Commander 2018

Commander 2018 contains 308 cards.
Released: 2018-08-10
Boreas Charger

Boreas Charger {2}{W}

Creature - Pegasus
Flying
When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference and reveal them. Put one of them onto the battlefield tapped and the rest into your hand. Then shuffle your library.
2/1
Empyrial Storm

Empyrial Storm {4}{W}{W}

Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
Create a 4/4 white Angel creature token with flying.
An inspiring and glorious ascent.
Heavenly Blademaster

Heavenly Blademaster {5}{W}

Creature - Angel
Flying, double strike
When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it.
Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
3/6
Loyal Unicorn

Loyal Unicorn {3}{W}

Creature - Unicorn
Vigilance
Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
3/4
Magus of the Balance

Magus of the Balance {1}{W}

Creature - Human Wizard
{4}{W}, {T}, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
2/2
Aminatou's Augury

Aminatou's Augury {6}{U}{U}

Sorcery
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a card of that type from among the exiled cards without paying its mana cost.
Echo Storm

Echo Storm {3}{U}{U}

Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Create a token that's a copy of target artifact.
An organized and methodical reproduction.
Estrid's Invocation

Estrid's Invocation {2}{U}

Enchantment
You may have Estrid's Invocation enter the battlefield as a copy of any enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
Enchanters add layer upon layer of complexity to the world around them.
Ever-Watching Threshold

Ever-Watching Threshold {2}{U}

Enchantment
Whenever an opponent attacks you and/or a planeswalker you control with one or more creatures, draw a card.
"You think they know we're here?"
—Orlo, goblin raider
Loyal Drake

Loyal Drake {2}{U}

Creature - Drake
Flying
Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card.
"Doves and pigeons are too subtle. When I send a message, I want it to have some teeth."
—Aeschel, royal diplomat
2/2
Octopus Umbra

Octopus Umbra {3}{U}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less."
Totem armor
Primordial Mist

Primordial Mist {4}{U}

Enchantment
At the beginning of your end step, you may manifest the top card of your library.
Exile a face-down permanent you control face up: You may play that card this turn.
Vedalken Humiliator

Vedalken Humiliator {3}{U}

Creature - Vedalken Wizard
Metalcraft — Whenever Vedalken Humiliator attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn.
"And who will stop me? You?"
3/4
Bloodtracker

Bloodtracker {3}{B}

Creature - Vampire Wizard
Flying
{B}, Pay 2 life: Put a +1/+1 counter on Bloodtracker.
When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.
"Flee all you like. The further you run the more firmly I feel your heartbeat."
2/2
Entreat the Dead

Entreat the Dead {X}{X}{B}{B}{B}

Sorcery
Return X target creature cards from your graveyard to the battlefield.
Miracle {X}{B}{B}
Loyal Subordinate

Loyal Subordinate {2}{B}

Creature - Zombie
Menace
Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
Zombies work best when they're fed appropriately, so it's prudent to let them eat on the job.
3/1
Night Incarnate

Night Incarnate {4}{B}

Creature - Elemental
Deathtouch
When Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn.
Evoke {3}{B}
3/4
Skull Storm

Skull Storm {7}{B}{B}

Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
Each opponent sacrifices a creature. Each opponent who can't loses half their life, rounded up.
A rapid and catastrophic decline.
Sower of Discord

Sower of Discord {4}{B}{B}

Creature - Demon
Flying
As Sower of Discord enters the battlefield, choose two players.
Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.
6/6
Emissary of Grudges

Emissary of Grudges {5}{R}

Creature - Efreet
Flying, haste
As Emissary of Grudges enters the battlefield, secretly choose an opponent.
Reveal the player you chose: Choose new targets for target spell or ability if it's controlled by the chosen player and if it targets you or a permanent you control. Activate this ability only once.
6/5
Enchanter's Bane

Enchanter's Bane {1}{R}

Enchantment
At the beginning of your end step, target enchantment deals damage equal to its converted mana cost to its controller unless that player sacrifices it.
Those who fail to respect power will soon be consumed by it.
Fury Storm

Fury Storm {2}{R}{R}

Instant
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Copy target instant or sorcery spell. You may choose new targets for the copy.
Loyal Apprentice

Loyal Apprentice {1}{R}

Creature - Human Artificer
Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Those with knowledge are wise to listen to those with imagination.
2/1
Nesting Dragon

Nesting Dragon {3}{R}{R}

Creature - Dragon
Flying
Landfall — Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'"
5/4
Reality Scramble

Reality Scramble {2}{R}{R}

Sorcery
Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Retrace