Shards of Alara

Court Archers

Court Archers {2}{G}

Creature - Human Archer
Reach
Exalted
The Sun-Dappled Court of Valeron stands secure behind a wall of steel-tipped arrows.
1/3
Cylian Elf

Cylian Elf {1}{G}

Creature - Elf Scout
From her sunsail tent high above the forest floor, an elf harkener can hear the footfalls of a single creature through the cacophony of Naya's jungle sounds.
2/2
Druid of the Anima

Druid of the Anima {1}{G}

Creature - Elf Druid
{T}: Add {R}, {G}, or {W}.
Although the Anima herself remains at the Sacellum, her druids roam Naya, collecting mana bonds with every location in the world.
1/1
Drumhunter

Drumhunter {3}{G}

Creature - Human Druid Warrior
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.
{T}: Add {C}.
"I feel the vine-rhythm as my friends drive the beast to me. I will not miss my mark."
2/2
Elvish Visionary

Elvish Visionary {1}{G}

Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
Before any major undertaking, a Cylian elf seeks the guidance of a visionary to learn the will of the gargantuan ancients.
1/1
Feral Hydra

Feral Hydra {X}{G}

Creature - Hydra Beast
Feral Hydra enters the battlefield with X +1/+1 counters on it.
{3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.
It shreds its prey as each head fights for the choicest bits.
0/0
Gift of the Gargantuan

Gift of the Gargantuan {2}{G}

Sorcery
Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Godtoucher

Godtoucher {3}{G}

Creature - Elf Cleric
{1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn.
"Gargantuans die not in moments but in moons. There is still time to aid this noble ancient."
2/2
Jungle Weaver

Jungle Weaver {5}{G}{G}

Creature - Spider
Reach
Cycling {2}
Weavers' webs wall off swaths of territory more effectively than any portcullis made of iron.
5/6
Keeper of Progenitus

Keeper of Progenitus {3}{G}

Creature - Elf Druid
Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana of any type that land produced.
He watches over the valley where Progenitus sleeps, culling signs from its steaming breaths.
1/3
Lush Growth

Lush Growth {G}

Enchantment - Aura
Enchant land
Enchanted land is a Mountain, Forest, and Plains.
Naya's bounty spills over upon itself. Each leaf and flower struggles against the next with thrashing thorns, acidic pollen, and strangling roots.
Mighty Emergence

Mighty Emergence {2}{G}

Enchantment
Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it.
Why settle for mere enormity?
Manaplasm

Manaplasm {2}{G}

Creature - Ooze
Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's mana value.
Urak froze when he heard it. That was his first mistake. He turned and cast a dramatic ward spell. That was his last.
1/1
Mosstodon

Mosstodon {4}{G}

Creature - Plant Elephant
{1}: Target creature with power 5 or greater gains trample until end of turn.
Whether gargantuans are the manifested will of Progenitus or simply the result of overabundant resources is moot when a herd of them is thundering at you.
5/3
Mycoloth

Mycoloth {3}{G}{G}

Creature - Fungus
Devour 2
At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.
4/4
Naturalize

Naturalize {1}{G}

Instant
Destroy target artifact or enchantment.
The idols of old are rich in minerals and magic. They are torn apart when nature aims to eat well.
Related cards: Wingbane Vantasaur You Line Up the Shot
Naya Battlemage

Naya Battlemage {2}{G}

Creature - Human Shaman
{R}, {T}: Target creature gets +2/+0 until end of turn.
{W}, {T}: Tap target creature.
"I have trained in all three schools of magic."
2/2
Ooze Garden

Ooze Garden {1}{G}

Enchantment
{1}{G}, Sacrifice a non-Ooze creature: Create an X/X green Ooze creature token, where X is the sacrificed creature's power. Activate only as a sorcery.
Jund has little necromancy. Instead, the flesh of its dead gives rise to algal fiends.
Resounding Roar

Resounding Roar {1}{G}

Instant
Target creature gets +3/+3 until end of turn.
Cycling {5}{R}{G}{W}
When you cycle Resounding Roar, target creature gets +6/+6 until end of turn.
Rhox Charger

Rhox Charger {3}{G}

Creature - Rhino Soldier
Trample
Exalted
"Momentum is a great ally."
3/3
Sacellum Godspeaker

Sacellum Godspeaker {2}{G}

Creature - Elf Druid
{T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} for each card revealed this way.
Her connection to the gargantuans puts her in line to become Anima, a sacred but daunting duty.
2/2
Savage Hunger

Savage Hunger {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has trample.
Cycling {2}
Skullmulcher

Skullmulcher {4}{G}

Creature - Elemental
Devour 1
When Skullmulcher enters the battlefield, draw a card for each creature it devoured.
3/3
Soul's Might

Soul's Might {4}{G}

Sorcery
Put X +1/+1 counters on target creature, where X is that creature's power.
An avatar he sculpts of instinct and force.
Spearbreaker Behemoth

Spearbreaker Behemoth {5}{G}{G}

Creature - Beast
Indestructible
{1}: Target creature with power 5 or greater gains indestructible until end of turn.
Few Nayans dare hunt the gargantuans. They're regarded not as animals but as forces of nature, like landslides or typhoons.
5/5