Arabian Nights

Arabian Nights contains 92 cards.
Cuombajj Witches

Cuombajj Witches {b}{b}

Creature - Human Wizard
{T}: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice.
1/3
El-Hajjaj

El-Hajjaj {1}{b}{b}

Creature - Human Wizard
Whenever El-Hajjaj deals damage, you gain that much life.
1/1
Erg Raiders

Erg Raiders {1}{b}

Creature - Human Warrior
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
2/3
Erg Raiders

Erg Raiders {1}{b}

Creature - Human Warrior
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
2/3
Guardian Beast

Guardian Beast {3}{b}

Creature - Beast
As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
2/4
Hasran Ogress

Hasran Ogress {b}{b}

Creature - Ogre
Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.
3/2
Hasran Ogress

Hasran Ogress {b}{b}

Creature - Ogre
Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.
3/2
Junun Efreet

Junun Efreet {1}{b}{b}

Creature - Efreet
Flying
At the beginning of your upkeep, sacrifice Junun Efreet unless you pay {B}{B}.
3/3
Juzam Djinn

Juzam Djinn {2}{b}{b}

Creature - Djinn
At the beginning of your upkeep, Juzam Djinn deals 1 damage to you.
"Expect my visit when the darkness comes. The night I think is best for hiding all." —Ouallada
5/5
Khabal Ghoul

Khabal Ghoul {2}{b}

Creature - Zombie
At the beginning of each end step, put a +1/+1 counter on Khabal Ghoul for each creature that died this turn.
1/1
Oubliette

Oubliette {1}{b}{b}

Enchantment
When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature.
When Oubliette leaves the battlefield, return that exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the other exiled cards to the battlefield under their owner's control attached to that permanent.
Oubliette

Oubliette {1}{b}{b}

Enchantment
When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature.
When Oubliette leaves the battlefield, return that exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the other exiled cards to the battlefield under their owner's control attached to that permanent.
Sorceress Queen

Sorceress Queen {1}{b}{b}

Creature - Human Wizard
{T}: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.
1/1
Stone-Throwing Devils

Stone-Throwing Devils {b}

Creature - Devil
First strike
Sometimes those with the most sin cast the first stones.
1/1
Stone-Throwing Devils

Stone-Throwing Devils {b}

Creature - Devil
First strike
Sometimes those with the most sin cast the first stones.
1/1
Dandan

Dandan {u}{u}

Creature - Fish
Dandan can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandan.
4/1
Fishliver Oil

Fishliver Oil {1}{u}

Enchantment - Aura
Enchant creature
Enchanted creature has islandwalk.
Then the maiden bade him cast off his robes and cover his body with fishliver oil, that he might safely follow her into the sea.
Fishliver Oil

Fishliver Oil {1}{u}

Enchantment - Aura
Enchant creature
Enchanted creature has islandwalk.
Then the maiden bade him cast off his robes and cover his body with fishliver oil, that he might safely follow her into the sea.
Flying Men

Flying Men {u}

Creature - Human
Flying
Saffiyah clapped her hands and twenty flying men appeared at her side, each well trained in the art of combat.
1/1
Giant Tortoise

Giant Tortoise {1}{u}

Creature - Turtle
Giant Tortoise gets +0/+3 as long as it's untapped.
1/1
Giant Tortoise

Giant Tortoise {1}{u}

Creature - Turtle
Giant Tortoise gets +0/+3 as long as it's untapped.
1/1
Island Fish Jasconius

Island Fish Jasconius {4}{u}{u}{u}

Creature - Fish
Island Fish Jasconius doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius.
Island Fish Jasconius can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Island Fish Jasconius.
6/8
Merchant Ship

Merchant Ship {u}

Creature - Human
Merchant Ship can't attack unless defending player controls an Island.
Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.
When you control no Islands, sacrifice Merchant Ship.
0/2
Old Man of the Sea

Old Man of the Sea {1}{u}{u}

Creature - Djinn
You may choose not to untap Old Man of the Sea during your untap step.
{T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.
2/3
Serendib Djinn

Serendib Djinn {2}{u}{u}

Creature - Djinn
Flying
At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.
When you control no lands, sacrifice Serendib Djinn.
5/6