Coldsnap

Balduvian Rage

Balduvian Rage {X}{R}

Instant
Target attacking creature gets +X/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
"Let your heartbeat be the thunder in the valley. Let your swords be the lightning on the peaks."
—Lothar Lovisason, Balduvian chieftain
Balduvian Warlord

Balduvian Warlord {3}{R}

Creature - Human Barbarian
{T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate only during the declare blockers step.
3/2
Braid of Fire

Braid of Fire {1}{R}

Enchantment
Cumulative upkeep—Add {R}.
"To a trained mind, the cold is but a momentary distraction."
Cryoclasm

Cryoclasm {2}{R}

Sorcery
Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.
The people of Terisiare had come to live on frozen fields as though on solid ground. Nothing reminded them of the difference more clearly than the rifts brought on by the Thaw.
Earthen Goo

Earthen Goo {2}{R}

Creature - Ooze
Trample
Cumulative upkeep {R} or {G}
Earthen Goo gets +1/+1 for each age counter on it.
2/2
Fury of the Horde

Fury of the Horde {5}{R}{R}

Sorcery
You may exile two red cards from your hand rather than pay this spell's mana cost.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Goblin Furrier

Goblin Furrier {1}{R}

Creature - Goblin Warrior
Prevent all damage that Goblin Furrier would deal to snow creatures.
Clambering up and over the powdery slope, the goblin chanced upon a small furry thing. There they regarded each other: the goblin and his new pair of earmuffs.
2/2
Goblin Rimerunner

Goblin Rimerunner {2}{R}

Snow Creature - Goblin Warrior
{T}: Target creature can't block this turn.
{S}: Goblin Rimerunner gains haste until end of turn.
Rimerunners set off avalanches to immobilize foes as well as to create more challenging slopes.
2/2
Greater Stone Spirit

Greater Stone Spirit {4}{R}{R}

Creature - Elemental Spirit
Greater Stone Spirit can't be blocked by creatures with flying.
{2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn."
Having charted their way up the difficult face, the two mountaineers had to contend with the mountain's decision to stand up.
4/4
Icefall

Icefall {2}{R}{R}

Sorcery
Destroy target artifact or land.
Recover {R}{R}
As the Thaw met Terisiare, mountains shed their icy skins, crushing homes and hopes alike.
Karplusan Minotaur

Karplusan Minotaur {2}{R}{R}

Creature - Minotaur Warrior
Cumulative upkeep—Flip a coin.
Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to any target.
Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to any target of an opponent's choice.
3/3
Karplusan Wolverine

Karplusan Wolverine {R}

Snow Creature - Wolverine Beast
Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to any target.
"They're not easily trained. Fortunately, they already know how to kill."
—Lovisa Coldeyes, Balduvian chieftain
1/1
Lightning Serpent

Lightning Serpent {X}{R}

Creature - Elemental Serpent
Trample, haste
Lightning Serpent enters the battlefield with X +1/+0 counters on it.
At the beginning of the end step, sacrifice Lightning Serpent.
Ice exploded into steam in its wake, hissing like a thousand serpents hailing their blazing master.
2/1
Lightning Storm

Lightning Storm {1}{R}{R}

Instant
Lightning Storm deals X damage to any target, where X is 3 plus the number of charge counters on Lightning Storm.
Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.
Lovisa Coldeyes

Lovisa Coldeyes {3}{R}{R}

Legendary Creature - Human
Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.
"I lead my horde to the northwest. I won't return until the ice wizards fall and their fiendish contraptions are crushed!"
3/3
Magmatic Core

Magmatic Core {2}{R}{R}

Enchantment
Cumulative upkeep {1}
At the beginning of your end step, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it.
Martyr of Ashes

Martyr of Ashes {R}

Creature - Human Shaman
{2}, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying.
She turns ash into flame and burns enemies to ash.
1/1
Ohran Yeti

Ohran Yeti {3}{R}

Snow Creature - Yeti
{2}{S}: Target snow creature gains first strike until end of turn.
When a snowdrift shows you its eyes, it's already too late.
3/3
Orcish Bloodpainter

Orcish Bloodpainter {2}{R}

Creature - Orc Shaman
{T}, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to any target.
Blood calls to blood.
2/1
Rimescale Dragon

Rimescale Dragon {5}{R}{R}

Snow Creature - Dragon
Flying
{2}{S}: Tap target creature and put an ice counter on it.
Creatures with ice counters on them don't untap during their controllers' untap steps.
5/5
Rite of Flame

Rite of Flame {R}

Sorcery
Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.
Deep beneath the ice, beneath the soil and the rock, Dominaria's fire still burned hot.
Skred

Skred {R}

Instant
Skred deals damage to target creature equal to the number of snow permanents you control.
"This close to Rimewind Keep, no avalanche is nature's doing."
—Ukoten, centaur chieftain
Stalking Yeti

Stalking Yeti {2}{R}{R}

Snow Creature - Yeti
When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti.
{2}{S}: Return Stalking Yeti to its owner's hand. Activate only as a sorcery.
3/3
Surging Flame

Surging Flame {1}{R}

Instant
Ripple 4
Surging Flame deals 2 damage to any target.
Thermopod

Thermopod {4}{R}

Snow Creature - Slug
{S}: Thermopod gains haste until end of turn.
Sacrifice a creature: Add {R}.
Slicking the ice with its heated underside, the thermopod skates at great speed to overtake its prey.
4/3