Chronicles

Teleport

Teleport {U}{U}{U}

Instant
Cast this spell only during the declare attackers step.
Target creature can't be blocked this turn.
Wall of Vapor

Wall of Vapor {3}{U}

Creature - Wall
Defender
Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.
"Walls of a castle are made out of stone,/ Walls of a house out of bricks or of wood./ My walls are made out of magic alone,/ Stronger than any that ever have stood."
—Chrysoberyl Earthsdaughter, Incantations
0/1
Wall of Wonder

Wall of Wonder {2}{U}{U}

Creature - Wall
Defender
{2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
So confusing is the Wall's appearance that few of its victims even see it move.
1/5
Banshee

Banshee {2}{B}{B}

Creature - Spirit
{X}, {T}: Banshee deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.
Some say Banshees are the hounds of Death, baying to herd their prey into the arms of their master.
0/1
Bog Rats

Bog Rats {B}

Creature - Rat
Bog Rats can't be blocked by Walls.
Their stench was vile and strong enough, but not nearly as powerful as their hunger.
1/1
Cuombajj Witches

Cuombajj Witches {B}{B}

Creature - Human Wizard
{T}: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.
1/3
Related card: City in a Bottle
Fallen Angel

Fallen Angel {3}{B}{B}

Creature - Angel
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
3/3
Giant Slug

Giant Slug {1}{B}

Creature - Slug
{5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn.
1/1
Hasran Ogress

Hasran Ogress {B}{B}

Creature - Ogre
Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.
3/2
Related card: City in a Bottle
Hell's Caretaker

Hell's Caretaker {3}{B}

Creature - Horror
{T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.
You might leave here, Chenndra, should another take your place . . . .
1/1
Shimian Night Stalker

Shimian Night Stalker {3}{B}{B}

Creature - Nightstalker
{B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead.
"When churchyards yawn and hell itself breathes out/ Contagion to this world."
—William Shakespeare, Hamlet
4/4
Takklemaggot

Takklemaggot {2}{B}{B}

Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If the player does, return Takklemaggot to the battlefield under your control attached to that creature. If they don't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to that player."
The Fallen

The Fallen {1}{B}{B}{B}

Creature - Zombie
At the beginning of your upkeep, The Fallen deals 1 damage to each opponent and planeswalker it has dealt damage to this game.
Magic often masters those who cannot master it.
2/3
The Wretched

The Wretched {3}{B}{B}

Creature - Demon
At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.
2/5
Transmutation

Transmutation {1}{B}

Instant
Switch target creature's power and toughness until end of turn.
"You know what I was,/ You see what I am: change me, change me!"
—Randall Jarrell, The Woman at the Washington Zoo
Wall of Shadows

Wall of Shadows {1}{B}{B}

Creature - Wall
Defender
Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.
Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.
0/1
Yawgmoth Demon

Yawgmoth Demon {4}{B}{B}

Creature - Phyrexian Demon
Flying
First strike
At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.
6/6
Related card: Golgothian Sylex
Active Volcano

Active Volcano {R}

Instant
Choose one —
• Destroy target blue permanent.
• Return target Island to its owner's hand.
Aladdin

Aladdin {2}{R}{R}

Creature - Human Rogue
{1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin.
1/1
Related card: City in a Bottle
Beasts of Bogardan

Beasts of Bogardan {4}{R}

Creature - Beast
Protection from red
Beasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent.
Bogardan is a land as volatile as the creatures who live there.
3/3
Blood Moon

Blood Moon {2}{R}

Enchantment
Nonbasic lands are Mountains.
Heavy light flooded across the landscape, cloaking everything in deep crimson.
Fire Drake

Fire Drake {1}{R}{R}

Creature - Drake
Flying
{R}: Fire Drake gets +1/+0 until end of turn. Activate only once each turn.
1/2
Goblin Artisans

Goblin Artisans {R}

Creature - Goblin Artificer
{T}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.
1/1
Related card: Golgothian Sylex
Goblin Digging Team

Goblin Digging Team {R}

Creature - Goblin
{T}, Sacrifice Goblin Digging Team: Destroy target Wall.
"From down here we can make the whole wall collapse!"
"Uh, yeah, boss, but how do we get out?"
1/1
Goblin Shrine

Goblin Shrine {1}{R}{R}

Enchantment - Aura
Enchant land
As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.
When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.
"I knew it weren't no ordinary pile of—you know."
—Norin the Wary