Seventh Edition

Seventh Edition contains 350 cards.
Released: 2001-04-11
Dakmor Lancer

Dakmor Lancer {4}{B}{B}

Creature - Human Knight
When Dakmor Lancer enters the battlefield, destroy target nonblack creature.
The darkness of his shield reflects the inky blackness of his soul.
3/3
Dark Banishing

Dark Banishing {2}{B}

Instant
Destroy target nonblack creature. It can't be regenerated.
"Hence 'banishèd' is banished from the world, / And the world's exile is death."
—William Shakespeare,
Romeo and Juliet
Darkest Hour

Darkest Hour {B}

Enchantment
All creatures are black.
The eclipse made it clear whose side the sky was on.
Dregs of Sorrow

Dregs of Sorrow {X}{4}{B}

Sorcery
Destroy X target nonblack creatures. Draw X cards.
"We live for a thousand years. The death of even one brings untold sorrow."
—Elvish elder
Drudge Skeletons

Drudge Skeletons {1}{B}

Creature - Skeleton
{B}: Regenerate Drudge Skeletons.
"The dead make good soldiers. They can't disobey orders, they never surrender, and they don't stop fighting when a random body part falls off."
—Nevinyrral,
Necromancer's Handbook
1/1
Duress

Duress {B}

Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"Change your mind, or I'll change it for you."
Eastern Paladin

Eastern Paladin {2}{B}{B}

Creature - Zombie Knight
{B}{B}, {T}: Destroy target green creature.
"There is no worse enemy. His passion for death doesn't just border on insanity, it wallows in it."
—The Southern Paladin
3/3
Engineered Plague

Engineered Plague {2}{B}

Enchantment
As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.
A single germ can kill more soldiers than ten thousand blades.
Fallen Angel

Fallen Angel {3}{B}{B}

Creature - Angel
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
"Why do you weep for the dead? I rejoice, for they have died for me."
—Fallen angel, to Serra
3/3
Fear

Fear {B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has fear.
"Booga booga booga!"
Foul Imp

Foul Imp {B}{B}

Creature - Imp
Flying
When Foul Imp enters the battlefield, you lose 2 life.
The villagers call it "winged stench."
2/2
Fugue

Fugue {3}{B}{B}

Sorcery
Target player discards three cards.
"It's hard to keep our own troops from fleeing when he's like this. How can our foes possibly stand against him?"
—Field marshal for the Eastern Paladin
Giant Cockroach

Giant Cockroach {3}{B}

Creature - Insect
Toren had stepped on a lot of bugs during his life, so he couldn't help feeling embarrassed when a bug stepped on him.
4/2
Gravedigger

Gravedigger {3}{B}

Creature - Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
A full coffin is like a full coffer—both are attractive to thieves.
2/2
Greed

Greed {3}{B}

Enchantment
{B}, Pay 2 life: Draw a card.
An advisor once asked the Western Paladin how much gold would be enough. "I have no need of fools who can imagine 'enough,'" he told the advisor's corpse.
Hollow Dogs

Hollow Dogs {4}{B}

Creature - Zombie Hound
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
A hollow dog is never empty. It is filled with thirst for the hunt.
3/3
Howl from Beyond

Howl from Beyond {X}{B}

Instant
Target creature gets +X/+0 until end of turn.
Whether it howls for hunger or for joy, you're in trouble just the same.
Infernal Contract

Infernal Contract {B}{B}{B}

Sorcery
Draw four cards. You lose half your life, rounded up.
"East and West meet and angels cry.
Unholy power darkens the sky."
—"The Ballad of the Paladins"
Leshrac's Rite

Leshrac's Rite {B}

Enchantment - Aura
Enchant creature
Enchanted creature has swampwalk.
"Brackish water, dark and blind
Heed my will, to you I bind."
—Opening passage of Leshrac's Rite
Looming Shade

Looming Shade {2}{B}

Creature - Shade
{B}: Looming Shade gets +1/+1 until end of turn.
On darkness feeding, in nightmares breeding.
1/1
Megrim

Megrim {2}{B}

Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
Memories cut from the mind can cut right back.
Mind Rot

Mind Rot {2}{B}

Sorcery
Target player discards two cards.
What wizards fear most is losing their minds.
Nausea

Nausea {1}{B}

Sorcery
All creatures get -1/-1 until end of turn.
No fear. No sense. And soon, no lunch.
Necrologia

Necrologia {3}{B}{B}

Instant
Cast this spell only during your end step.
As an additional cost to cast this spell, pay X life.
Draw X cards.
Nightmare

Nightmare {5}{B}

Creature - Nightmare Horse
Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
*/*