Amonkhet

Consuming Fervor

Consuming Fervor {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of your upkeep, put a -1/-1 counter on this creature."
Headlong is the only way to pass through the gate to the afterlife.
Deem Worthy

Deem Worthy {4}{R}

Instant
Deem Worthy deals 7 damage to target creature.
Cycling {3}{R}
When you cycle Deem Worthy, you may have it deal 2 damage to target creature.
Desert Cerodon

Desert Cerodon {5}{R}

Creature - Beast
Cycling {R}
The endless expanse of desert surrounding Naktamun sometimes yields threats that the gods themselves must answer.
6/4
Electrify

Electrify {3}{R}

Instant
Electrify deals 4 damage to target creature.
"Some hid from the storm. I embraced it and learned its name."
Emberhorn Minotaur

Emberhorn Minotaur {3}{R}

Creature - Minotaur Warrior
You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn.
"My stride will break only against the twin points of Hazoret's spear."
4/3
Flameblade Adept

Flameblade Adept {R}

Creature - Jackal Warrior
Menace
Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn.
"Allow zealous flames to light your path and the glory you seek will be revealed."
—Hazoret, god of zeal
1/2
Fling

Fling {1}{R}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Never flinch. Never falter. Never fear.
Glorious End

Glorious End {2}{R}

Instant
End the turn.
At the beginning of your next end step, you lose the game.
Glorybringer

Glorybringer {3}{R}{R}

Creature - Dragon
Flying, haste
You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls.
What the initiates face in the final trial is completely at Hazoret's discretion.
4/4
Harsh Mentor

Harsh Mentor {1}{R}

Creature - Human Cleric
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player.
"Fight through it."
2/2
Hazoret the Fervent

Hazoret the Fervent {3}{R}

Legendary Creature - God
Indestructible, haste
Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand.
{2}{R}, Discard a card: Hazoret deals 2 damage to each opponent.
5/4
Hazoret's Favor

Hazoret's Favor {2}{R}

Enchantment
At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.
Hazoret's gift is bestowed only once.
Heart-Piercer Manticore

Heart-Piercer Manticore {2}{R}{R}

Creature - Manticore
When Heart-Piercer Manticore enters the battlefield, you may sacrifice another creature. When you do, Heart-Piercer Manticore deals damage equal to that creature's power to any target.
Embalm {5}{R}
4/3
Hyena Pack

Hyena Pack {2}{R}{R}

Creature - Hyena
With carrion a rarity in the Broken Lands, the hyenas that stalk the deserts hunt in packs.
3/4
Limits of Solidarity

Limits of Solidarity {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Cycling {2}
"When the time comes, only one of you will be honored by my spear."
—Hazoret, god of zeal
Magma Spray

Magma Spray {R}

Instant
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
"Ashes can't be embalmed."
—Neheb, initiate of Ahn crop
Manticore of the Gauntlet

Manticore of the Gauntlet {4}{R}

Creature - Manticore
When Manticore of the Gauntlet enters the battlefield, put a -1/-1 counter on target creature you control. Manticore of the Gauntlet deals 3 damage to target opponent or planeswalker.
In the training ground known as the Gauntlet, initiates are pushed to practice more destructive techniques.
5/4
Minotaur Sureshot

Minotaur Sureshot {2}{R}

Creature - Minotaur Archer
Reach
{1}{R}: Minotaur Sureshot gets +1/+0 until end of turn.
"Those wings are no advantage. I will pin them to the ceiling of the Hekma."
2/3
Nef-Crop Entangler

Nef-Crop Entangler {1}{R}

Creature - Human Warrior
Trample
You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn.
"If you do not feel the thrill of battle, alive like a flame, you will never triumph."
2/1
Nimble-Blade Khenra

Nimble-Blade Khenra {1}{R}

Creature - Jackal Warrior
Prowess
"In the Hour of Glory, the gods and the untested will prove their worth before the God-Pharaoh."
—The Accounting of Hours
1/3
Pathmaker Initiate

Pathmaker Initiate {1}{R}

Creature - Human Wizard
{T}: Target creature with power 2 or less can't be blocked this turn.
"The expected way through the trial is far too tedious."
2/1
Pursue Glory

Pursue Glory {3}{R}

Instant
Attacking creatures get +2/+0 until end of turn.
Cycling {2}
"Combat is a form of worship, the clash of steel a solemn prayer."
—Pytamun, initiate of Nef crop
Soul-Scar Mage

Soul-Scar Mage {R}

Creature - Human Wizard
Prowess
If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
1/2
Sweltering Suns

Sweltering Suns {1}{R}{R}

Sorcery
Sweltering Suns deals 3 damage to each creature.
Cycling {3}
The Hekma may repel storms and monsters, but nothing holds back the heat of the suns.
Thresher Lizard

Thresher Lizard {2}{R}

Creature - Lizard
Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand.
The sound of its plated tail beating on desert rocks is often mistaken for the footfalls of a much larger predator.
3/2