Ninth Edition

Ninth Edition contains 359 cards.
Eager Cadet

Eager Cadet {w}

Creature - Human Soldier
"Training? Seeing my crops burnt to cinders was all the 'training' I needed."
1/1
Spined Wurm

Spined Wurm {4}{g}

Creature - Wurm
"I wouldn't stand in front of that wurm, son. 'Course, I wouldn't stand behind it neither. In fact, standing anywhere near that wurm's not much of a plan. Running, now that's a plan"
—Wandering mage
5/4
Vengeance

Vengeance {3}{w}

Sorcery
Destroy target tapped creature.
Bitter as wormwood, sweet as mulled wine.
Coral Eel

Coral Eel {1}{u}

Creature - Fish
Some fishers like to eat eels, and some eels like to eat fishers.
2/1
Giant Octopus

Giant Octopus {3}{u}

Creature - Octopus
"Before my eyes was a horrible monster, worthy to figure in the legends of the marvellous. . . . Its eight arms, or rather feet, fixed to its head . . . were twice as long as its body, and were twisted like the furies' hair."
—Jules Verne, Twenty Thousand Leagues under the Sea, trans. Lewis
3/3
Index

Index {u}

Sorcery
Look at the top five cards of your library, then put them back in any order.
"Let's see . . . Mercadia, mercenary, merfolk . . . you know, I really need a better filing system."
Vizzerdrix

Vizzerdrix {6}{u}

Creature - Rabbit Beast
A bored wizard once created a vizzerdrix out of a bunny and a piranha. He never made that mistake again.
6/6
Goblin Raider

Goblin Raider {1}{r}

Creature - Goblin Warrior
Goblin Raider can't block.
He's smart for a goblin. He can do two things: hit and run.
2/2
Enormous Baloth

Enormous Baloth {6}{g}

Creature - Beast
Its diet consists of fruits, plants, small woodland animals, large woodland animals, woodlands, fruit groves, fruit farmers, and small cities.
7/7
Angel of Mercy

Angel of Mercy {4}{w}

Creature - Angel
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
3/3
Angelic Blessing

Angelic Blessing {2}{w}

Sorcery
Target creature gets +3/+3 and gains flying until end of turn.
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
Aven Cloudchaser

Aven Cloudchaser {3}{w}

Creature - Bird Soldier
Flying
When Aven Cloudchaser enters the battlefield, destroy target enchantment.
2/2
Aven Flock

Aven Flock {4}{w}

Creature - Bird Soldier
Flying
{W}: Aven Flock gets +0/+1 until end of turn.
Just as each added feather steadies the wing, so does the flock grow stronger with each new member.
2/3
Ballista Squad

Ballista Squad {3}{w}

Creature - Human Rebel
{X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.
The perfect antidote for a tightly packed formation.
2/2
Blessed Orator

Blessed Orator {3}{w}

Creature - Human Cleric
Other creatures you control get +0/+1.
"He spoke with the tongue of Angels; we fought with the strength of lions."
—Handel, infantry soldier
1/4
Blinding Angel

Blinding Angel {3}{w}{w}

Creature - Angel
Flying
Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.
"Their eyes will shrivel and blacken before faith's true light."
2/4
Blinking Spirit

Blinking Spirit {3}{w}

Creature - Spirit
{0}: Return Blinking Spirit to its owner's hand.
"Don't look at it! Maybe it'll go away!"
—Ib Halfheart, goblin tactician
2/2
Chastise

Chastise {3}{w}

Instant
Destroy target attacking creature. You gain life equal to its power.
"Why do we pray to the Ancestor? Because She listens."
—Mystic elder
Circle of Protection: Black

Circle of Protection: Black {1}{w}

Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red

Circle of Protection: Red {1}{w}

Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Crossbow Infantry

Crossbow Infantry {1}{w}

Creature - Human Soldier Archer
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
"He can split a marshfly in two from halfway across the range."
—Onean sergeant
1/1
Demystify

Demystify {w}

Instant
Destroy target enchantment.
Foot Soldiers

Foot Soldiers {3}{w}

Creature - Human Soldier
Infantry deployment is the art of putting your troops in the wrong place at the right time.
2/4
Gift of Estates

Gift of Estates {1}{w}

Sorcery
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.
Glorious Anthem

Glorious Anthem {1}{w}{w}

Enchantment
Creatures you control get +1/+1.
Each victory adds a new verse.