Chronicles

Chronicles contains 125 cards.
Banshee

Banshee {2}{b}{b}

Creature - Spirit
{X}, {T}: Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you.
Some say Banshees are the hounds of Death, baying to herd their prey into the arms of their master.
0/1
Bog Rats

Bog Rats {b}

Creature - Rat
Bog Rats can't be blocked by Walls.
Their stench was vile and strong enough, but not nearly as powerful as their hunger.
1/1
Cuombajj Witches

Cuombajj Witches {b}{b}

Creature - Human Wizard
{T}: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice.
1/3
Fallen Angel

Fallen Angel {3}{b}{b}

Creature - Angel
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
3/3
Giant Slug

Giant Slug {1}{b}

Creature - Slug
{5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn.
1/1
Hasran Ogress

Hasran Ogress {b}{b}

Creature - Ogre
Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.
3/2
Hell's Caretaker

Hell's Caretaker {3}{b}

Creature - Horror
{T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep.
You might leave here, Chenndra, should another take your place . . . .
1/1
Shimian Night Stalker

Shimian Night Stalker {3}{b}{b}

Creature - Nightstalker
{B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead.
"When churchyards yawn and hell itself breathes out/ Contagion to this world."
—William Shakespeare, Hamlet
4/4
Takklemaggot

Takklemaggot {2}{b}{b}

Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to the battlefield under your control attached to that creature. If he or she doesn't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her."
The Fallen

The Fallen {1}{b}{b}{b}

Creature - Zombie
At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game.
Magic often masters those who cannot master it.
2/3
The Wretched

The Wretched {3}{b}{b}

Creature - Demon
At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.
2/5
Transmutation

Transmutation {1}{b}

Instant
Switch target creature's power and toughness until end of turn.
"You know what I was,/ You see what I am: change me, change me!"
—Randall Jarrell, The Woman at the Washington Zoo
Wall of Shadows

Wall of Shadows {1}{b}{b}

Creature - Wall
Defender
Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.
Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.
0/1
Yawgmoth Demon

Yawgmoth Demon {4}{b}{b}

Creature - Demon
Flying
First strike
At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.
6/6
Azure Drake

Azure Drake {3}{u}

Creature - Drake
Flying
The Azure Drake would be more powerful were it not so easily distracted.
2/4
Boomerang

Boomerang {u}{u}

Instant
Return target permanent to its owner's hand.
"O! call back yesterday, bid time return." —William Shakespeare, King Richard the Second
Dance of Many

Dance of Many {u}{u}

Enchantment
When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature.
When Dance of Many leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice Dance of Many.
At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.
Dandan

Dandan {u}{u}

Creature - Fish
Dandan can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandan.
4/1
Enchantment Alteration

Enchantment Alteration {u}

Instant
Attach target Aura attached to a creature or land to another permanent of that type.
Fishliver Oil

Fishliver Oil {1}{u}

Enchantment - Aura
Enchant creature
Enchanted creature has islandwalk.
Then the maiden bade him cast off his robes and cover his body with fishliver oil, that he might safely follow her into the sea.
Flash Flood

Flash Flood {u}

Instant
Choose one —
• Destroy target red permanent.
• Return target Mountain to its owner's hand.
Many people say that no power can bring the mountains low. Many people are fools.
Juxtapose

Juxtapose {3}{u}

Sorcery
You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.
Puppet Master

Puppet Master {u}{u}{u}

Enchantment - Aura
Enchant creature
When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master to its owner's hand.
Recall

Recall {x}{x}{u}

Sorcery
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
Remove Soul

Remove Soul {1}{u}

Instant
Counter target creature spell.
Nethya stiffened suddenly, head cocked as if straining to hear some distant sound, then fell lifeless to the ground.