Champs and States

Champs and States contains 12 cards.
Electrolyze

Electrolyze {1}{u}{r}

Instant
Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players.
Draw a card.
Niv-Mizzet, the Firemind

Niv-Mizzet, the Firemind {2}{u}{u}{r}{r}

Legendary Creature - Dragon Wizard
Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player.
{T}: Draw a card.
4/4
Rakdos Guildmage

Rakdos Guildmage {b/r}{b/r}

Creature - Zombie Shaman
{3}{B}, Discard a card: Target creature gets -2/-2 until end of turn.
{3}{R}: Create a 2/1 red Goblin creature token with haste. Exile it at the beginning of the next end step.
2/2
Voidslime

Voidslime {g}{u}{u}

Instant
Counter target spell, activated ability, or triggered ability.
Urza's Factory

Urza's Factory

Land - Urza’s
{T}: Add {C} to your mana pool.
{7}, {T}: Create a 2/2 colorless Assembly-Worker artifact creature token.
Serra Avenger

Serra Avenger {w}{w}

Creature - Angel
You can't cast Serra Avenger during your first, second, or third turns of the game.
Flying
Vigilance
3/3
Blood Knight

Blood Knight {r}{r}

Creature - Human Knight
First strike, protection from white
2/2
Groundbreaker

Groundbreaker {g}{g}{g}

Creature - Elemental
Trample, haste
At the beginning of the end step, sacrifice Groundbreaker.
6/1
Imperious Perfect

Imperious Perfect {2}{g}

Creature - Elf Warrior
Other Elf creatures you control get +1/+1.
{G}, {T}: Create a 1/1 green Elf Warrior creature token.
2/2
Doran, the Siege Tower

Doran, the Siege Tower {b}{g}{w}

Legendary Creature - Treefolk Shaman
Each creature assigns combat damage equal to its toughness rather than its power.
0/5
Bramblewood Paragon

Bramblewood Paragon {1}{g}

Creature - Elf Warrior
Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.
Each creature you control with a +1/+1 counter on it has trample.
2/2
Mutavault

Mutavault

Land
{T}: Add {C} to your mana pool.
{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.