Duel Decks: Sorin vs. Tibalt

Duel Decks: Sorin vs. Tibalt contains 80 cards.
Released: 2013-03-15
Sorin, Lord of Innistrad

Sorin, Lord of Innistrad {2}{w}{b}

Legendary Planeswalker - Sorin
[+1]: Create a 1/1 black Vampire creature token with lifelink.
[-2]: You get an emblem with "Creatures you control get +1/+0."
[-6]: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
Loyalty:
3
Doomed Traveler

Doomed Traveler {w}

Creature - Human Soldier
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
He vowed he would never rest until he reached his destination. He doesn't know how right he was.
1/1
Vampire Lacerator

Vampire Lacerator {b}

Creature - Vampire Warrior
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
The lacerators cut themselves before each hunt. They must feed before the sun rises or bleed to death.
2/2
Wall of Omens

Wall of Omens {1}{w}

Creature - Wall
Defender
When Wall of Omens enters the battlefield, draw a card.
"I search for a vision of Zendikar that does not include the Eldrazi."
—Expedition journal entry
0/4
Child of Night

Child of Night {1}{b}

Creature - Vampire
Lifelink
Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.
2/1
Duskhunter Bat

Duskhunter Bat {1}{b}

Creature - Bat
Bloodthirst 1
Flying
The swamps go silent at its approach, but it still hears the heartbeat of the prey within.
1/1
Mesmeric Fiend

Mesmeric Fiend {1}{b}

Creature - Nightmare Horror
When Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.
When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
1/1
Gatekeeper of Malakir

Gatekeeper of Malakir {b}{b}

Creature - Vampire Warrior
Kicker {B}
When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.
"You may enter the city—once the toll is paid."
2/2
Twilight Drover

Twilight Drover {2}{w}

Creature - Spirit
Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.
{2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.
1/1
Bloodrage Vampire

Bloodrage Vampire {2}{b}

Creature - Vampire
Bloodthirst 1
The most genteel facades hide the most abominable desires.
3/1
Fiend Hunter

Fiend Hunter {1}{w}{w}

Creature - Human Cleric
When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1/3
Vampire Nighthawk

Vampire Nighthawk {1}{b}{b}

Creature - Vampire Shaman
Flying, deathtouch, lifelink
2/3
Mausoleum Guard

Mausoleum Guard {3}{w}

Creature - Human Scout
When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.
"Ghoulcallers trying to get in, geists trying to get out . . . . This duty is never dull."
2/2
Phantom General

Phantom General {3}{w}

Creature - Spirit Soldier
Creature tokens you control get +1/+1.
After his death, the general was reunited with fallen soldiers from over thirty of his campaigns.
2/3
Vampire Outcasts

Vampire Outcasts {2}{b}{b}

Creature - Vampire
Bloodthirst 2
Lifelink
2/2
Revenant Patriarch

Revenant Patriarch {4}{b}

Creature - Spirit
When Revenant Patriarch enters the battlefield, if {W} was spent to cast it, target player skips his or her next combat phase.
Revenant Patriarch can't block.
4/3
Sengir Vampire

Sengir Vampire {3}{b}{b}

Creature - Vampire
Flying
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Empires rise and fall, but evil is eternal.
4/4
Butcher of Malakir

Butcher of Malakir {5}{b}{b}

Creature - Vampire Warrior
Flying
Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
His verdict is always guilty. His sentence is always death.
5/4
Vampire's Bite

Vampire's Bite {b}

Instant
Kicker {2}{B}
Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn.
Decompose

Decompose {1}{b}

Sorcery
Exile up to three target cards from a single graveyard.
"Sheesh! How am I supposed to make a decent living around here?"
—Cabal grave robber
Sorin's Thirst

Sorin's Thirst {b}{b}

Instant
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
"All your steel won't protect you if your will is weak."
Urge to Feed

Urge to Feed {b}{b}

Instant
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
Zealous Persecution

Zealous Persecution {w}{b}

Instant
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
"Jharic returned from Grixis changed, a haunted look in her eyes. She destroyed them with an unholy glee that made me shudder."
—Knight-Captain Wyhorn
Lingering Souls

Lingering Souls {2}{w}

Sorcery
Create two 1/1 white Spirit creature tokens with flying.
Flashback {1}{B}
The murdered inhabitants of Hollowhenge impart to the living the terror they felt in death.
Mortify

Mortify {1}{w}{b}

Instant
Destroy target creature or enchantment.
Many who cross Sorin's path come down with a sudden and fatal case of being-in-the-way-of-a-millennia-old-vampire.