Arabian Nights

Arabian Nights contains 92 cards.
Released: 1993-12-17
Abu Ja'far

Abu Ja'far {W}

Creature - Human
When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
0/1
Army of Allah

Army of Allah {1}{W}{W}

Instant
Attacking creatures get +2/+0 until end of turn.
On the day of victory no one is tired. —Arab proverb
Army of Allah

Army of Allah {1}{W}{W}

Instant
Attacking creatures get +2/+0 until end of turn.
On the day of victory no one is tired. —Arab proverb
Camel

Camel {W}

Creature - Camel
Banding
As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel.
Everyone knew Walid was a pious man, for he had been blessed with many sons, many jewels, and a great many Camels.
0/1
Eye for an Eye

Eye for an Eye {W}{W}

Instant
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
Jihad

Jihad {W}{W}{W}

Enchantment
As Jihad enters the battlefield, choose a color and an opponent.
White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.
When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.
King Suleiman

King Suleiman {1}{W}

Creature - Human
{T}: Destroy target Djinn or Efreet.
"We made tempestuous winds obedient to Solomon . . . And many of the devils We also made obedient to him."
—The Qur'an, 21:81
1/1
Moorish Cavalry

Moorish Cavalry {2}{W}{W}

Creature - Human Knight
Trample
Members of the elite Moorish Cavalry are very particular about their mounts, choosing only those whose bloodlines have been pure for generations.
3/3
Moorish Cavalry

Moorish Cavalry {2}{W}{W}

Creature - Human Knight
Trample
Members of the elite Moorish Cavalry are very particular about their mounts, choosing only those whose bloodlines have been pure for generations.
3/3
Piety

Piety {2}{W}

Instant
Blocking creatures get +0/+3 until end of turn.
"Whoever obeys God and His Prophet, fears God and does his duty to Him, will surely find success."
—The Qur'an, 24:52
Piety

Piety {2}{W}

Instant
Blocking creatures get +0/+3 until end of turn.
"Whoever obeys God and His Prophet, fears God and does his duty to Him, will surely find success."
—The Qur'an, 24:52
Repentant Blacksmith

Repentant Blacksmith {1}{W}

Creature - Human
Protection from red
"For my confession they burned me with fire And found that I was for endurance made."
—The Arabian Nights, trans. Haddawy
1/2
Shahrazad

Shahrazad {W}{W}

Sorcery
Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
War Elephant

War Elephant {3}{W}

Creature - Elephant
Trample; banding
"When elephants fight it is the grass that suffers."
—Kikuyu Proverb
2/2
War Elephant

War Elephant {3}{W}

Creature - Elephant
Trample; banding
"When elephants fight it is the grass that suffers."
—Kikuyu Proverb
2/2
Dandân

Dandân {U}{U}

Creature - Fish
Dandân can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandân.
4/1
Fishliver Oil

Fishliver Oil {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has islandwalk.
Then the maiden bade him cast off his robes and cover his body with fishliver oil, that he might safely follow her into the sea.
Fishliver Oil

Fishliver Oil {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has islandwalk.
Then the maiden bade him cast off his robes and cover his body with fishliver oil, that he might safely follow her into the sea.
Flying Men

Flying Men {U}

Creature - Human
Flying
Saffiyah clapped her hands and twenty flying men appeared at her side, each well trained in the art of combat.
1/1
Giant Tortoise

Giant Tortoise {1}{U}

Creature - Turtle
Giant Tortoise gets +0/+3 as long as it's untapped.
1/1
Giant Tortoise

Giant Tortoise {1}{U}

Creature - Turtle
Giant Tortoise gets +0/+3 as long as it's untapped.
1/1
Island Fish Jasconius

Island Fish Jasconius {4}{U}{U}{U}

Creature - Fish
Island Fish Jasconius doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius.
Island Fish Jasconius can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Island Fish Jasconius.
6/8
Merchant Ship

Merchant Ship {U}

Creature - Human
Merchant Ship can't attack unless defending player controls an Island.
Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.
When you control no Islands, sacrifice Merchant Ship.
0/2
Old Man of the Sea

Old Man of the Sea {1}{U}{U}

Creature - Djinn
You may choose not to untap Old Man of the Sea during your untap step.
{T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.
2/3
Serendib Djinn

Serendib Djinn {2}{U}{U}

Creature - Djinn
Flying
At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.
When you control no lands, sacrifice Serendib Djinn.
5/6