Duel Decks Anthology, Garruk vs. Liliana

Duel Decks Anthology, Garruk vs. Liliana contains 63 cards.
Garruk Wildspeaker

Garruk Wildspeaker {2}{g}{g}

Planeswalker - Garruk
+1: Untap two target lands.
-1: Create a 3/3 green Beast creature token.
-4: Creatures you control get +3/+3 and gain trample until end of turn.
Loyalty: 3
Basking Rootwalla

Basking Rootwalla {g}

Creature - Lizard
{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
Madness {0}
1/1
Albino Troll

Albino Troll {1}{g}

Creature - Troll
Echo {1}{G}
{1}{G}: Regenerate Albino Troll.
3/3
Vine Trellis

Vine Trellis {1}{g}

Creature - Plant Wall
Defender
{T}: Add {G} to your mana pool.
Nature twists knots stronger than any rope.
0/4
Wild Mongrel

Wild Mongrel {1}{g}

Creature - Hound
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
It teaches you to play dead.
2/2
Wirewood Savage

Wirewood Savage {2}{g}

Creature - Elf
Whenever a Beast enters the battlefield, you may draw a card.
"She is truly Wirewood's child now."
—Elvish refugee
2/2
Blastoderm

Blastoderm {2}{g}{g}

Creature - Beast
Shroud
Fading 3
5/5
Ravenous Baloth

Ravenous Baloth {2}{g}{g}

Creature - Beast
Sacrifice a Beast: You gain 4 life.
"All we know about the Krosan Forest we have learned from those few who made it out alive."
—Elvish refugee
4/4
Stampeding Wildebeests

Stampeding Wildebeests {2}{g}{g}

Creature - Antelope Beast
Trample
At the beginning of your upkeep, return a green creature you control to its owner's hand.
The most violent and destructive storms in Femeref occur on cloudless days.
5/4
Indrik Stomphowler

Indrik Stomphowler {4}{g}

Creature - Beast
When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.
An indrik's howl has destructive power much subtler than that of its crushing foot.
4/4
Krosan Tusker

Krosan Tusker {5}{g}{g}

Creature - Boar Beast
Cycling {2}{G}
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.
6/5
Plated Slagwurm

Plated Slagwurm {4}{g}{g}{g}

Creature - Wurm
Hexproof
Beneath the Tangle, the wurm tunnels stretch . . . wide as a stone's throw, long as forever, deep as you dare.
8/8
Genju of the Cedars

Genju of the Cedars {g}

Enchantment - Aura
Enchant Forest
{2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
Giant Growth

Giant Growth {g}

Instant
Target creature gets +3/+3 until end of turn.
Rancor

Rancor {g}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Hatred outlives the hateful.
Lignify

Lignify {1}{g}

Tribal Enchantment - Treefolk Aura
Enchant creature
Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
Bulgo paused, puzzled. What was that rustling sound, and why did he feel so stiff? And how could his feet be so thirsty?
Nature's Lore

Nature's Lore {1}{g}

Sorcery
Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Nature's secrets can be read on every tree, every branch, every leaf.
Elephant Guide

Elephant Guide {2}{g}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.
Nature's strength outlives the strong.
Invigorate

Invigorate {2}{g}

Instant
If you control a Forest, rather than pay Invigorate's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
Serrated Arrows

Serrated Arrows {4}

Artifact
Serrated Arrows enters the battlefield with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
{T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
Harmonize

Harmonize {2}{g}{g}

Sorcery
Draw three cards.
"Words lie. People lie. The land tells the truth."
Rude Awakening

Rude Awakening {4}{g}

Sorcery
Choose one —
• Untap all lands you control.
• Until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine {2}{G}
Beast Attack

Beast Attack {2}{g}{g}{g}

Instant
Create a 4/4 green Beast creature token.
Flashback {2}{G}{G}{G}
Overrun

Overrun {2}{g}{g}{g}

Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
Nature doesn't walk.
Windstorm

Windstorm {x}{g}

Instant
Windstorm deals X damage to each creature with flying.
"We don't like interlopers and thieves cluttering our skies."
—Dionus, elvish archdruid