Conspiracy: Take the Crown

Dragonlair Spider

Dragonlair Spider {2}{R}{R}{G}{G}

Creature - Spider
Reach
Whenever an opponent casts a spell, create a 1/1 green Insect creature token.
Swarms thrive in its nest, feeding on leathery bits of discarded wing.
5/6
Duskmantle Seer

Duskmantle Seer {2}{U}{B}

Creature - Vampire Wizard
Flying
At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.
4/4
Gruul War Chant

Gruul War Chant {2}{R}{G}

Enchantment
Attacking creatures you control get +1/+0 and have menace.
"We are the heart of the wild, the fire in its eyes, and the howl in its throat. Come, join the battle to which you were born."
—Kroshkar, Gruul shaman
Juniper Order Ranger

Juniper Order Ranger {3}{G}{W}

Creature - Human Knight Ranger
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.
To protect the alliance between Kjeldor and Yavimaya, they trained in the ways of both.
2/4
Pharika's Mender

Pharika's Mender {3}{B}{G}

Creature - Gorgon
When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand.
"The direst venom becomes a panacea under Pharika's guidance. I bring it to the worthy, clinging at the edge of the abyss."
4/3
Shipwreck Singer

Shipwreck Singer {U}{B}

Creature - Siren
Flying
{1}{U}: Target creature an opponent controls attacks this turn if able.
{1}{B}, {T}: Attacking creatures get -1/-1 until end of turn.
1/2
Stormchaser Chimera

Stormchaser Chimera {2}{U}{R}

Creature - Chimera
Flying
{2}{U}{R}: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's mana value.
2/3
Bronze Sable

Bronze Sable {2}

Artifact Creature - Sable
The Champion stood alone between the horde of the Returned and the shrine to Karametra, cutting down scores among hundreds. She would have been overcome if not for the aid of the temple guardians whom Karametra awakened.
—The Theriad
2/1
Hedron Matrix

Hedron Matrix {4}

Artifact - Equipment
Equipped creature gets +X/+X, where X is its mana value.
Equip {4}
The hedrons awoke along with the Eldrazi, forming superstructures that radiated overwhelming magic.
Hexplate Golem

Hexplate Golem {7}

Artifact Creature - Golem
"Use everything. Iron, rust, scrap . . . even the ground must join our cause."
—Ezuri, renegade leader
5/7
Horn of Greed

Horn of Greed {3}

Artifact
Whenever a player plays a land, that player draws a card.
"Rath grows, and I am nourished."
—Volrath
Kitesail

Kitesail {2}

Artifact - Equipment
Equipped creature gets +1/+0 and has flying.
Equip {2}
Kitesailing is a way of life—and without practice, the end of it.
Opaline Unicorn

Opaline Unicorn {3}

Artifact Creature - Unicorn
{T}: Add one mana of any color.
Purphoros once loved Nylea, the god of the hunt. His passion inspired his most astounding works of art.
1/2
Platinum Angel

Platinum Angel {7}

Artifact Creature - Angel
Flying
You can't lose the game and your opponents can't win the game.
She is the apex of the artificer's craft, the spirit of the divine called out of base metal.
4/4
Psychosis Crawler

Psychosis Crawler {5}

Artifact Creature - Phyrexian Horror
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
"If that brain can't figure out the secret of the serum, then add more brains."
—Rhmir, Hand of the Augur
*/*
Runed Servitor

Runed Servitor {2}

Artifact Creature - Construct
When Runed Servitor dies, each player draws a card.
Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head.
2/2
Dread Statuary

Dread Statuary

Land
{T}: Add {C}.
{4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
The last reliable landmark in Tazeem just walked away.
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Without the interfering hands of civilization, nature will always shape itself to its own needs.
Exotic Orchard

Exotic Orchard

Land
{T}: Add one mana of any color that a land an opponent controls could produce.
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."
—Pulan, Bant orchardist
Rogue's Passage

Rogue's Passage

Land
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.
Shimmering Grotto

Shimmering Grotto

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Untold riches await those who forsake the bustling world to search the secret, silent places.
Kaya, Ghost Assassin

Kaya, Ghost Assassin {2}{W}{B}

Legendary Planeswalker - Kaya
[0]: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life.
[–1]: Each opponent loses 2 life and you gain 2 life.
[–2]: Each opponent discards a card and you draw a card.
Loyalty:
5