Conspiracy: Take the Crown

Conspiracy: Take the Crown contains 222 cards.
Adriana's Valor

Adriana's Valor

Conspiracy
Hidden agenda
Whenever a creature you control with the chosen name attacks, you may pay {W}. If you do, that creature gains indestructible until end of turn.
Assemble the Rank and Vile

Assemble the Rank and Vile

Conspiracy
Hidden agenda
Creatures you control with the chosen name have "When this creature dies, you may pay {B}. If you do, create a tapped 2/2 black Zombie creature token."
Echoing Boon

Echoing Boon

Conspiracy
Hidden agenda
Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.
Emissary's Ploy

Emissary's Ploy

Conspiracy
Before drawing your opening hand, choose 1, 2, or 3.
You may spend mana as though it were mana of any color to cast creature spells with converted mana cost equal to the chosen number.
Hired Heist

Hired Heist

Conspiracy
Hidden agenda
Whenever a creature you control with the chosen name deals combat damage to a player, you may pay {U}. If you do, draw a card.
Hold the Perimeter

Hold the Perimeter

Conspiracy
At the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender.
At the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with "This creature can't block."
Hymn of the Wilds

Hymn of the Wilds

Conspiracy
The first creature spell you cast each turn costs {1} less to cast.
You can't cast instant or sorcery spells.
Many attempt to speak with nature. Selvala speaks less, and nature answers more.
Incendiary Dissent

Incendiary Dissent

Conspiracy
Hidden agenda
Creatures you control with the chosen name have "{R}: This creature gets +1/+0 until end of turn."
Natural Unity

Natural Unity

Conspiracy
Hidden agenda
Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature."
Sovereign's Realm

Sovereign's Realm

Conspiracy
Your deck can't have basic land cards and your starting hand size is five.
Exile a card from your hand: This turn, you may play basic land cards from outside the game.
Basic lands you control have "{T}: Add one mana of any color to your mana pool."
Summoner's Bond

Summoner's Bond

Conspiracy
Double agenda
Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle your library.
Weight Advantage

Weight Advantage

Conspiracy
Each creature you control assigns combat damage equal to its toughness rather than its power.
When immovable object turns to unstoppable force, it's best to just get out of the way.
Ballot Broker

Ballot Broker {2}{w}

Creature - Human Advisor
While voting, you may vote an additional time.
"Merchants and politicians differ only in name."
—Queen Marchesa
2/3
Custodi Peacekeeper

Custodi Peacekeeper {2}{w}

Creature - Human Cleric
Reveal Custodi Peacekeeper as you draft it and note how many cards you've drafted this draft round, including Custodi Peacekeeper.
{W}, {T}: Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peacekeeper.
2/3
Custodi Soulcaller

Custodi Soulcaller {1}{w}{w}

Creature - Human Cleric
Melee
Whenever Custodi Soulcaller attacks, return target creature card with converted mana cost X or less from your graveyard to the battlefield, where X is the number of players you attacked with a creature this combat.
1/2
Lieutenants of the Guard

Lieutenants of the Guard {4}{w}

Creature - Human Soldier
Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
2/2
Noble Banneret

Noble Banneret {2}{w}{w}

Creature - Human Knight
Draft Noble Banneret face up.
As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down.
As long as you control one or more creatures with a name you noted for cards named Noble Banneret, Noble Banneret and those creatures get +1/+1 and have lifelink.
3/3
Palace Jailer

Palace Jailer {2}{w}{w}

Creature - Human Soldier
When Palace Jailer enters the battlefield, you become the monarch.
When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch.
2/2
Palace Sentinels

Palace Sentinels {3}{w}

Creature - Human Soldier
When Palace Sentinels enters the battlefield, you become the monarch.
"One who ruled willing subjects would need no such protection."
—Adriana, Captain of the Guard
2/4
Paliano Vanguard

Paliano Vanguard {1}{w}

Creature - Human Soldier
Draft Paliano Vanguard face up.
As you draft a creature card, you may reveal it, note its creature types, then turn Paliano Vanguard face down.
Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1.
2/2
Protector of the Crown

Protector of the Crown {5}{w}

Creature - Giant Soldier
When Protector of the Crown enters the battlefield, you become the monarch.
All damage that would be dealt to you is dealt to Protector of the Crown instead.
"I gladly offer my weapon and my life to the glory of my sovereign."
2/5
Recruiter of the Guard

Recruiter of the Guard {2}{w}

Creature - Human Soldier
When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle your library.
Before a cause can have supporters, it has to have a voice.
1/1
Sanctum Prelate

Sanctum Prelate {1}{w}{w}

Creature - Human Cleric
As Sanctum Prelate enters the battlefield, choose a number.
Noncreature spells with converted mana cost equal to the chosen number can't be cast.
"These halls are sacred. You will be silent."
2/2
Spectral Grasp

Spectral Grasp {1}{w}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack you or a planeswalker you control.
Enchanted creature can't block creatures you control.
Throne Warden

Throne Warden {1}{w}

Creature - Human Soldier
At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden.
"Rulers come and go, but my allegiance belongs to the throne."
2/2