Classic Sixth Edition

Classic Sixth Edition contains 351 cards.
Released: 1999-04-21
Base set size: 350 cards.
Animate Wall

Animate Wall {W}

Enchantment - Aura
Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
"When you have been bitten with fangs of granite, you start to long for the ivory sabers of tigers."
—Norin the Wary
Archangel

Archangel {5}{W}{W}

Creature - Angel
Flying, vigilance
"My mother once told me angels sing their swords' names with each strike."
—Sisay, Captain of the Weatherlight
5/5
Ardent Militia

Ardent Militia {4}{W}

Creature - Human Soldier
Vigilance
Some fight for honor and some for gold, but the militia fight for hearth and home.
2/5
Armageddon

Armageddon {3}{W}

Sorcery
Destroy all lands.
Armored Pegasus

Armored Pegasus {1}{W}

Creature - Pegasus
Flying
Asked how it survived a run-in with a bog imp, the pegasus just shook its mane and burped.
1/2
Castle

Castle {3}{W}

Enchantment
Untapped creatures you control get +0/+2.
"Hang out our banners on the outward walls; / The cry is still, 'They come'; our castle's strength / Will laugh a siege to scorn."
—William Shakespeare, Macbeth
Celestial Dawn

Celestial Dawn {1}{W}{W}

Enchantment
Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Circle of Protection: Black

Circle of Protection: Black {1}{W}

Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Blue

Circle of Protection: Blue {1}{W}

Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Green

Circle of Protection: Green {1}{W}

Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: Red

Circle of Protection: Red {1}{W}

Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Circle of Protection: White

Circle of Protection: White {1}{W}

Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Crusade

Crusade {W}{W}

Enchantment
White creatures get +1/+1.
Daraja Griffin

Daraja Griffin {3}{W}

Creature - Griffin
Flying
Sacrifice Daraja Griffin: Destroy target black creature.
"And the flamingos said, 'Get out of our nest—we can't be seen with the likes of you!' So, the griffin ate them."
—Azeworai, "The Ugly Bird"
2/2
D'Avenant Archer

D'Avenant Archer {2}{W}

Creature - Human Soldier Archer
{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
Avenant's archers are also trained as poets, so that each arrow is guided by a fragment of verse.
1/2
Disenchant

Disenchant {1}{W}

Instant
Destroy target artifact or enchantment.
Related card: Garth One-Eye
Divine Transformation

Divine Transformation {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Glory surged through her and radiance surrounded her. All things were possible with the blessing of the Divine.
Ekundu Griffin

Ekundu Griffin {3}{W}

Creature - Griffin
Flying, first strike
"My goat was a small price to pay for the chance to see the hunting griffin dive and seize it."
—Suq'Ata trader
2/2
Enlightened Tutor

Enlightened Tutor {W}

Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
"I do not teach. I simply reveal."
—Daudi, Femeref tutor
Ethereal Champion

Ethereal Champion {2}{W}{W}{W}

Creature - Avatar
Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.
"If I have learned anything as a wizard it is this: never fight your own battles."
—Waffa, sorcerer of Nyomba
3/4
Exile

Exile {2}{W}

Instant
Exile target nonwhite attacking creature. You gain life equal to its toughness.
Healing Salve

Healing Salve {W}

Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Related card: Healing Leaves
Heavy Ballista

Heavy Ballista {3}{W}

Creature - Human Soldier
{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.
"Archers, ballistae—you can't even get near the island of Avenant."
—Gerrard of the Weatherlight
2/3
Hero's Resolve

Hero's Resolve {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+5.
"Destiny, chance, fate, fortune—they're all just ways of claiming your successes without claiming your failures."
—Gerrard of the Weatherlight
Icatian Town

Icatian Town {5}{W}

Sorcery
Create four 1/1 white Citizen creature tokens.
Icatia's once-peaceful towns faced increasing attacks from orcs and goblins as the climate cooled. By the time the empire fell, they were little more than armed camps.