}{W}

Creature - Human Knight
Vigilance
{R}{W}: Truefire Paladin gets +2/+0 until end of turn.
{R}{W}: Truefire Paladin gains first strike until end of turn.
2/2
Auramancer

Auramancer {2}{W}

Creature - Human Wizard
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
"In memories, we can find our deepest reserves of strength."
2/2
Freewind Equenaut

Freewind Equenaut {2}{W}

Creature - Human Archer
Flying
As long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature."
Confront her, and feel the hooves of her steed. Ignore her, and feel the sting of her arrow.
2/2
Anax and Cymede

Anax and Cymede {1}{R}{W}

Legendary Creature - Human Soldier
First strike, vigilance
Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.
Akros's greatest heroes are also its royalty.
3/2
Armory Guard

Armory Guard {3}{W}

Creature - Giant Soldier
Armory Guard has vigilance as long as you control a Gate.
The Dimir agents watched from the shadows. "Eight hours, and I've yet to see him blink," Nefara hissed. "I suggest we find another way in."
2/5
Gustcloak Sentinel

Gustcloak Sentinel {2}{W}{W}

Creature - Human Soldier
Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.
Entire platoons have mysteriously vanished from battle, leaving enemy weapons to slice through empty air.
3/3
Dawnstrike Paladin

Dawnstrike Paladin {3}{W}{W}

Creature - Human Knight
Vigilance
Lifelink
She crushes darkness beneath her charger's hooves.
2/4
Nobilis of War

Nobilis of War {R/W}{R/W}{R/W}{R/W}{R/W}

Creature - Spirit Avatar
Flying
Attacking creatures you control get +2/+0.
"A great siege is a banquet to him; a long and terrible battle, the most exquisite delicacy."
—The Seer's Parables
3/4
Kamahl, Pit Fighter

Kamahl, Pit Fighter {4}{R}{R}

Legendary Creature - Human Barbarian
Haste
{T}: Kamahl, Pit Fighter deals 3 damage to any target.
In times when freedom seems lost, great souls arise to reclaim it.
6/1
Condemn

Condemn {W}

Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
"No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now."
—Alovnek, Boros guildmage
Daily Regimen

Daily Regimen {W}

Enchantment - Aura
Enchant creature
{1}{W}: Put a +1/+1 counter on enchanted creature.
What self-indulgence tears down, discipline builds up again.
Pay No Heed

Pay No Heed {W}

Instant
Prevent all damage a source of your choice would deal this turn.
"My course is before me. There is nothing behind me."
Righteousness

Righteousness {W}

Instant
Target blocking creature gets +7/+7 until end of turn.
Sometimes the greatest strength is the strength of conviction.
Stand Firm

Stand Firm {W}

Instant
Target creature gets +1/+1 until end of turn. Scry 2.
Magma Jet

Magma Jet {1}{R}

Instant
Magma Jet deals 2 damage to any target. Scry 2.
Ordeal of Purphoros

Ordeal of Purphoros {1}{R}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Purphoros.
When you sacrifice Ordeal of Purphoros, it deals 3 damage to any target.
Bonds of Faith

Bonds of Faith {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
"What cannot be destroyed will be bound."
—Oath of Avacyn
Moment of Heroism

Moment of Heroism {1}{W}

Instant
Target creature gets +2/+2 and gains lifelink until end of turn.
"My faith is stronger than fang, claw, or mindless hunger."