Fifth Edition

Personal Incarnation

Personal Incarnation {3}{W}{W}{W}

Creature - Avatar Incarnation
{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.
When Personal Incarnation dies, its owner loses half their life, rounded up.
6/6
Pikemen

Pikemen {1}{W}

Creature - Human Soldier
First strike; banding
"As the cavalry bore down, we faced them with swords drawn and pikes hidden in the grass at our feet. 'Don't lift your pikes 'til I give the word,' I said."
—Maeveen O'Donagh,
Memoirs of a Soldier
1/1
Prismatic Ward

Prismatic Ward {1}{W}

Enchantment - Aura
Enchant creature
As Prismatic Ward enters the battlefield, choose a color.
Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
Repentant Blacksmith

Repentant Blacksmith {1}{W}

Creature - Human
Protection from red
"For my confession they burned me with fire / And found that I was for endurance made."
—The Arabian Nights,
trans. Haddawy
1/2
Related card: City in a Bottle
Reverse Damage

Reverse Damage {1}{W}{W}

Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Righteousness

Righteousness {W}

Instant
Target blocking creature gets +7/+7 until end of turn.
"I too shall be brought low by death, but until then let me win glory."
—Homer, Iliad, Book XVIII
Sacred Boon

Sacred Boon {1}{W}

Instant
Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
"Divine gifts are granted to those who are worthy."
—Halvor Arenson, Kjeldoran priest
Samite Healer

Samite Healer {1}{W}

Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
1/1
Seraph

Seraph {6}{W}

Creature - Angel
Flying
Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.
4/4
Serra Bestiary

Serra Bestiary {W}{W}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}.
Enchanted creature can't attack or block, and its activated abilities with {T} in their costs can't be activated.
Related card: Apocalypse Chime
Serra Paladin

Serra Paladin {2}{W}{W}

Creature - Human Knight
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
{1}{W}{W}, {T}: Target creature gains vigilance until end of turn.
One light, one blade, one purpose.
—Vow of the Serra Paladins
2/2
Related card: Apocalypse Chime
Shield Bearer

Shield Bearer {1}{W}

Creature - Human Soldier
Banding
"You have almost completed your four years, my son. Soon you shall be a skyknight."
—Arna Kennerüd, skyknight
0/3
Shield Wall

Shield Wall {1}{W}

Instant
Creatures you control get +0/+2 until end of turn.
The strongest walls are made not of stone or steel but of the focused strength of warriors.
Spirit Link

Spirit Link {W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
"I regret feeding Kaervek's hunger for power—far better to live with animals innocent of such ambitions."
—Jolrael
Related card: Vampiric Link
Truce

Truce {2}{W}

Instant
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Not all victories require defeat.
—Onean idiom
Related card: Apocalypse Chime
Tundra Wolves

Tundra Wolves {W}

Creature - Wolf
First strike
I heard their eerie howling, the wolves calling their kindred across the frozen plains.
1/1
Wall of Swords

Wall of Swords {3}{W}

Creature - Wall
Defender
Flying
Just as the evil ones approached to slay Justina, she cast a great spell, imbuing her weapons with her own life force. Thus she fulfilled the prophecy: "In the death of your savior will you find salvation."
3/5
White Knight

White Knight {W}{W}

Creature - Human Knight
First strike
Protection from black
Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.
2/2
Wrath of God

Wrath of God {2}{W}{W}

Sorcery
Destroy all creatures. They can't be regenerated.
Related card: Damnation
Aether Storm

Aether Storm {3}{U}

Enchantment
Creature spells can't be cast.
Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.
Thunder in the wind / no rain / peace mourns its passing.
Related card: Apocalypse Chime
Air Elemental

Air Elemental {3}{U}{U}

Creature - Elemental
Flying
These spirits of the air are winsome and wild and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.
4/4
Anti-Magic Aura

Anti-Magic Aura {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't be the target of spells and can't be enchanted by other Auras.
Azure Drake

Azure Drake {3}{U}

Creature - Drake
Flying
Little dreamt could seem so cruel
As waiting for the wings outspread,
The jagged teeth, the burning eyes,
And dagger-claws that clench to nerves.
2/4
Binding Grasp

Binding Grasp {3}{U}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}.
You control enchanted creature.
Enchanted creature gets +0/+1.
"What I want, I take."
—Gustha Ebbasdotter, Kjeldoran royal mage
Boomerang

Boomerang {U}{U}

Instant
Return target permanent to its owner's hand.
"O! call back yesterday, bid time return."
—William Shakespeare,
King Richard the Second