Duel Decks: Elspeth vs. Tezzeret

Duel Decks: Elspeth vs. Tezzeret contains 79 cards.
Elspeth, Knight-Errant

Elspeth, Knight-Errant {2}{w}{w}

Planeswalker - Elspeth
+1: Create a 1/1 white Soldier creature token.
+1: Target creature gets +3/+3 and gains flying until end of turn.
-8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
Loyalty: 4
Elite Vanguard

Elite Vanguard {w}

Creature - Human Soldier
The vanguard is skilled at waging war alone. The enemy is often defeated before its reinforcements reach the front.
2/1
Goldmeadow Harrier

Goldmeadow Harrier {w}

Creature - Kithkin Soldier
{W}, {T}: Tap target creature.
"It's a proven fact that sling-stones from the dawn side of the riverbank sail the farthest and truest."
—Deagan, cenn of Burrenton
1/1
Related card: Goldmeadow Lookout
Infantry Veteran

Infantry Veteran {w}

Creature - Human Soldier
{T}: Target attacking creature gets +1/+1 until end of turn.
"Any fool can pick up a sword and charge into battle. To emerge alive at the end, that is a gift that comes from leadership and experience."
1/1
Loyal Sentry

Loyal Sentry {w}

Creature - Human Soldier
When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.
"My cause is simple: To stop you, at any cost, from ever seeing the inside of this keep."
1/1
Mosquito Guard

Mosquito Guard {w}

Creature - Kithkin Soldier
First strike
Reinforce 1—{1}{W}
His aim is as sure as a mosquito's sting, but with none of the warning.
1/1
Glory Seeker

Glory Seeker {1}{w}

Creature - Human Soldier
"There's no contract to sign, no oath to swear. The enlistment procedure is to unsheathe your sword and point it at the enemy."
2/2
Kor Skyfisher

Kor Skyfisher {1}{w}

Creature - Kor Soldier
Flying
When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
"Sometimes I snare the unexpected, but I know its purpose will be revealed in time."
2/3
Temple Acolyte

Temple Acolyte {1}{w}

Creature - Human Cleric
When Temple Acolyte enters the battlefield, you gain 3 life.
Young, yes. Inexperienced, yes. Weak? Don't count on it.
1/3
Kor Aeronaut

Kor Aeronaut {w}{w}

Creature - Kor Soldier
Kicker {1}{W}
Flying
When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.
2/2
Burrenton Bombardier

Burrenton Bombardier {2}{w}

Creature - Kithkin Soldier
Flying
Reinforce 2—{2}{W}
The flasks provide ballast, a means of steering, and—with a little luck—a way to deliver ward-spells to cohorts below.
2/2
Kor Hookmaster

Kor Hookmaster {2}{w}

Creature - Kor Soldier
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
"For us, a rope represents the ties that bind the kor. For you, it's more literal."
2/2
Kemba's Skyguard

Kemba's Skyguard {1}{w}{w}

Creature - Cat Knight
Flying
When Kemba's Skyguard enters the battlefield, you gain 2 life.
"We're now to dispense aid to any Mirran we see battling anything . . . 'strange.' Regent's orders."
—Ranya, skyhunter captain
2/2
Celestial Crusader

Celestial Crusader {2}{w}{w}

Creature - Spirit
Flash
Split second
Flying
Other white creatures get +1/+1.
2/2
Seasoned Marshal

Seasoned Marshal {2}{w}{w}

Creature - Human Soldier
Whenever Seasoned Marshal attacks, you may tap target creature.
There are only two rules of tactics: never be without a plan, and never rely on it.
2/2
Conclave Phalanx

Conclave Phalanx {4}{w}

Creature - Human Soldier
Convoke
When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.
2/4
Stormfront Riders

Stormfront Riders {4}{w}

Creature - Human Soldier
Flying
When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand.
Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.
4/3
Catapult Master

Catapult Master {3}{w}{w}

Creature - Human Soldier
Tap five untapped Soldiers you control: Exile target creature.
"There's no 'I' in 'team,' but there's a 'we' in 'weapon.'"
3/3
Conclave Equenaut

Conclave Equenaut {4}{w}{w}

Creature - Human Soldier
Convoke
Flying
Equenauts are the seeds of the Conclave, scattered on the four winds, searching for new places to take root.
3/3
Angel of Salvation

Angel of Salvation {6}{w}{w}

Creature - Angel
Flash; convoke
Flying
When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
5/5
Sunlance

Sunlance {w}

Sorcery
Sunlance deals 3 damage to target nonwhite creature.
"It's easy for the innocent to speak of justice. They seldom feel its terrible power."
—Orim, Samite inquisitor
Swords to Plowshares

Swords to Plowshares {w}

Instant
Exile target creature. Its controller gains life equal to its power.
The smallest seed of regret can bloom into redemption.
Journey to Nowhere

Journey to Nowhere {1}{w}

Enchantment
When Journey to Nowhere enters the battlefield, exile target creature.
When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Mighty Leap

Mighty Leap {1}{w}

Instant
Target creature gets +2/+2 and gains flying until end of turn.
"The southern fortress taken by invaders? Heh, sure . . . when elephants fly."
—Brezard Skeinbow, captain of the guard
Raise the Alarm

Raise the Alarm {1}{w}

Instant
Create two 1/1 white Soldier creature tokens.
"The nim raid our homes without warning. We must defend our homes without hesitation."