mtg.wtf
Ninth Edition
Crafty Pathmage
{2}
{U}
Creature - Human Wizard
{T}
: Target creature with power 2 or less can't be blocked this turn.
Follow the pathmage
—Otarian expression meaning "escape quickly"
1/1
Daring Apprentice
{1}
{U}
{U}
Creature - Human Wizard
{T}
, Sacrifice Daring Apprentice: Counter target spell.
In front of every great wizard is a doomed apprentice.
1/1
Daring Apprentice
{1}
{U}
{U}
Creature - Human Wizard
{T}
, Sacrifice Daring Apprentice: Counter target spell.
In front of every great wizard is a doomed apprentice.
1/1
Dehydration
{3}
{U}
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Dehydration
{3}
{U}
Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Dream Prowler
{2}
{U}
{U}
Creature - Illusion
Dream Prowler can't be blocked as long as it's attacking alone.
"To think that some find sleep a restful state."
—Volrath
1/5
Dream Prowler
{2}
{U}
{U}
Creature - Illusion
Dream Prowler can't be blocked as long as it's attacking alone.
"To think that some find sleep a restful state."
—Volrath
1/5
Evacuation
{3}
{U}
{U}
Instant
Return all creatures to their owners' hands.
Which is more unsettling: the roar of battle or the silence that follows?
Evacuation
{3}
{U}
{U}
Instant
Return all creatures to their owners' hands.
Which is more unsettling: the roar of battle or the silence that follows?
Exhaustion
{2}
{U}
Sorcery
Creatures and lands target opponent controls don't untap during their next untap step.
Tired doesn't even begin to cover it.
Exhaustion
{2}
{U}
Sorcery
Creatures and lands target opponent controls don't untap during their next untap step.
Tired doesn't even begin to cover it.
Fishliver Oil
{1}
{U}
Enchantment - Aura
Enchant creature
Enchanted creature has islandwalk.
Related card:
City in a Bottle
Fishliver Oil
{1}
{U}
Enchantment - Aura
Enchant creature
Enchanted creature has islandwalk.
Related card:
City in a Bottle
Fleeting Image
{2}
{U}
Creature - Illusion
Flying
{1}
{U}
: Return Fleeting Image to its owner's hand.
"Beware lest you lose the substance by grasping at the shadow."
—Aesop, Fables, trans. Jacobs
2/1
Fleeting Image
{2}
{U}
Creature - Illusion
Flying
{1}
{U}
: Return Fleeting Image to its owner's hand.
"Beware lest you lose the substance by grasping at the shadow."
—Aesop, Fables, trans. Jacobs
2/1
Flight
{U}
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Flight
{U}
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Fugitive Wizard
{U}
Creature - Human Wizard
The College of Lat-Nam is often forced to expel students whose experiments grow too risky or too cruel.
1/1
Fugitive Wizard
{U}
Creature - Human Wizard
The College of Lat-Nam is often forced to expel students whose experiments grow too risky or too cruel.
1/1
Horned Turtle
{2}
{U}
Creature - Turtle
It doesn't like having visitors . . . unless it's having them for lunch.
1/4
Horned Turtle
{2}
{U}
Creature - Turtle
It doesn't like having visitors . . . unless it's having them for lunch.
1/4
Imaginary Pet
{1}
{U}
Creature - Illusion
At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.
"It followed me home. Can I keep it?"
4/4
Imaginary Pet
{1}
{U}
Creature - Illusion
At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.
"It followed me home. Can I keep it?"
4/4
Levitation
{2}
{U}
{U}
Enchantment
Creatures you control have flying.
Barrin's pride in his apprentice was diminished somewhat when he had to get the others back down.
Levitation
{2}
{U}
{U}
Enchantment
Creatures you control have flying.
Barrin's pride in his apprentice was diminished somewhat when he had to get the others back down.
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