Battle for Zendikar

Zulaport Cutthroat

Zulaport Cutthroat {1}{B}

Creature - Human Rogue Ally
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
"Eldrazi? Ha! Try walking through Zulaport at night with your pockets full. Now that's dangerous."
1/1
Barrage Tyrant

Barrage Tyrant {4}{R}

Creature - Eldrazi
Devoid
{2}{R}, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to any target.
Terrible fury. Excellent aim.
5/3
Crumble to Dust

Crumble to Dust {3}{R}

Sorcery
Devoid
Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles.
Kozilek's Sentinel

Kozilek's Sentinel {1}{R}

Creature - Eldrazi Drone
Devoid
Whenever you cast a colorless spell, Kozilek's Sentinel gets +1/+0 until end of turn.
It moves through the tunnels as slowly and surely as the shifting stones.
1/4
Molten Nursery

Molten Nursery {2}{R}

Enchantment
Devoid
Whenever you cast a colorless spell, Molten Nursery deals 1 damage to any target.
"Some detours just aren't worth it."
—Raff Slugeater, goblin shortcutter
Nettle Drone

Nettle Drone {2}{R}

Creature - Eldrazi Drone
Devoid
{T}: Nettle Drone deals 1 damage to each opponent.
Whenever you cast a colorless spell, untap Nettle Drone.
3/1
Processor Assault

Processor Assault {1}{R}

Sorcery
Devoid
As an additional cost to cast this spell, put a card an opponent owns from exile into that player's graveyard.
Processor Assault deals 5 damage to target creature.
Ulamog's processors trail behind him, converting ruined matter into furious energy.
Serpentine Spike

Serpentine Spike {5}{R}{R}

Sorcery
Devoid
Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.
Touch of the Void

Touch of the Void {2}{R}

Sorcery
Devoid
Touch of the Void deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Some wounds never heal.
Turn Against

Turn Against {4}{R}

Instant
Devoid
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"No, don't! Nal, it's me—"
Vestige of Emrakul

Vestige of Emrakul {3}{R}

Creature - Eldrazi Drone
Devoid
Trample
Emrakul has not been seen in months. Though her brood's numbers have dwindled in her absence, each drone is still a deadly threat.
3/4
Vile Aggregate

Vile Aggregate {2}{R}

Creature - Eldrazi Drone
Devoid
Vile Aggregate's power is equal to the number of colorless creatures you control.
Trample
Ingest
*/5
Akoum Firebird

Akoum Firebird {2}{R}{R}

Creature - Phoenix
Flying, haste
Akoum Firebird attacks each combat if able.
Landfall — Whenever a land enters the battlefield under your control, you may pay {4}{R}{R}. If you do, return Akoum Firebird from your graveyard to the battlefield.
3/3
Akoum Hellkite

Akoum Hellkite {4}{R}{R}

Creature - Dragon
Flying
Landfall — Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to any target. If that land is a Mountain, Akoum Hellkite deals 2 damage instead.
4/4
Akoum Stonewaker

Akoum Stonewaker {1}{R}

Creature - Human Shaman
Landfall — Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.
2/1
Belligerent Whiptail

Belligerent Whiptail {3}{R}

Creature - Wurm
Landfall — Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn.
"Whiptails can sense a traveler's footsteps from a great distance. Measuring that distance has been . . . difficult."
—Jalun, Affa sentry
4/2
Boiling Earth

Boiling Earth {1}{R}

Sorcery
Boiling Earth deals 1 damage to each creature your opponents control.
Awaken 4—{6}{R}
Chasm Guide

Chasm Guide {3}{R}

Creature - Goblin Scout Ally
Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.
With a single act of bravery, she went from expendable to indispensable.
3/2
Dragonmaster Outcast

Dragonmaster Outcast {R}

Creature - Human Shaman
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
"This world will be ruled by its rightful sovereigns, not these hideous pretenders."
1/1
Firemantle Mage

Firemantle Mage {2}{R}

Creature - Human Shaman Ally
Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn.
"Come on, you twisted things! Don't you want to get acquainted?"
2/2
Goblin War Paint

Goblin War Paint {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has haste.
"The Eldrazi may not be intimidated, but if it boosts the goblins' confidence, I see no reason to discourage it."
—Jalun, Affa sentry
Lavastep Raider

Lavastep Raider {R}

Creature - Goblin Warrior
{2}{R}: Lavastep Raider gets +2/+0 until end of turn.
Goblins were first to see the potential of hedrons in the fight against the Eldrazi, for the magical stones came ready-made with pointy bits.
1/2
Makindi Sliderunner

Makindi Sliderunner {1}{R}

Creature - Beast
Trample
Landfall — Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.
After a battle, it breaks the hillsides into manageable pieces to prepare for next time.
2/1
Ondu Champion

Ondu Champion {2}{R}{R}

Creature - Minotaur Warrior Ally
Rally — Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.
"Put a minotaur at the head of an army and suddenly all the soldiers act like they have horns."
—Gideon Jura
4/3
Outnumber

Outnumber {R}

Instant
Outnumber deals damage to target creature equal to the number of creatures you control.
Everyone who could still lift a weapon had a part in retaking Sea Gate.