mtg.wtf
Seventh Edition
Disenchant
{1}
{W}
Instant
Destroy target artifact or enchantment.
Related card:
Garth One-Eye
Eager Cadet
{W}
Creature - Human Soldier
"Training? Seeing my crops burnt to cinders was all the 'training' I needed."
1/1
Eager Cadet
{W}
Creature - Human Soldier
"Training? Seeing my crops burnt to cinders was all the 'training' I needed."
1/1
Elite Archers
{5}
{W}
Creature - Human Soldier Archer
{T}
: Elite Archers deals 3 damage to target attacking or blocking creature.
They fletch their arrows with the feathers of angels.
3/3
Elite Archers
{5}
{W}
Creature - Human Soldier Archer
{T}
: Elite Archers deals 3 damage to target attacking or blocking creature.
They fletch their arrows with the feathers of angels.
3/3
Gerrard's Wisdom
{2}
{W}
{W}
Sorcery
You gain 2 life for each card in your hand.
A picture is worth a thousand swords.
Gerrard's Wisdom
{2}
{W}
{W}
Sorcery
You gain 2 life for each card in your hand.
A picture is worth a thousand swords.
Glorious Anthem
{1}
{W}
{W}
Enchantment
Creatures you control get +1/+1.
"North and South meet and angels sing.
Voices resound with a righteous ring."
—"The Ballad of the Paladins"
Related cards:
Faithful Disciple
•
Gaea's Anthem
Glorious Anthem
{1}
{W}
{W}
Enchantment
Creatures you control get +1/+1.
"North and South meet and angels sing.
Voices resound with a righteous ring."
—"The Ballad of the Paladins"
Related cards:
Faithful Disciple
•
Gaea's Anthem
Healing Salve
{W}
Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Related card:
Healing Leaves
Healing Salve
{W}
Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Related card:
Healing Leaves
Heavy Ballista
{3}
{W}
Creature - Human Soldier
{T}
: Heavy Ballista deals 2 damage to target attacking or blocking creature.
"Soldiers wear down and enemies collapse—but the ballista never tires."
—Ballista captain
2/3
Heavy Ballista
{3}
{W}
Creature - Human Soldier
{T}
: Heavy Ballista deals 2 damage to target attacking or blocking creature.
"Soldiers wear down and enemies collapse—but the ballista never tires."
—Ballista captain
2/3
Holy Strength
{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
Holy Strength
{W}
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
Honor Guard
{W}
Creature - Human Soldier
{W}
: Honor Guard gets +0/+1 until end of turn.
The strength of one. The courage of ten.
1/1
Honor Guard
{W}
Creature - Human Soldier
{W}
: Honor Guard gets +0/+1 until end of turn.
The strength of one. The courage of ten.
1/1
Intrepid Hero
{2}
{W}
Creature - Human Soldier
{T}
: Destroy target creature with power 4 or greater.
A fool knows no fear. A hero shows no fear.
1/1
Intrepid Hero
{2}
{W}
Creature - Human Soldier
{T}
: Destroy target creature with power 4 or greater.
A fool knows no fear. A hero shows no fear.
1/1
Kjeldoran Royal Guard
{3}
{W}
{W}
Creature - Human Soldier
{T}
: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
Honorable in battle, generous in death.
—Motto of the Kjeldoran Royal Guard
2/5
Kjeldoran Royal Guard
{3}
{W}
{W}
Creature - Human Soldier
{T}
: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
Honorable in battle, generous in death.
—Motto of the Kjeldoran Royal Guard
2/5
Knight Errant
{1}
{W}
Creature - Human Knight
Knights are quick to pledge their loyalty and even quicker to charge into battle.
2/2
Knight Errant
{1}
{W}
Creature - Human Knight
Knights are quick to pledge their loyalty and even quicker to charge into battle.
2/2
Knighthood
{2}
{W}
Enchantment
Creatures you control have first strike.
Kings don't make knights. Actions do.
Knighthood
{2}
{W}
Enchantment
Creatures you control have first strike.
Kings don't make knights. Actions do.
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