Duel Decks: Elspeth vs. Tezzeret

Razor Barrier

Razor Barrier {1}{W}

Instant
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
"We protect our homelands. Why should they not protect us?"
Crusade

Crusade {W}{W}

Enchantment
White creatures get +1/+1.
"Finally, I understand. Home isn't where you rest. It's what you fight for."
—Elspeth Tirel
Blinding Beam

Blinding Beam {2}{W}

Instant
Choose one —
• Tap two target creatures.
• Creatures don't untap during target player's next untap step.
Entwine {1}
Abolish

Abolish {1}{W}{W}

Instant
You may discard a Plains card rather than pay this spell's mana cost.
Destroy target artifact or enchantment.
As war raged on, the young mages became more direct in their tactics, often at great cost.
Saltblast

Saltblast {3}{W}{W}

Sorcery
Destroy target nonwhite permanent.
Dominaria erodes with each passing gust.
Swell of Courage

Swell of Courage {3}{W}{W}

Instant
Creatures you control get +2/+2 until end of turn.
Reinforce X—{X}{W}{W}
"Tideshaping is more than creating a few new puddles."
Daru Encampment

Daru Encampment

Land
{T}: Add {C}.
{W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
Kabira Crossroads

Kabira Crossroads

Land
Kabira Crossroads enters the battlefield tapped.
When Kabira Crossroads enters the battlefield, you gain 2 life.
{T}: Add {W}.
Rustic Clachan

Rustic Clachan

Land
As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped.
{T}: Add {W}.
Reinforce 1—{1}{W}
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Tezzeret the Seeker

Tezzeret the Seeker {3}{U}{U}

Legendary Planeswalker - Tezzeret
[+1]: Untap up to two target artifacts.
[–X]: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
[–5]: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Loyalty:
4
Arcbound Worker

Arcbound Worker {1}

Artifact Creature - Construct
Modular 1
The parts are as strong as the whole.
0/0
Steel Wall

Steel Wall {1}

Artifact Creature - Wall
Defender
"We sculpt the land into what we need—homes, armament, fortresses of war. Our strength comes not only from knowing, but from commanding the terrain."
—Raksha Golden Cub, leonin kha
0/4
Runed Servitor

Runed Servitor {2}

Artifact Creature - Construct
When Runed Servitor dies, each player draws a card.
Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head.
2/2
Silver Myr

Silver Myr {2}

Artifact Creature - Myr
{T}: Add {U}.
The vedalken saw the myr as toys, unaware of the intelligence lurking behind their empty eyes.
1/1
Steel Overseer

Steel Overseer {2}

Artifact Creature - Construct
{T}: Put a +1/+1 counter on each artifact creature you control.
"The world is already run by all manner of machines. One day, they'll remind us of that fact."
—Sargis Haz, artificer
1/1
Assembly-Worker

Assembly-Worker {3}

Artifact Creature - Assembly-Worker
{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
With their factories long destroyed, some of Mishra's creations still toil in remote areas, endlessly performing and reperforming their last orders.
2/2
Serrated Biskelion

Serrated Biskelion {3}

Artifact Creature - Construct
{T}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.
"Whereas I was created to protect, the biskelion was created to destroy."
—Karn, silver golem
2/2
Esperzoa

Esperzoa {2}{U}

Artifact Creature - Jellyfish
Flying
At the beginning of your upkeep, return an artifact you control to its owner's hand.
The more metal it digests, the more its jelly will fetch on the alchemists' market.
4/3
Master of Etherium

Master of Etherium {2}{U}

Artifact Creature - Vedalken Wizard
Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
"Only a mind unfettered with the concerns of the flesh can see the world as it truly is."
*/*
Trinket Mage

Trinket Mage {2}{U}

Creature - Human Wizard
When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
2/2
Clockwork Condor

Clockwork Condor {4}

Artifact Creature - Bird
Flying
Clockwork Condor enters the battlefield with three +1/+1 counters on it.
Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
0/0