Battlebond

Noosegraf Mob

Noosegraf Mob {4}{B}{B}

Creature - Zombie
Noosegraf Mob enters the battlefield with five +1/+1 counters on it.
Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.
0/0
Noxious Dragon

Noxious Dragon {4}{B}{B}

Creature - Dragon
Flying
When Noxious Dragon dies, you may destroy target creature with mana value 3 or less.
Dragons of Silumgar's brood begin to digest their prey even before consuming it, letting their caustic breath do much of the work.
4/4
Nyxathid

Nyxathid {1}{B}{B}

Creature - Elemental
As Nyxathid enters the battlefield, choose an opponent.
Nyxathid gets -1/-1 for each card in the chosen player's hand.
Born of volcanic forces, it thrives on the absolute panic it inspires.
7/7
Painful Lesson

Painful Lesson {2}{B}

Sorcery
Target player draws two cards and loses 2 life.
"You wish to remember this lesson? I will write it down for you."
—Senifet, vizier of Bontu
Prakhata Club Security

Prakhata Club Security {3}{B}

Creature - Aetherborn Warrior
It's rare that the Prakhata Club closes its doors. It's also rare that Lord Gonti meets with Consul Kambal. What are the odds the two would occur on the same day?
3/4
Quest for the Gravelord

Quest for the Gravelord {B}

Enchantment
Whenever a creature dies, you may put a quest counter on Quest for the Gravelord.
Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.
Rotfeaster Maggot

Rotfeaster Maggot {4}{B}

Creature - Insect
When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness.
Is it at the top of the food chain or the bottom?
3/5
Screeching Buzzard

Screeching Buzzard {3}{B}

Creature - Bird
Flying
When Screeching Buzzard dies, each opponent discards a card.
"A shrill creature that delights in the misery of others—what's not to love?"
—Braids, dementia summoner
2/2
Shambling Ghoul

Shambling Ghoul {1}{B}

Creature - Zombie
Shambling Ghoul enters the battlefield tapped.
Once he gets up and going, he will forever shamble on.
2/3
Slum Reaper

Slum Reaper {3}{B}

Creature - Horror
When Slum Reaper enters the battlefield, each player sacrifices a creature.
It's sent into unguilded districts by the Orzhov to collect the souls of those no one will miss.
4/2
Swarm of Bloodflies

Swarm of Bloodflies {4}{B}

Creature - Insect
Flying
Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it.
Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.
In the Gudul delta, bloodfly bites are indistinguishable from spear wounds.
0/0
Tavern Swindler

Tavern Swindler {1}{B}

Creature - Human Rogue
{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
Rakdos cultists are her best customers. They never flinch at pain and are seldom good at math.
2/2
Related card: Xander's Wake
Tenacious Dead

Tenacious Dead {B}

Creature - Skeleton Warrior
When Tenacious Dead dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control.
Raising the bones of Hekjek the Mad proved far easier than getting them to lie back down.
1/1
Bathe in Dragonfire

Bathe in Dragonfire {2}{R}

Sorcery
Bathe in Dragonfire deals 4 damage to target creature.
The scent of cooked flesh lingers in the charred landscape of Tarkir.
Battle Rampart

Battle Rampart {2}{R}

Creature - Wall
Defender
{T}: Target creature gains haste until end of turn.
"I will build no sanctuaries. The safety you seek can be won only by the sword."
—Yannash, outpost builder
1/3
Battle-Rattle Shaman

Battle-Rattle Shaman {3}{R}

Creature - Goblin Shaman
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
The shaman rattles not to inspire a battle fury but to drown out the shrieks of those fleeing the Eldrazi.
2/2
Blaze

Blaze {X}{R}

Sorcery
Blaze deals X damage to any target.
Fire never dies alone.
Blood Feud

Blood Feud {4}{R}{R}

Sorcery
Target creature fights another target creature.
Succession is a matter of blood, and by blood it is often decided.
Boldwyr Intimidator

Boldwyr Intimidator {5}{R}{R}

Creature - Giant Warrior
Cowards can't block Warriors.
{R}: Target creature becomes a Coward until end of turn.
{2}{R}: Target creature becomes a Warrior until end of turn.
"Now everyone knows what you are."
5/5
Borderland Marauder

Borderland Marauder {1}{R}

Creature - Human Warrior
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
Though she is rightly feared, there are relatively few tales of her deeds in battle, for few survive her raids.
1/2
Chain Lightning

Chain Lightning {R}

Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
Dragon Breath

Dragon Breath {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has haste.
{R}: Enchanted creature gets +1/+0 until end of turn.
When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.
Dragon Hatchling

Dragon Hatchling {1}{R}

Creature - Dragon
Flying
{R}: Dragon Hatchling gets +1/+0 until end of turn.
"Those dragons grow fast. For a while they feed on squirrels and goblins and then suddenly you're missing a mammoth."
—Hurdek, Mazar mammoth trainer
0/1
Earth Elemental

Earth Elemental {3}{R}{R}

Creature - Elemental
Earth elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures.
4/5
Ember Beast

Ember Beast {2}{R}

Creature - Beast
Ember Beast can't attack or block alone.
The only livestock that will survive for long in the Smelting District, ember beasts serve many functions—none of them willingly.
3/4