Conspiracy: Take the Crown

Zealous Strike

Zealous Strike {1}{W}

Instant
Target creature gets +2/+2 and gains first strike until end of turn.
"Cower, fiend. The night is yours no longer."
Bonds of Quicksilver

Bonds of Quicksilver {3}{U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
The sea's reach extends beyond its shores.
Caller of Gales

Caller of Gales {U}

Creature - Merfolk Wizard
{1}{U}, {T}: Target creature gains flying until end of turn.
"Some merfolk choose to rest their fins in the water. I believe wisdom exists not only where we were born but where we were told not to go."
1/1
Cloaked Siren

Cloaked Siren {3}{U}

Creature - Siren
Flash
Flying
"That is not the voice of the wind singing on the stones."
—Callaphe the mariner
3/2
Covenant of Minds

Covenant of Minds {4}{U}

Sorcery
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.
Before signing anything on Grixis, always read the fine print.
Deceiver Exarch

Deceiver Exarch {2}{U}

Creature - Phyrexian Cleric
Flash
When Deceiver Exarch enters the battlefield, choose one —
• Untap target permanent you control.
• Tap target permanent an opponent controls.
1/4
Desertion

Desertion {3}{U}{U}

Instant
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
First the insult, then the injury.
Dismiss

Dismiss {2}{U}{U}

Instant
Counter target spell.
Draw a card.
"There is nothing you can do that I cannot simply deny."
—Ertai, wizard adept
Divination

Divination {2}{U}

Sorcery
Draw two cards.
"The key to unlocking this puzzle is within you."
—Doriel, mentor of Mistral Isle
Fleeting Distraction

Fleeting Distraction {U}

Instant
Target creature gets -1/-0 until end of turn.
Draw a card.
The first spell taught to young mages, it has spared the lives of many whose hands are too small to hold a sword.
Followed Footsteps

Followed Footsteps {3}{U}{U}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, create a token that's a copy of enchanted creature.
Aether can turn a footprint into a blueprint.
Into the Void

Into the Void {3}{U}

Sorcery
Return up to two target creatures to their owners' hands.
"The cathars have their swords, the inquisitors their axes. I prefer the 'diplomatic' approach."
—Terhold, archmage of Drunau
Kami of the Crescent Moon

Kami of the Crescent Moon {U}{U}

Legendary Creature - Spirit
At the beginning of each player's draw step, that player draws an additional card.
"He's a lot like me, that masterless little kami . . . unimpressed by grandeur and never at a loss for a trick."
—Toshiro Umezawa
1/3
Merfolk Looter

Merfolk Looter {1}{U}

Creature - Merfolk Rogue
{T}: Draw a card, then discard a card.
Merfolk don't always know what they're looking for, but they're certain once they find it.
1/1
Merfolk Skyscout

Merfolk Skyscout {2}{U}{U}

Creature - Merfolk Scout
Flying
Whenever Merfolk Skyscout attacks or blocks, untap target permanent.
"Emeria is a pleasant lie, a figment to hide Emrakul's hideous face. I can only hope to uncover a truth that lies deeper still."
2/3
Mnemonic Wall

Mnemonic Wall {4}{U}

Creature - Wall
Defender
When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
"I'd build an entire fortress of them if I could."
—Mzali, Lighthouse archmage
0/4
Negate

Negate {1}{U}

Instant
Counter target noncreature spell.
"You cannot be an Ojutai monk. They prize wisdom and skill, and you have neither."
—Siara, the Dragon's Mouth
Omenspeaker

Omenspeaker {1}{U}

Creature - Human Wizard
When Omenspeaker enters the battlefield, scry 2.
Her prophecies amaze her even as she speaks them.
1/3
Repulse

Repulse {2}{U}

Instant
Return target creature to its owner's hand.
Draw a card.
"You aren't invited."
Serum Visions

Serum Visions {U}

Sorcery
Draw a card. Scry 2.
Related card: Tome of Gadwick
Show and Tell

Show and Tell {2}{U}

Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
At the academy, "show and tell" too often becomes "run and hide."
Sphinx of Magosi

Sphinx of Magosi {3}{U}{U}{U}

Creature - Sphinx
Flying
{2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
"A riddle is nothing more than a trap for small minds, baited with the promise of understanding."
6/6
Traumatic Visions

Traumatic Visions {3}{U}{U}

Instant
Counter target spell.
Basic landcycling {1}{U}
Vaporkin

Vaporkin {1}{U}

Creature - Elemental
Flying
Vaporkin can block only creatures with flying.
"Mists are carefree. They drift where they will, unencumbered by rocks and river beds."
—Thrasios, triton hero
2/1
Vertigo Spawn

Vertigo Spawn {1}{U}

Creature - Illusion
Defender
Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
0/3