Seventh Edition

Disenchant

Disenchant {1}{W}

Instant
Destroy target artifact or enchantment.
Related card: Garth One-Eye
Eager Cadet

Eager Cadet {W}

Creature - Human Soldier
"Training? Seeing my crops burnt to cinders was all the 'training' I needed."
1/1
Eager Cadet

Eager Cadet {W}

Creature - Human Soldier
"Training? Seeing my crops burnt to cinders was all the 'training' I needed."
1/1
Elite Archers

Elite Archers {5}{W}

Creature - Human Soldier Archer
{T}: Elite Archers deals 3 damage to target attacking or blocking creature.
They fletch their arrows with the feathers of angels.
3/3
Elite Archers

Elite Archers {5}{W}

Creature - Human Soldier Archer
{T}: Elite Archers deals 3 damage to target attacking or blocking creature.
They fletch their arrows with the feathers of angels.
3/3
Gerrard's Wisdom

Gerrard's Wisdom {2}{W}{W}

Sorcery
You gain 2 life for each card in your hand.
A picture is worth a thousand swords.
Gerrard's Wisdom

Gerrard's Wisdom {2}{W}{W}

Sorcery
You gain 2 life for each card in your hand.
A picture is worth a thousand swords.
Glorious Anthem

Glorious Anthem {1}{W}{W}

Enchantment
Creatures you control get +1/+1.
"North and South meet and angels sing.
Voices resound with a righteous ring."
—"The Ballad of the Paladins"
Related cards: Faithful Disciple Gaea's Anthem
Glorious Anthem

Glorious Anthem {1}{W}{W}

Enchantment
Creatures you control get +1/+1.
"North and South meet and angels sing.
Voices resound with a righteous ring."
—"The Ballad of the Paladins"
Related cards: Faithful Disciple Gaea's Anthem
Healing Salve

Healing Salve {W}

Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Related card: Healing Leaves
Healing Salve

Healing Salve {W}

Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Related card: Healing Leaves
Heavy Ballista

Heavy Ballista {3}{W}

Creature - Human Soldier
{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.
"Soldiers wear down and enemies collapse—but the ballista never tires."
—Ballista captain
2/3
Heavy Ballista

Heavy Ballista {3}{W}

Creature - Human Soldier
{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.
"Soldiers wear down and enemies collapse—but the ballista never tires."
—Ballista captain
2/3
Holy Strength

Holy Strength {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
Holy Strength

Holy Strength {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
Honor Guard

Honor Guard {W}

Creature - Human Soldier
{W}: Honor Guard gets +0/+1 until end of turn.
The strength of one. The courage of ten.
1/1
Honor Guard

Honor Guard {W}

Creature - Human Soldier
{W}: Honor Guard gets +0/+1 until end of turn.
The strength of one. The courage of ten.
1/1
Intrepid Hero

Intrepid Hero {2}{W}

Creature - Human Soldier
{T}: Destroy target creature with power 4 or greater.
A fool knows no fear. A hero shows no fear.
1/1
Intrepid Hero

Intrepid Hero {2}{W}

Creature - Human Soldier
{T}: Destroy target creature with power 4 or greater.
A fool knows no fear. A hero shows no fear.
1/1
Kjeldoran Royal Guard

Kjeldoran Royal Guard {3}{W}{W}

Creature - Human Soldier
{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
Honorable in battle, generous in death.
—Motto of the Kjeldoran Royal Guard
2/5
Kjeldoran Royal Guard

Kjeldoran Royal Guard {3}{W}{W}

Creature - Human Soldier
{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
Honorable in battle, generous in death.
—Motto of the Kjeldoran Royal Guard
2/5
Knight Errant

Knight Errant {1}{W}

Creature - Human Knight
Knights are quick to pledge their loyalty and even quicker to charge into battle.
2/2
Knight Errant

Knight Errant {1}{W}

Creature - Human Knight
Knights are quick to pledge their loyalty and even quicker to charge into battle.
2/2
Knighthood

Knighthood {2}{W}

Enchantment
Creatures you control have first strike.
Kings don't make knights. Actions do.
Knighthood

Knighthood {2}{W}

Enchantment
Creatures you control have first strike.
Kings don't make knights. Actions do.