Conflux

Wandering Goblins

Wandering Goblins {2}{R}

Creature - Goblin Warrior
Domain{3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.
Tired of waiting for a dragon to eat them, some hardy goblins struck out to become meals for the unknown.
0/3
Worldheart Phoenix

Worldheart Phoenix {3}{R}

Creature - Phoenix
Flying
You may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it.
2/2
Beacon Behemoth

Beacon Behemoth {3}{G}{G}

Creature - Beast
{1}: Target creature with power 5 or greater gains vigilance until end of turn.
When its smoky plumes light Naya's sky, every creature from the smallest pip fawn to the largest rannet heeds the warning.
5/3
Cliffrunner Behemoth

Cliffrunner Behemoth {3}{G}

Creature - Rhino Beast
Cliffrunner Behemoth has haste as long as you control a red permanent.
Cliffrunner Behemoth has lifelink as long as you control a white permanent.
It's revered for its power, celebrated for its grace, and feared for the avalanches triggered by its thunderous feet.
5/3
Cylian Sunsinger

Cylian Sunsinger {1}{G}

Creature - Elf Shaman
{R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.
"The sun shines bright upon the strong."
2/2
Ember Weaver

Ember Weaver {2}{G}

Creature - Spider
Reach
As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.
"Each night, the sun unravels and blows away. Each day, the spiders set a new one in the sky."
—Sunseeder myth
2/3
Filigree Fracture

Filigree Fracture {2}{G}

Instant
Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.
The sphinx tyrannized Bant until a rhox mage tested the hardiness of her shiny parts.
Gluttonous Slime

Gluttonous Slime {2}{G}

Creature - Ooze
Flash
Devour 1
On Jund, everything eventually ends up in something else's stomach.
2/2
Matca Rioters

Matca Rioters {2}{G}

Creature - Human Warrior
Domain — Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.
When outsiders interrupted the matca championship, things got ugly.
*/*
Might of Alara

Might of Alara {G}

Instant
Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
The combined strength of all five planes spawned creations none had seen before.
Nacatl Savage

Nacatl Savage {1}{G}

Creature - Cat Warrior
Protection from artifacts
"Blades dull and armor dents. Marisi taught us that instinct is the only thing a true warrior needs."
—Ajani
2/1
Noble Hierarch

Noble Hierarch {G}

Creature - Human Druid
Exalted
{T}: Add {G}, {W}, or {U}.
She protects the sacred groves from blight, drought, and the Unbeholden.
0/1
Paleoloth

Paleoloth {4}{G}{G}

Creature - Beast
Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand.
"Gods do not sleep soundly in the earth's embrace."
—Mayael the Anima
5/5
Sacellum Archers

Sacellum Archers {2}{G}

Creature - Elf Archer
{R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature.
"Our arrows are aimed not at the sacred behemoths but at those who dare to dream of such a trophy."
2/3
Scattershot Archer

Scattershot Archer {G}

Creature - Elf Archer
{T}: Scattershot Archer deals 1 damage to each creature with flying.
To train her elves for war, Mayael would drop a sackful of acorns from the tree canopy. Each archer tried to split as many as possible before the acorns hit the forest floor below.
1/2
Shard Convergence

Shard Convergence {3}{G}

Sorcery
Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards, put them into your hand, then shuffle.
Alara is broken no more.
Soul's Majesty

Soul's Majesty {4}{G}

Sorcery
Draw cards equal to the power of target creature you control.
An avatar he sculpts of wisdom and strength.
Spore Burst

Spore Burst {3}{G}

Sorcery
Domain — Create a 1/1 green Saproling creature token for each basic land type among lands you control.
Seeds from Jund don't drift gently on the wind. They get up and stampede.
Sylvan Bounty

Sylvan Bounty {5}{G}

Instant
Target player gains 8 life.
Basic landcycling {1}{G}
Some who scouted new lands chose to stay.
Thornling

Thornling {3}{G}{G}

Creature - Elemental Shapeshifter
{G}: Thornling gains haste until end of turn.
{G}: Thornling gains trample until end of turn.
{G}: Thornling gains indestructible until end of turn.
{1}: Thornling gets +1/-1 until end of turn.
{1}: Thornling gets -1/+1 until end of turn.
4/4
Tukatongue Thallid

Tukatongue Thallid {G}

Creature - Fungus
When Tukatongue Thallid dies, create a 1/1 green Saproling creature token.
Jund's thallids tried to disguise their deliciousness by covering themselves in spines harvested from the tukatongue tree.
1/1
Wild Leotau

Wild Leotau {2}{G}{G}

Creature - Cat
At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}.
"Leotau that were born wild make the best mounts. It's like riding a thunderstorm."
—Rafiq of the Many
5/4
Apocalypse Hydra

Apocalypse Hydra {X}{R}{G}

Creature - Hydra
Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
{1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.
0/0
Blood Tyrant

Blood Tyrant {4}{U}{B}{R}

Creature - Vampire
Flying, trample
At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.
Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
5/5
Charnelhoard Wurm

Charnelhoard Wurm {4}{B}{R}{G}

Creature - Wurm
Trample
Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
Jund's dragons hoard only sangrite crystals. Its wurms aren't so picky.
6/6