Ninth Edition

Pegasus Charger

Pegasus Charger {2}{W}

Creature - Pegasus
Flying
First strike
2/1
Pegasus Charger

Pegasus Charger {2}{W}

Creature - Pegasus
Flying
First strike
2/1
Reverse Damage

Reverse Damage {1}{W}{W}

Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
"My enemy's hatred is his weakness. My enemy's anger is my strength."
—Remin, venerable monk
Reverse Damage

Reverse Damage {1}{W}{W}

Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
"My enemy's hatred is his weakness. My enemy's anger is my strength."
—Remin, venerable monk
Righteousness

Righteousness {W}

Instant
Target blocking creature gets +7/+7 until end of turn.
Sometimes the greatest strength is the strength of conviction.
Righteousness

Righteousness {W}

Instant
Target blocking creature gets +7/+7 until end of turn.
Sometimes the greatest strength is the strength of conviction.
Sacred Ground

Sacred Ground {1}{W}

Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
The knight knelt and prayed, first for the sanctity of his land and second for the strength to repel its invaders.
Sacred Ground

Sacred Ground {1}{W}

Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
The knight knelt and prayed, first for the sanctity of his land and second for the strength to repel its invaders.
Sacred Nectar

Sacred Nectar {1}{W}

Sorcery
You gain 4 life.
"Over the silver mountains,
Where spring the nectar fountains,
There will I kiss
The bowl of bliss;
And drink my everlasting fill. . . ."
—Sir Walter Raleigh, "The Pilgrimage"
Sacred Nectar

Sacred Nectar {1}{W}

Sorcery
You gain 4 life.
"Over the silver mountains,
Where spring the nectar fountains,
There will I kiss
The bowl of bliss;
And drink my everlasting fill. . . ."
—Sir Walter Raleigh, "The Pilgrimage"
Samite Healer

Samite Healer {1}{W}

Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
1/1
Samite Healer

Samite Healer {1}{W}

Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
1/1
Sanctum Guardian

Sanctum Guardian {1}{W}{W}

Creature - Human Cleric
Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
1/4
Sanctum Guardian

Sanctum Guardian {1}{W}{W}

Creature - Human Cleric
Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
1/4
Savannah Lions

Savannah Lions {W}

Creature - Cat
Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face.
—Somali proverb
2/1
Savannah Lions

Savannah Lions {W}

Creature - Cat
Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face.
—Somali proverb
2/1
Seasoned Marshal

Seasoned Marshal {2}{W}{W}

Creature - Human Soldier
Whenever Seasoned Marshal attacks, you may tap target creature.
"We are not interested in the possibilities of defeat."
—Queen Victoria
2/2
Seasoned Marshal

Seasoned Marshal {2}{W}{W}

Creature - Human Soldier
Whenever Seasoned Marshal attacks, you may tap target creature.
"We are not interested in the possibilities of defeat."
—Queen Victoria
2/2
Serra Angel

Serra Angel {3}{W}{W}

Creature - Angel
Flying, vigilance
When she flies above the good, they consider themselves blessed. When she flies above the wicked, they consider themselves dead.
4/4
Related cards: Celestial Vault Protean War Engine Serra Sphinx
Serra Angel

Serra Angel {3}{W}{W}

Creature - Angel
Flying, vigilance
When she flies above the good, they consider themselves blessed. When she flies above the wicked, they consider themselves dead.
4/4
Related cards: Celestial Vault Protean War Engine Serra Sphinx
Serra's Blessing

Serra's Blessing {1}{W}

Enchantment
Creatures you control have vigilance.
"Rise, and I will show you how to run without flagging, fight without raging, and fly without wings."
Serra's Blessing

Serra's Blessing {1}{W}

Enchantment
Creatures you control have vigilance.
"Rise, and I will show you how to run without flagging, fight without raging, and fly without wings."
Skyhunter Prowler

Skyhunter Prowler {2}{W}

Creature - Cat Knight
Flying, vigilance
1/3
Skyhunter Prowler

Skyhunter Prowler {2}{W}

Creature - Cat Knight
Flying, vigilance
1/3
Soul Warden

Soul Warden {W}

Creature - Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
Count carefully the souls and see that none are lost.
—Vec teaching
1/1
Related card: Essence Warden