Magic: The Gathering—Conspiracy

Magic: The Gathering—Conspiracy contains 210 cards.
Advantageous Proclamation

Advantageous Proclamation

Conspiracy
Your minimum deck size is reduced by five.
"The beneficent council deems you worthy of favor. They hope this doesn't provoke envy from your peers."
Backup Plan

Backup Plan

Conspiracy
Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.
"In the market for an alternative, friend?"
Brago's Favor

Brago's Favor

Conspiracy
Hidden agenda
Spells with the chosen name you cast cost {1} less to cast.
Double Stroke

Double Stroke

Conspiracy
Hidden agenda
Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.
Immediate Action

Immediate Action

Conspiracy
Hidden agenda
Creatures you control with the chosen name have haste.
Iterative Analysis

Iterative Analysis

Conspiracy
Hidden agenda
Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.
Muzzio's Preparations

Muzzio's Preparations

Conspiracy
Hidden agenda
Each creature you control with the chosen name enters the battlefield with an additional +1/+1 counter on it.
Power Play

Power Play

Conspiracy
You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.
Secret Summoning

Secret Summoning

Conspiracy
Hidden agenda
Whenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle your library.
Secrets of Paradise

Secrets of Paradise

Conspiracy
Hidden agenda
Creatures you control with the chosen name have "{T}: Add one mana of any color to your mana pool."
Sentinel Dispatch

Sentinel Dispatch

Conspiracy
At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.
"Unusual. Security also worth stealing."
—Dack Fayden
Unexpected Potential

Unexpected Potential

Conspiracy
Hidden agenda
You may spend mana as though it were mana of any color to cast spells with the chosen name.
Worldknit

Worldknit

Conspiracy
As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{T}: Add one mana of any color to your mana pool."
Brago's Representative

Brago's Representative {2}{w}

Creature - Human Advisor
While voting, you get an additional vote.
On Fiora, no matter is settled until King Brago offers an opinion.
1/4
Council Guardian

Council Guardian {5}{w}

Creature - Giant Soldier
Will of the council — When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes.
5/5
Council's Judgment

Council's Judgment {1}{w}{w}

Sorcery
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
When its power is threatened, the council speaks with a unified voice.
Custodi Soulbinders

Custodi Soulbinders {3}{w}

Creature - Human Cleric
Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
{2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.
0/0
Custodi Squire

Custodi Squire {4}{w}

Creature - Spirit Cleric
Flying
Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
3/3
Rousing of Souls

Rousing of Souls {2}{w}

Sorcery
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.
"We remember. We rise."
Academy Elite

Academy Elite {3}{u}

Creature - Human Wizard
Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
{2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.
0/0
Marchesa's Emissary

Marchesa's Emissary {3}{u}

Creature - Human Rogue
Hexproof
Dethrone
"The Black Rose doesn't tolerate weeds."
2/2
Marchesa's Infiltrator

Marchesa's Infiltrator {2}{u}

Creature - Human Rogue
Dethrone
Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card.
"Secrets, like coins, are easy to steal."
1/1
Muzzio, Visionary Architect

Muzzio, Visionary Architect {1}{u}{u}

Legendary Creature - Human Artificer
{3}{U}, {T}: Look at the top X cards of your library, where X is the highest converted mana cost among artifacts you control. You may reveal an artifact card from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order.
1/3
Plea for Power

Plea for Power {3}{u}

Sorcery
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Split Decision

Split Decision {1}{u}

Instant
Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.